Tech Catches?

crawl A+K > crawl A. I know you'd normally do the A+K B so this isn't that useful but might as well know it since the second hit whiffs on block vs some characters, so you have a little incentive to use the first hit only sometimes.
 
22_88K, 11B
A+K,1A,K
A+K, 11B
4B CH, 11B
22_88A CH,66K (need to delay a bit)
crawl B (hit from far away), A+K,B (inconsistent against some characters) Note this also works from 33B:, crawl B
These are in my opinion his most useful moves. I'm pretty sure they work as I did tech random and 2nd action all guard in training mode, but if there's something else to it I could be wrong. 11B can be avoided if he techs left, I think.
 
Doesn't 1A catch techs? I've been playing too much Halo so I can't remember right now.
 
22_88K, 11B
A+K,1A,K
A+K, 11B
4B CH, 11B
22_88A CH,66K (need to delay a bit)
crawl B (hit from far away), A+K,B (inconsistent against some characters) Note this also works from 33B:, crawl B
These are in my opinion his most useful moves. I'm pretty sure they work as I did tech random and 2nd action all guard in training mode, but if there's something else to it I could be wrong. 11B can be avoided if he techs left, I think.


After testing these i found that A+K to 1A,K is pretty good but you can tech it left.
11B is also good but again, you can tech it to the left.

44B, 11B doesn't work
 
so i dont have the game in front of me right now but on 88A CH, if they tech i believe to their right you can time a 33A+B so that only the first hit connects and they get a wierd prolonged stun. 44K AT worked from front and 66B worked for all other angles. chunky damage, but situational. i think 1K caught tech to both right and left. will confirm soon.
 
1K, 3A (i love this) around 50 damage and +0 on hit... I think it techs all but left, I need to test it later...
22B, 236~LC A+KB - Techs all directions, the second hit can whiff on a rare occassion...
This combos into LC A+KB, 33A - which can Wall Splat (or) LC A+KB, 66K (which is about the most damage you can do off this I think, and leaves enough space for wake-up)...
With a delay after 11B, G-turn, 6[K] - 1AK can tech trap for around 113d.
 
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