Tech Crouch and aGI Frames

SkyNihil00

[08] Mercenary
I thought it would be useful if this information was in one place. I didn't find it written anywhere else so I thought it would be helpful or something. #-end implies that it lasts until the move's impact frame. The exceptions of course are FC moves. Some of this information can be acquired on Leixia's frame data page, but now it's in one place so whatever. I don't have all of the information for the GI frames. Someone might have to fill me in on those. I've been wanting to find those out anyway.

Tech Crouch Frames
3A - TC 8-end
1A - TC 6-end
4A - TC 3-11
WR A - TC 0-13
3B - TC 8-end
6K - TC 5-7(Whee)
WR K - TC during whole duration.
3A+B - TC 8-17
3B+K - TC 9-end FC
1B+K - TC 5-12or13
44A/[A] - 8-end


aGI Frames
44B+K - 8-16(?) (Non-thrust verticles)
88_22 B+K - ?-?
4A+B - 3-7 (Horizontal High/Mid Thrusts)
WR B BE - ?-?
 

SpaghettiViking

Blink Master
I would REALLY like to know the exact TC and TS frames of 1B+K. I feel like there's some potential with that move that hasn't been discovered.
 

SkyNihil00

[08] Mercenary
I would REALLY like to know the exact TC and TS frames of 1B+K. I feel like there's some potential with that move that hasn't been discovered.
It has pretty early TC. I've been planning on testing that actually. I don't think there are actually specific TS frames that can be proven because tracking is a big factor. I tried testing it and it varied depending on which side I was on. One result said frame 4 or something while the other said 8. These aren't exact numbers, but you see my point. I still like this move except that it has a habit of getting super tech crouched whenever I make a habit of utilizing it and the hitbox is ehhh near the tip. And if you get a back hit, you can go for a grab fairly reliably. But Mitsu can BT B+K you. Lol grab being i11. One frame off.
 

SkyNihil00

[08] Mercenary
I would REALLY like to know the exact TC and TS frames of 1B+K. I feel like there's some potential with that move that hasn't been discovered.
I just did the testing but was sent away before I got the exact frame. TC is from frame 5 to 12 or 13. I have to test if it's still active at 13 and that's all--on frame 14 it's no longer active and it's still active on frame 12. Talk about poor timing. TS can occur as early as frame 6-7 from what I gathered. Perhaps earlier. I didn't test that too much. However, it is affected by tracking. The more the tracking to the side that she's stepping, the later it would actually work I think because there's no inherent vertical invincibility involved when using the move. She simply moves to the side enough to dodge linear attacks.
 

SkyNihil00

[08] Mercenary
Usually on -8 or so the tech step is sufficient to evade most verticle counterattacks. Then the tech crouch would cover i13-20 horizontal highs. -6 would be the optimal amount of disadvantage to utilize the move's evasive properties to their fullest extent it seems.