Seven ate you
[08] Mercenary
It is common knowledge that alpha Patroklos has lots of just frames.
This whole thread is based around what is the point of learning each just frame so people know what just frame they should focus on learning/mastering and to hopefully help new players decide what "hard" just frame to learn
Now that we got past the reason I made this thread I should note I might miss a few things as I am not perfect so I want whoever is willing to help post what I hopefully won't miss and I should note I'm not adding every little strategy that a move has
Now let's get into the moves themselves
: Alpha's signature punisher and counter attack, it has amazing range for a counter attack, also it's heavily needed for combo damage and grab combo, also one of his easier to learn just frames (not counting his double JFT combo)
: and :++ Alpha's signature combo move, JG punishable if you do the string, this move is mainly for making combos do more damage, also the brave edge version of the combo is the easiest but does the least of damage between the two and obviously requires meter, if you don't have meter and you still want a easy to do stun combo with it then try : < RoH < BT also one of his easier to learn just frames
: Alpha's signature heavy punish, can be used in some complex Tech Traps, can be used with grab as a mix-up, just guard punishable if your opponent can react fast enough to JG it
:: Alpha's signature low, 2B+K can be used with this for mix-ups, has comboing potential with BT +: which we will touch later
++ and ++ A decent damage dealer with his
+ version having wall combo and ring out potential
:: Tech duck, good tech trap mix-up if you use the brave edge version, amazing damage
BT +: It's a back turned moved with good pressure against noobs who can't counter it with good damage, that is all that is good from this move that is good
That is it, hope this helps.
This whole thread is based around what is the point of learning each just frame so people know what just frame they should focus on learning/mastering and to hopefully help new players decide what "hard" just frame to learn
Now that we got past the reason I made this thread I should note I might miss a few things as I am not perfect so I want whoever is willing to help post what I hopefully won't miss and I should note I'm not adding every little strategy that a move has
Now let's get into the moves themselves
: Alpha's signature punisher and counter attack, it has amazing range for a counter attack, also it's heavily needed for combo damage and grab combo, also one of his easier to learn just frames (not counting his double JFT combo)
: and :++ Alpha's signature combo move, JG punishable if you do the string, this move is mainly for making combos do more damage, also the brave edge version of the combo is the easiest but does the least of damage between the two and obviously requires meter, if you don't have meter and you still want a easy to do stun combo with it then try : < RoH < BT also one of his easier to learn just frames
: Alpha's signature heavy punish, can be used in some complex Tech Traps, can be used with grab as a mix-up, just guard punishable if your opponent can react fast enough to JG it
:: Alpha's signature low, 2B+K can be used with this for mix-ups, has comboing potential with BT +: which we will touch later
++ and ++ A decent damage dealer with his
+ version having wall combo and ring out potential
:: Tech duck, good tech trap mix-up if you use the brave edge version, amazing damage
BT +: It's a back turned moved with good pressure against noobs who can't counter it with good damage, that is all that is good from this move that is good
That is it, hope this helps.
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