LollipopInMyHair
[10] Knight
I have some combos, about 5 ='|
JS , (or )
JS , ,
GS , ~,
GS (Just), , ,
GS (Counter), ,
JS , (or )
JS , ,
GS , ~,
GS (Just), , ,
GS (Counter), ,
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Yea, i saw that GS 88B is guaranteed after JS 44K{T!}, so i guess there is plenty of possible combo there.Greven: Known but you can get much better dmg off of JS 44K.
But you know, to stop people from reposting over and over. Like, have the useful ones up top, then the cool ones, then the rest.
I just discovered something that I'm surprised I never thought to test. CH GS 88K 22B is a combo. Free damage is always nice but getting 88K to CH a challenge. I'm working to see if there are any other applications this can bring up.
However teching is the best option since it nullifies pretty much everyyhing, 3A seems to be the only thing that catches tech there and that's one side