JS (on Block)
FrC A (+4)
BT A (+8)
BT B (+4)
6K (0, but it looks like it gives good adv and TJs at i10)
BT K (+4)
11K(+6) (-13 on block)
*44B(+2)(-14 on block)
GS (on Block)
*BF 66A (+3)
22B(+6) (sucky range mainly for a combo)
GS (on NH)
66A-BF 66A(+ 0-7)
*6K(+2) (TJ at i10, looks like it gives more than +2)
3K(+2 but i15)
11B(+2, -14 on block)
i just gave the good ones. to site my sources i got it in the wiki section of 8wayrun.com
if your having trouble getting into GS mid battle try finding setups for A+K if you use it properly you can easily go into GS.
A+K aGIs Bs and As. i doesnt GI lows thrusts and Ks
JS 2A+B aGIs mid Ks
6K is good enough TJ after another 6K on NH.
however if your afraid to get into a mixup dont use it. instead see what your opponent does after a 6K on NH if your 6K followups are being punished.
a combo that has the possibilty of going into GS is