RiBu
Mitsu-Fucking-Rugi
1-6B,Seriosuly the more I use this the more I realize how awesome it is. Fast, Safe, huge Range, decent SG damage,RO set-ups,Goes over lows, great whiff punisher. i could just go on about how great this move is for Yoda.
2-A+K, still helps him get away from lows and such. Extremely linear and unsafe so only use when you see the low coming.
3-A+G_B+G,this is going to be the most consistent way to get 40+damage. Neither grab is much better since they won't RO, and it's only so they have to guess to break out.
4-AA, Great move to use when they side step, and extremely fast for him. Can be forced canceled.
5-236K, makes Yoda extremely low to the ground, faster than his actually run, KB follow-up does the most SG damage of any of his moves
6-44AB, his only launcher set-up the 44A gives him a small backwards dodging attack, and the B is a safe launcher that guard crushes and can set-up for a 70+ combo that can RO.
7-A+BB,combos on CH, puts them in BT and Yoda can Roman Cancel(stolen) into B+KB if he wants a knockdown.
8-6A+K,roll that lets you somewhat dodge some highs he'd get hit by, and knocks down as a low.
9-Force Parry-Great way to stop verticals that could otherwise run over Yoda, and gives him a free 46 damage combo.
10-66B is your main move to start force cancel combos. Goes over lows and for 1/3 of the bar he can get 50+ damage.
2-A+K, still helps him get away from lows and such. Extremely linear and unsafe so only use when you see the low coming.
3-A+G_B+G,this is going to be the most consistent way to get 40+damage. Neither grab is much better since they won't RO, and it's only so they have to guess to break out.
4-AA, Great move to use when they side step, and extremely fast for him. Can be forced canceled.
5-236K, makes Yoda extremely low to the ground, faster than his actually run, KB follow-up does the most SG damage of any of his moves
6-44AB, his only launcher set-up the 44A gives him a small backwards dodging attack, and the B is a safe launcher that guard crushes and can set-up for a 70+ combo that can RO.
7-A+BB,combos on CH, puts them in BT and Yoda can Roman Cancel(stolen) into B+KB if he wants a knockdown.
8-6A+K,roll that lets you somewhat dodge some highs he'd get hit by, and knocks down as a low.
9-Force Parry-Great way to stop verticals that could otherwise run over Yoda, and gives him a free 46 damage combo.
10-66B is your main move to start force cancel combos. Goes over lows and for 1/3 of the bar he can get 50+ damage.