Aug 23, 2008 #1 G GSlip8 [08] Mercenary Im really having trouble with kilik's while rising ~66 i cant seem to get it as often as i would like is any one else having this problem?
Im really having trouble with kilik's while rising ~66 i cant seem to get it as often as i would like is any one else having this problem?
Aug 23, 2008 #2 Rei_Shao_Khan [09] Warrior I know if you were used to doing it in SC3, you might be doing 66B too early. Buffering doesn't work the same for a lot of attacks, and sometimes if I do 66B too early. If you do that, then it registers only 6B. I don't know what else the problem could be, but that happens to me sometimes.
I know if you were used to doing it in SC3, you might be doing 66B too early. Buffering doesn't work the same for a lot of attacks, and sometimes if I do 66B too early. If you do that, then it registers only 6B. I don't know what else the problem could be, but that happens to me sometimes.
Aug 23, 2008 #3 G GSlip8 [08] Mercenary I never played the other sc games. But the buffering is probably my problem, im not sure because i get the first part of the hit in, its the part when he hits them on the ground i dont get.
I never played the other sc games. But the buffering is probably my problem, im not sure because i get the first part of the hit in, its the part when he hits them on the ground i dont get.
Aug 23, 2008 #4 Rei_Shao_Khan [09] Warrior Oh, you still connect the combo, you are talking about the attack throw? It only does the attack throw if you hit before they fall completely.
Oh, you still connect the combo, you are talking about the attack throw? It only does the attack throw if you hit before they fall completely.
Aug 23, 2008 #6 TagYouRPregnant Team Ceddy Bear! ♥ I was having trouble figuring this one out myself. But now I realize that it's all about timing. :O Thanks a lot!
I was having trouble figuring this one out myself. But now I realize that it's all about timing. :O Thanks a lot!
Aug 24, 2008 #7 E Eiji [08] Mercenary As soon as you see the opponent stun, hammer out 66B as fast as you can. Too slow and you hit them whilst they're on the ground, too fast and its just a 6B. When executed right, its a throw on hit for decent damage. Give CH 1B, 66B a go as well. Same deal and just as useful.
As soon as you see the opponent stun, hammer out 66B as fast as you can. Too slow and you hit them whilst they're on the ground, too fast and its just a 6B. When executed right, its a throw on hit for decent damage. Give CH 1B, 66B a go as well. Same deal and just as useful.