Unbalanced movesets

Why is online even brought up as example in this thread?
Sisters arent too strong. If anything lower tiered characters are too weak.
But most of you people arent even trying to adapt before calling broken this balance that.
Hell I still see people playing like in SC3 or even SC2 when I watch vids of SC4.
Im not saying theres nothing wrong with this game. There are still lots of minor glitches and some move properties are just dumb, but its still waaay too early for the whiner bandwagon when most players havent even figured out their own character, let alone the rest of the cast.
Play more (offline). Complain less.
We can talk about this again in half a year or so.
 
Even if a character has 50 moves in their arsenal, it seems that in SC4, depending on which character you are using, only 5 of them are safe. While yes, you don't always have to do those safe moves, you need at least one fast and safe low
I haven't found the safety of low attacks to be an issue. Useful lows only require good speed and good damage. The speed makes it safe, and the damage gives incentive to duck. Adding safety on block would be !!! As for advantage on hit, I can't see Namco doing anything less than -2 on hit. They want you to at least GI afterwards for further pressure.
 
Back
Top Bottom