voldo stance change

MuffinMan123

[10] Knight
starter voldo player's personal notes to help keep track of stance flow

normal stance

to blind
4A
1A
6AB(A)
4BA, not doing 3rd hit A
44B
22/88B
2(B)
1(K)

to blind stance crouching
33/66/99K

to land fish
7/8/9A
2/8(A+K)

to mentis foot turned
6(K)
2B+K
6(A+K)

to mentis head turned
(B+K)

to callisto rush
A+B 3
4(A+K)

9K to grounded face down, foot turned
4K to grounded face down, foot turned
44K to grounded face up, foot turned
9A do nothing, to grounded face down head turned

------

blind stance

stay blind
2A
4A
8A
6B,5B, release stick after 1st B
8B
2K
4K
6K
7/8/9K
A+B
2A+B
8WR A
8WR BK
8WR K

to front
A
(6)ABB
B
2B
4B
(6)BB
K
4A+B
B+K
8WR B

mentis head turned
A+B, G on hit
2B+K

----------

mentis foot turned

stays in mentis
B+K
66 (head turned or foot turned?)

to front
A, only hit when head facing
K, only hit when head facing
A+B

to back
B, only hit when foot turned

to death roll foot facing
2/8


---------

mentis head turned

reverse of mentis foot turned

---------

callisto rush, front

to front
AA
BB
A+B

(B) to mentis, foot turned
(K) to blind
B+K, blind callisto rush
G/do nothing to crouch

---------
callisto rush, blind

to blind stance
A,
B,
K

A+B to grounded face down foot turned

--------

death roll

remain in death roll
A
(A)
B

K changes to blind death roll

A+B, unblocable, to grounded face down, head turned
B+K, swim, to grounded head up, head turned

---------

grounded

face up, foot forward
B+K mentis crawl foot turned
G to forward?

face up, head forward
B+K mentis crawl head turned
G to blind?

face down, foot forward
B+K rolls back mentis crawl head turned
G to blind?

face down, head forward
B+K rolls forward mentis crawl foot turned
G to forward?

--------

mentis head turned, GG to blind
22/88 to
land fish, head turned, GG to front

death roll G, lie down face down

mentis G lies down head up

some questions:
why does move list say super freak A+K GI? all it does is dodge 1st hit of a string.
how to use blind stance/mentis A+B?
how to combo into mentis B+K?
which moves beside A,B,K can be G cancelled? does this work in blind stance?
what else can you do off the ground beside going into mentis? it seems quite dangerous to go into dangerous to going into mentis in the open.
 

HandsomestMale

[08] Mercenary
This is actually brilliant for a casual like me, just when I thought I was getting stale and predictable, I've learned 10 new ways to mix up even more. Thanks man!
 

MuffinMan123

[10] Knight
glad this is useful, 1st day I took voldo online and I panicked because I didn't practice enough combo and memorized properties of each move before going online with voldo. his stance flow is still hard to grasp for me.
 

HandsomestMale

[08] Mercenary
Voldo makes me panic whenever I learn something new, I've recently got a bit too comfortable with him which led me to becoming predictable. I use A+B for majority of my stance changes, and have developed patterns due to me playing against my friends. Once I learn these new stance changes I will be able to mix up my flow much more seamlessly.

One thing though, on your list you sometimes use the terms 'head facing' and 'foot facing'. Is there a particular meaning for this or was it a simple typo for 'foot/head turned'?
 

MuffinMan123

[10] Knight
yeah same thing.

the list is basically covered by the other threads except the parts on grounded part, I just categorized it this way to help me learn the stances (I actually made my own list before I realized the earlier threads a;ready mentioned it). every one that post on here are too experienced with voldo to care about such simple things lol

the extra emphasis on downed state is to help memorizing the direction if he goes into mentis from there. it's the only useful thing he could do off a knocked state but raw mentis is hard to use.