eltoshan
[09] Warrior
Voldo's 3A counts as a vertical, not joking.
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Well, like I said, it's not that I'm arguing it's not steppable (I generally go with the consensus about stuff like this), it's just that thus far people *haven't* stepped it, so it still has a spot in my arsenal until it stops being useful. I'm always up for a suggestion if you have a more reliable stepkiller that isn't duckable
just picked up voldo the other day, and Im loving this gimpy weird bastard
got a few questions on a few moves being reliable
6A+B,K.......does it catch steppers, safe on block etc
BLDave gave me this combo that is nice!!
BS 1A, WR B (tech trap), 2B+K,K......
i added to the end of that 2 moves: BS 4K,A 6ABB. seems to do nice damage. He also told me to mix up the 1A with 1K
I added those moves to the end cause the looked fuckin sick as hell. but was wondering how smart of an idea that was.
any other combos or helpful hints would be really appreciated
HRD
BS WR B (or BS CR B), 1K, 2B+K, K that's all gold
But I've learned the hardway, never use 4k or 4k,a on an opponent who is on the ground in hopes that they get straight up or roll forwards. If they roll right or left you will not even remotely track them and they will hurt you.
Maybe I'm misunderstanding you but why followup that original combo ( which is all guarenteed once BS WR B/CR B connects) with those two moves? (4k,a 6abb). It's not that they're terrible moves to use at some point in the match but why after that combo?
i figured since voldo is still in back stance when thats done. it simply LOOKED cool, but was skeptical on how good it was. and after that BS 6ABB it flips me back to normal and I can progress with 6:6B 236B type stuff. I for sure need a lot more time training with him, im really scrub with him at the moment. just trying to figure out what you guys think is safe etc.
EDIT: WARNING.....REALLY NOOB VOLDO QUESTION. while in his mantis stance how do you make him do the really really fast crawl move where he actually runs over down opps?
I'm not dissing BS 4k,a it's just if you use it to follow up that other combo they'd have to immediately get up. If they teched to left, right (I think even backwards) the move would whiff and leave you open. Or if htey just laid there and didn't get up, it'd whiff. And then the thing about the BS 6abb is that, again, if you *did* hit them with the BS 4k,a you'd have to wait for them to get up. And, just like BS 4k,a, if you start the BS 6abb move while they're on the ground it won't hit them and htey'll have all the time in the world to get up and hit you from behind (or throw you) because you'll just keep on finishing the move and it won't track.