What is lacking

also the training mode is complicated for new players, most of my friends started to ask me "what the fuck means :A: and why is different from :Ah:????????", there should be a short tutorial to show players how to play and how to move/side step vertical attacks and blah blah blah.
You can press "X(Xbox)/Square(PS3) to see an explanation about those symbols. There is even a notation legend to the left. >.<
 
You can press "X(Xbox)/Square(PS3) to see an explanation about those symbols. There is even a notation legend to the left. >.<

Yeah I know but most people don't really read the whole information, I didn't know what those letters in the squares meant until started to teach how to play the game properly (that was in SC4), i always had to find how to do the combos myself lol
a tutorial would be good in any way you want to see it.
 
That's their fault. Their loss.


While I do agree but why do people have trouble pressing X/Square?

People is not very pleased to find a tutorial themselves if they doesn't get an explanation like in many other games, of course i'm not talking for everyone, I just talk about how I see it. lol
 
What we need is the removal of story modes from fighting games alltogether.
Give it a vs mode, a practice mode, online and maybe an arcade mode. Everything else should focus on the engine.

I genuinely have no idea if this is sarcastic or serious.


I wouldn't say the writing is bad. Patrokolos VS Elysium at the end was pretty epic for me.


Brown paper however.

The only part of the story I really disliked was how Patroklos killed his sister, and he said 'He had no regrets'. Then five seconds later he starts talking about how much he has regrets. And time rewinds to allow him a second chance. Very contrived...
 
^nice avatar
and yea, I hated how fast the story mode was, I mean it was a GREAT idea how his mother's shape was the sword herself and how he fought against her.
 
Again, TF2, no in game story, still a great game.

Valve is an unconventional (and overlauded) developer that simply plays the breadcrumb routine and slowly releases the universe after releasing the game. If any other developer or company did this, they would be scrutinized and insulted (all the while, TF2's community gets worse and worse imo).

As for what is lacking (you guys really go off on a tagent in this thread) is the time and effort needed to expand the lore of the game. The SCV story mode was 1/4th of what it was supposed to be. Had they included that and a SCIV musuem mode with all the info from the SCV artbook, I would be 100% satisfied.

However, we instead got a damn good fighting game (forgive the curse). As long as me and my buddies can play together, I am satisfied.

--Forgon
 
Personally to me, SCV is pretty great. I love the system changes. While I do care about the story a little, it isn't a big deal to me. Single player modes are just modes about gimmick as I said previously. I just care about the fighting engine much more than the modes and story. For character attachment, their battle quotes are more than enough to suffice. FG characters aren't meant to be deep.
 
I hate the most of the new system changes lol, they changed sophitia's style a lot (they mainly divided her into 2 new styles) and I don't like how :A+K: doesn't work anymore.
Hilde is also a joke of what she used to be, many people used to call her broken but she was really difficult to use.
they just made the whole game easier to play. lol
 
I hate the most of the new system changes lol, they changed sophitia's style a lot (they mainly divided her into 2 new styles) and I don't like how :A+K: doesn't work anymore.
Hilde is also a joke of what she used to be, many people used to call her broken but she was really difficult to use.
they just made the whole game easier to play. lol
I wouldn't say it's any easier. I like quick step because I can actually move in this game. Sophitia's style is still intact, S&S users are just too used to having everything. They need to adjust. Only differences I've noticed with Hilde is that she works like a standard charge character now, frames of a normal person, and that she can't carry her opponent all the way across the stage for a RO.
 
I wouldn't say it's any easier. I like quick step because I can actually move in this game. Sophitia's style is still intact, S&S users are just too used to having everything. They need to adjust. Only differences I've noticed with Hilde is that she works like a standard charge character now, frames of a normal person, and that she can't carry her opponent all the way across the stage for a RO.

I don't really feel comfortable with any of the pyrrhas now, pyrrha is an easier and safer style than sophitia but her damage is low, and I hate the fact that she doesn't have the double nemesis strike, and pyrrha omega doesn't have many options and she's mostly based on counters that are more difficult to execute (properly) than sophitia's.
About Hilde? they just fixed her brokeness lol, I used to like her :( so it's a personal deal i think lol
 
Anyone who cares a bunch about story, simply remember the horror that is SCIII. Piece of junk...

While it's true that SCIII was a wildly imbalanced, glitchy mess as far as game mechanics go, it's single player content is on par or even better than most RPGs. That's really, REALLY saying something: a fighting game with single player content on par with an RPG. It just doesn't happen, MK9 doesn't even have *THAT* much in it.

I mean honestly, if SCV had the amount of single player content as III it'd probably be viewed as one of the very best games ever by a fairly large number of people that aren't hardcore SC fans.
 
I don't really feel comfortable with any of the pyrrhas now, pyrrha is an easier and safer style than sophitia
S&S is always easy, Pyrrha also isn't safer than Sophitia.
pyrrha omega doesn't have many options and she's mostly based on counters that are more difficult to execute (properly) than sophitia's.
Omega is punishment based, punishing is only as hard as you make it. Only reason it seems harder is because of SCV's general push back.
 
S&S is always easy, Pyrrha also isn't safer than Sophitia.

how can this be possible if pyrrha basically uses sophitia's safer moves?, except for her guard breaks that replace sophitia's original unblockables, another thing I hate about pyrrha, it gives you a free weak stab
 
^similar
both styles have new improves or nerfs, I feel comfortable with pyrrha because she is safe to use, but she is combo-based and that's the reason I always prefered Sophitia over Cassandra
 
^similar
both styles have new improves or nerfs, I feel comfortable with pyrrha because she is safe to use, but she is combo-based and that's the reason I always prefered Sophitia over Cassandra
You have that backwards. Cassandra was more about combos while Sophitia was more about punishing and being a turtle.
 
Oh my is really fun how this entire thread is of topic, is me o just few people read my firts coments , now i really feel sad =\

yea that tends to happen when I post on a thread, I read all your comments if it makes you happy. lol

You have that backwards. Cassandra was more about combos while Sophitia was more about punishing and being a turtle.

that's why sophitia was a top tier while cassandra wasn't more than high, pyrrha is also considered to be a "high" tier, i'm complaining about how sophitia's style was nerfed (for me) and divided! I don't want two pyrrhas, I want an elysium playing just like sophitia, why didn't they give pyrrha cassandra's style? -.- ugh
 
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