Why is it possible to pick the stage in Ranked?

I don't think it's unrealistic to hope for CaS to be fixed. Namco is putting a lot of time and money into it, with the Cepheus Store and all of its packs. I would think that Namco would rather fix CaS than remove it from ranked, because that would mean less motivation for people to buy stuff from the Cepheus Store. Disallowing CaS from ranked is indeed an easy solution to make ranked competitive and fair, but unprofitable in the long run.
 
What you are saying is "Yes, fix this one thing that makes no sense, but not this other thing because I like it.

That's fine, but it's not an internally consistent point of view. What's more, we both know PS is not going to invest the resources in fixing CaS hitboxes. It is not going to happen.

So do you want Ranked to be a competitive environment or not?
 
Seems to me it would be TONS easier to just ban CaS from ranked rather than spend the enormous amount of time, money and energy into "fixing CaS". Am I crazy for thinking that or?

EDIT: nevermind. already answered.
 
Yes, please continue twisting my words about.

PS is already investing resources in expansions to CaS, and they have invested resources into competitive viability (the patches, though many of the choices they made are questionable). But they've split their customer base. There are the casuals who will create characters and continue buying the packs for CaS, and the competitors who will shun that feature of the game due to the inconsistencies that are introduced when it is brought into play. They most likely won't buy anything from the Cepheus Store, if they even use CaS at all in the first place. Don't you think it logical that they would want their competitive players to feel like they can use a feature without it tainting gameplay? That would create potential customers for the Cepheus Store expansions.

I do want Ranked to be a competitive environment. And if disabling CaS is really the only way, I wouldn't complain much. I already play in tournaments without my character. But it's not the only way, and it's not the profitable way. Disabling CaS in ranked would push consumers away from the Cepheus Store because there would be an entire section of multiplayer play where they cannot enjoy their creations. So why should they bother using CaS or purchasing anything for it? Fixing CaS is the most profitable solution.
 
i disagree i believe that having the option to pick a stage in rank is not a bad idea at all, yess some stages sill give some characters the advantage but its the same as playing tear match ups, your not always gonna have the best math up with your character
 
Introduce special ranked which allows CAS and stage select.

Make ranked random stage and standard chars only.

Problem solved.
I don't think this is a particularly great idea, but it's better than doing nothing. Those who want strict ranked can get it, whereas those who wish to be competitive but don't mind quite as much can go to special. I still think that the best solution is fixed CaS with forced random stages.

And when I say fixed CaS, I mean the following: when you make a character the recommended size, its hitboxes and general size match the original character identically. Going above or below would scale this up or down appropriately. Only recommended size characters would be permitted in ranked, and characters that have certain elements would be blacklisted (such as multiple thunder god drums, or any special accessories located near the front of the crotch). CaSes that check out for competitive fairness could possibly be specially marked, such as with the recommended height star in the corner of the character's picture. Or maybe CaSes that don't check out could be marked instead.

Namco puts a lot of work into this feature. It'd be a shame to see it fall to the wayside for an entire section of the playerbase.
 
The profitability of CaS has nothing to do with whether CaS hitboxes will be fixed- development time will.

It's not a patchable item, it's a "Super SC5" type of fix. It's not a few lines of code to fix. It's not a couple of modeling guys making some stuff then downloading it into CaS via patches because CaS was designed to be open ended and accept modification easily.

All of PS is no longer working on SC content, a small team is to offset the profit made by these CaS items. Thus, calling for CaS hitboxes to be fixed is not a viable, realistic patch. It is an unrelated fantasy that is not going to happen.
 
I don't think this is a particularly great idea, but it's better than doing nothing. Those who want strict ranked can get it, whereas those who wish to be competitive but don't mind quite as much can go to special. I still think that the best solution is fixed CaS with forced random stages.

And when I say fixed CaS, I mean the following: when you make a character the recommended size, its hitboxes and general size match the original character identically. Going above or below would scale this up or down appropriately. Only recommended size characters would be permitted in ranked, and characters that have certain elements would be blacklisted (such as multiple thunder god drums, or any special accessories located near the front of the crotch). CaSes that check out for competitive fairness could possibly be specially marked, such as with the recommended height star in the corner of the character's picture. Or maybe CaSes that don't check out could be marked instead.

Namco puts a lot of work into this feature. It'd be a shame to see it fall to the wayside for an entire section of the playerbase.

So you want to have CaS in ranked, your against the idea of having CERTAIN things in a ranked match (as far as CaS goes), so I dont get it. What is it you think would be better. Just restricting some things in a ranked match? Sounds like a shit ton of R&D on Namcos part to see whats permissable and whats not. Its better to just flip a switch and say "CaS no longer in ranked please."
 
The profitability of CaS has nothing to do with whether CaS hitboxes will be fixed- development time will.

It's not a patchable item, it's a "Super SC5" type of fix. It's not a few lines of code to fix. It's not a couple of modeling guys making some stuff then downloading it into CaS via patches because CaS was designed to be open ended and accept modification easily.
And what, praytell, do you actually know about programming? Because the way I see it, the more essential fix of hitbox consistency actually probably is just a few lines of code to fix. At worst, it's a switch statement for the whole cast if Namco didn't code their game well, and at best, it's basically the character inheriting the size of the original character, and then scaling them based on the difference between the target size and the recommended size. This would also have to be triggered if the style changes. But neither you nor I know what the codebase looks like. We don't know how easy or hard it will actually be, but I can't imagine it would take a re-release to fix the hitboxes.

So you want to have CaS in ranked, your against the idea of having CERTAIN things in a ranked match (as far as CaS goes), so I dont get it. What is it you think would be better. Just restricting some things in a ranked match? Sounds like a shit ton of R&D on Namcos part to see whats permissable and whats not. Its better to just flip a switch and say "CaS no longer in ranked please."
Yeah, it probably is a lot of R&D to figure out what kind of objects people are using to put dicks on their characters, or what combination of items obscures the character to the point that it's unfair. But it is one of the reasons oft quoted for not liking CaS. "Because people put three giant thunder drums around their character and I can't see them!" "Because people put giant dicks on their character to troll!"

However, I will concede that selective exclusion is probably not practical in retrospect. However, proper hitboxes are not impractical; rather, they should be expected. Yes, it is true that just turning off CaS for ranked is probably the easiest solution. But just because it's the easiest solution doesn't mean it's the best.
 
So how do you guys figure ranked would even be "competitive" if you're only playing the pool of people on at any given time? Am I supposed to respect those who have grinded their way to A1 when they see my 95% win rate and run? That 95% was farmed off bad players by the way. Even with CaS gone and random stage enforced, ranked is far and away a joke.
 
It's not about the best solution, it's about a solution we can realistically get. Stop dreaming.
There's nothing dreaming about it. Namco made a game they wanted to be competitively viable, and took the laziest way out for variable character sizes in CaS. Consistent hitboxes should be an expectation, not a dream.
 
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