Will any1 try this out 4 me,

NHawk316

[08] Mercenary
Im not sure it hits 100% of the time. Ive tested this on training with second free style setting to all guard and normal ukemi.
CH 3B, 44A,2B+K. It requires a little timing, so u can hit the 44A and fastly hit the 2B+K, i time it as when the opponent reaches the maximum altitude of the hit from 3B.

Also this is kinda and invention of mine is a cool ring out,and i deeserve credit i told col.zechs but no comment from him so....comment u guys....
With ur back on the edge,or not that close to the edge, CH 3B and time it right when the oponent stops climbing from the 3B CH hit, press and hold 8B+K ,it should hit and the opponent should slide out the stage.
 
With ur back on the edge,or not that close to the edge, CH 3B and time it right when the oponent stops climbing from the 3B CH hit, press and hold 8B+K ,it should hit and the opponent should slide out the stage.
This was known for long time now, there was a combo after that one too but its not guaranteed now as far as I can tell.

I cant Help you with your first combo though, can't play Soul for the next 4-5 days at least :/
 
Ive posted a really really long post about ch 3B~44A Combos about 2 Months ago on caliburforum, unfortunately its all gone.

Especially against Nightmare, asta and Siggie the 44A needs no timing and you can go for 66A or iGDR 28 B afterwards. But if they AC correct, its not a Combo, but not bad either. Against smaller Charakters 44A requires a bit of a timing, but then again the Followups become harder. I think 2B+K can be avoided with almost any kind of AC. You gotta go for a horizontal like 66A imo.

Think they have to AC to the Front/Left or something like that to avoid the 66A, which is an unusual direction to AC.

But its woth trying cause ch 3B~44A for itself is even about 59-60 Damage as far as i can tell out of my head.

But sorry, nothing new ;)
 
Double Post in ya face, found the old Post. Quote myself:

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Another thing people might wanna look at:

ch 3B~44A gives you several options against Big Chars like Asta, especially Asta :P

if they dont AC at all:

ch 3B~44A~66A for 83 Damage
ch 3B~44A~iGDR~28B for 91 Damage
ch 3B~44A~2B+K for 81 damage
ch 3B~44A~3K~iGDR~28B for 98 Damage. etc etc...

ch 3B~44A~Everything you imagine cause nobody wont AC at all


AC to the Front:

ch 3B~44A~66A for 81 Damage
ch 3B~44A~iGDR~28B for 92 Damage
ch 3B~44A~2B+K for 89 damage

AC to Right-Front:

ch 3B~44A~66A for 81 Damage
ch 3B~44A~iGDR for 69 to 79 Damage (no relaunch, strict timing)
ch 3B~44A~2B+K for 89 damage

AC to Right:

ch 3B~44A~66A for 81 Damage

AC to Right-Back:

ch 3B~44A~66A for 81 Damage
ch 3B~44A~iGDR for 72 Damage (strict again)

AC to Back:

ch 3B~44A~66A for 80 Damage
ch 3B~44A~iGDR~28B for 91 Damage
ch 3B~44A~2B+K for 81 damage

AC to Left-Back:

ch 3B~44A~66A for 81 Damage
ch 3B~44A~iGDR for 87-89 Damage (late iGDR, so Cervy can turn a bit)
ch 3B~44A~iGDR~28B for 94 Damage

AC to Left:

This is the best option for your opponent, cause AC gets you behind Cervys Back, but you can go for BT B+K~Whatever after 44A, which deals great Damage, too.

AC to Left-Front:

ch 3B~44A~66A for 81 Damage
Or BT B+Ks.....



Think its worth to look at....except for AC Left the 66A one seems to work for every direction...

EDIT: Seems to work constant oly against 3 Charakters...

Right now i think its more a gimmick, cause except for Asta,Nightmare and Siggie you have to time 44A which makes everything a bit more complicated/ not usefull at all,

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How difficult is the timing? For a character that relies so heavily on JFs, it's unusual to see you discard something based on timing. You also have to time the CH 3b, iTP properly to get good damage off it, and that's not even amounting to 80 damage.
 
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