work on combo thread

twiggywales

[08] Mercenary
hey all,

been off SCIV for a while. im thinking that i will rebuild the combo thread to get back to it. obviously this is a pretty big task.

i know some and i am going to start going through the thread.

what id like from you guys (if you can) is a list of combos that you use. if they are situational then where and how. (including wall combos and shakeable/tech trap combos)

im going to go thrugh and arange them so that the most damaging one is listed in one type and the best option listed in another if it differs.

so i want your opionions on what is the best option from the start moves. if you go for damge only or good damage and tech trap, or decent damage and better wake up. (WR[A+B] LIAAB or WR[A+B] LIAA tech trap or WR[A+B] LIK 6BBB for ring out.)

i jsut think it would be nice to have a list so people cna chose what is best for them
 
The combo thread is pretty solid, just requires someone with amazing patience to go through the whole thing. And I think some people wanted to keep Tech traps, and combos in different threads. But I don't care I guess. I'll just throw out some traps.

4ABg-
66B+K (normal, forward, back, left) 39 damage
66A (all) 28 damage
*33B works here too... but only when it feels like working*

236K-
66B+K (normal, forward, back, left) 39 damage
66A (all) 28 damage

6A+B-
PSL2 RO B (normal, forward, back) 25 damage
66A (normal, forward, back, left) 28 damage

LI B-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage

BT B+K-
66B+K (normal, forward, back, left) 39 damage
66A (all) 28 damage

33A-
66B+K (normal, forward, back, left) 39 damage
66A (all) 28 damage

66Bg-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage

44K-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage

44B-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage
*RO K's are the best option on everyone who doesn't know how to avoid the mix-up*
RO K2A (all) 14 guaranteed, and 25 trap damage
RO KB (normal, forward, back) 14 guaranteed, and 31 trap damage *hits grounded for 21 damage*

CH RO B-
33B, BL KK (normal, forward, back, left) 59 damage
RC aB, BL KK (normal, forward, back, left) 60 damage
*almost no difference between these options, it's just whatever you prefer*
66A (all) 28 damage

RO K2A-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage

CH WL A-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage

LO BK-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage

JF B+KBBB(ch)A // WL BBA-
BT B+K (normal, forward, left, right) 47 damage
*Catches all if you PSL2, and it even makes timing easier*

RC K-
33B, BL KK (normal, forward, back, left) 59 damage
66A (all) 28 damage

Major edits, I was pretty damn sloppy the other day.
 
I'm gonna list his basic NC/comboes + guaranteed damage/block/best followup where applicable for completenesses' sake:
AA -> RC (just to point out wtf, AA -> RC A is Soul Waveable EVEN ON CH by nightmare )
BB -> LO
aK -> LO
6BB -> Last B blockable unless the string was just, and even then sometimes
b+KBBBA -> Back turned
4AB -> LO B ( very difficult to avoid ), 4AB4 -> LI
3A+K (standing only )
2B+K ( only sometimes and only on some characters. Go read Fhwoarang's writeup )
3B -> RO A (on hit only ) -> RO AK must be blocked on hit
4B -> LOB ( on hit only ) -> LO BK must be blocked on hit
6A+B -> BL B and K combo. B does more damage ( by just a few points )
44AB ( on hit only, on guard 2nd attack is GI-able ) -> RO
236K (all hits only ) -> A+Bg ( very difficult to avoid )
33A -> A+Bg (very difficult to avoid )
33B -> BL KK ( best followup but 2nd hit likes to whiff )
9K -> 66B+K is the easiest, 33bA -> RC A is the most damaging
44B -> RO B

Did I miss anything?
 
great start,

im starting the to go through the combo thread tonight (its a bit to much to do at work lol)
 
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