25 B, 66B+K (late hit gives most damage)
CH 3AK, 3B
CH 22K 33KA
CH A+B 66A
CH 6A+B 66B+K
CH 3B 33KA
CH 44KB 66K (believe close range only)
WS B, 1BB
4K 3B
2A+B WS K
BT B+K, BB (shakable stun but this is guranteed)
CH 6A+B 4K 3B (escable by ACing back)
2B+G:B+K 2B+G
aB 3B+K
CH A+B 3B+K
CH 3B 66B+K
aB bK
25 B 44AA 66A
CH 3B wall 22B 66B+K
44B 2A+G
charged SXS A 3B 66B+K
B+K 2A+G (certain angles will give B+K CH properties even if it's not CH, as well as a back low throw instead of normal low throw)
4A+B wall 4K wall 2A+B (back throw)
25B 44AA 66B+K
aB 2B+G:B+K 6A+B 66B+K
BT B+K 33KA (again, shakable stun but certain frame moves are guaranteed)
2B+K (whiff) aKB (you can tell it's guranteed because they start falling after getting hit by the kick, which does not happen on regular hit or counter hit)
WS B 2B+G:B+K FC 3B 66B+K
charged SXS K 2B+G:B+K 3AK 66K
4K wall A+B wall A+B wall 66B+K
214B+G, 412B wall A+B wall 6A+B 33KA
4k wall 4A+B wall 4A+B wall 1B
CH 4A+B wall 4A+B wall WS K
Blocked charged SXS B FC 3B wall 4BB 66K
CH 4A+B wall 33B (they tech) 2B+G:B+K 2B+G