Regular & 8WR Moves
i13 = A / 2A / K
i14 = 6K
i15 = B / 2K
i16 = (A_B)+G / 6B / 2B / 3K / 33_99K
i17 = 3A / 33_99A / 2B+K
i18 = 4K / 44K
i19 = 22_88A / b4 / kgK / 1K / 11_77K
i20 = 6A / b6 / 3B / 66K
i22 = 1A / 4A / 33_99B / 6A+B
i23 = 66A / 66B / 22_88B / A+B
i24 = 44A / 1B / 4B / 2A+K
i26 = 4A+B
i29 = 11_77B / 44B / 22_88K
i30 = 9B
i31 = 66A+B
i32 = 11_77A
i33 = B+K
i24 = 4B
i44 = 4
i26 = 4A+B
i39 = 4A+B~G
i52 = 4A+B~G~2A
i29 = 44B
i40 = 44B~G
i53 = 44B~G~2A
i65 = 44B+K
FC & WS Moves
i12 = FC A
i13 = WS K
i14 = 6K
i15 = FC B / FC K
i16 = FC 3B / 6B
i18 = WS B / 4K
i20 = WS A / 6A
i22 = 4A
i24 = 4B
i26 = WS A+B / FC 6A+B
i27 = FC 4A+B
WJ & WL Moves
i22 = 8B
i25 = 8A
i27 = 8K
i35 = WL 5~G
i39 = WL B / WL K
i41 = WL A
i47 = WL 5~2A
BT Moves
lBT = left rear side, opp. step to the right
rBT = right rear side, opp. step to the left
i10 = lBT A
i11 = rBT A
i12 = lBT B / BT K
i13 = BT 2A / rBT B / BT 2K
i14 = BT 2B
Stance Moves
Stance moves appearing in parenthesis represent base speed when already in stance.
---
Crane
i20 = (CR 2K)
i22 = (CR B)
i23 = (CR K)
i24 = (CR A+B)
i25 = (CR 8A)
i26 = (CR A)
i30 = (CR 9B)
i40 = (CR 2kK)
---
Crane Dash
i10 = (CRD K)
i18 = (CRD B)
i20 = (CRD A)
---
Land Walk
i18 = (LW K)
i21 = (LW A)
i26 = (LW B)
i55 = 214~LW A
i58 = 214~LW K
i59 = 214~LW B / 214~LW G
i67 = 214~LWD K / 214~LWD B
i73 = 214~LW B+K
i76 = 214~LW B+K~G
i87 = 214~LW B+K~G~FC A
i93 = 214~LW [bK]
---
Land Walk Dash
i10 = (LWD K) / (LWD B)
i17 = (LWD *B)
i20 = (LWD A)
i67 = 214~LWD K
i79 = 214~LWD A
-------------------------------------------------------------------------------
Block/Hit Data
-------------------------------------------------------------------------------
H = regular hit
C = counter hit
D = crouched hit
G = grounded hit
B = blocked
R = blocked while rising
Frame advantage is a fluctuating number. The amount varies with the moment of impact. Your recovery time starts as soon as you've input a move. Your opponents hit / block stun starts from the impact frame. Therefore, the later you hit your opponent during the animation of a move, the more advantage / less disadvantage you end up with. Try to touch your opponent with the tip of the sword / foot for maximal advantage / minimal disadvantage.
Example:
6A
H +6~7
B -7~-6
---
close range / early impact:
H +6
B -7
far range / late impact:
H +7
B -6
Regular Moves
A
H +4
B -5
A,A
H +0~1
C +5~6
B -6~-5
A,A4
~LW
A,A,B
H +0~1
B -14~-13
CH
A,A*B
OCB
H x
B -10~-9
A,A,K
H -2~-1
B -10~-9
A,A,K,K
OCB
H x
B -11
6A
H +6~7
B -7~-6
6A4
~LW
6A,A~G
H -7~-6
B -20~-19
Exceptional block recovery: non-high hitting attacks of speed i20 or faster cannot be blocked. Attacks of speed i21 cannot be blocked but GId.
6A,A
OCD
H -5~-3
B -19~-17
6A*A
H x
B -13~-11
3A
H1 +2
H2 +0~1
C x
B -16~-14
Shorter hit stun at mid / far range. Less advantage yet opponent remains crouched when hit while ducking.
2A
~FC
OCD
H +4
B -11
1A
~FC
OCD
H -3~-1
C x
B -12~-10
4A
H +4~5
B -8~-7
---
B
H +3
B -6
B,B
B*B
OCD
H +0~1
B -10~-9
B,B4
B*B4
~LW
B,K~G
~FC
H g -14 / a -7
B g -23 / a -16
B,K
B*K
H +7~8
B -5~-4
b6
H +5~6
C +9~10
B -7~-6
b4
OCD
H -5~-2
B -11~-8
SC2
B +23~26
6B
OCD
H -1
C +5
B -5
6B,B
~FC
H -1
B -12
6B*B
~FC
OCB
H x
B -12
6B,A
H x
B -6~-5
3B
H x
B -11~-10
2B
~FC
H +2
B -10
2B,B
H +5~6
B -10~-9
1B
~FC
OC
H +4
C x
B -15
Exceptional block recovery: non-high hitting attacks of speed i15 or faster cannot be blocked. Attacks of speed i16 cannot be blocked but GId.
4B
OCB
H x
B -12~-11
4
H x
B +23~24
---
K
H +4
B -8
K6
~CR
H +14
B +2
K,4A+B~G
H -35
B -47
K,4A+B
H x
B -7~-4
K,K
OCD
H -2
B -13
K,K6
~CR
OCD
H +8
B -3
kgK
H -2
C x
B -13
kgK6
~CR
H +8
C x
B -3
6K
H +5
B -5
6K,K
OCD
H +4
B -6
Hit stun prevents opponent from buffering. Must know exact recovery for earliest retaliation. Untimely input or mashing completely prevents attacking for a number of frames = adv. up to +7.
6K,K,A
H +3
B -14
6K,K,A4
~LW
6K,K,A,A~G
H -6
B -23
Exceptional block recovery: non-high hitting attacks of speed i23 or faster cannot be blocked. Attacks of speed i24 cannot be blocked but GId.
6K,K,A,A
H x
B -19~-18
6K,K,6K
~CR
OCD
H +3
B -7
Hit stun prevents opponent from buffering. Must know exact recovery for earliest retaliation. Untimely input or mashing completely prevents attacking for a number of frames = adv. up to +6.
6K,K,4A+B~G
H -23
B -33
6K,K,4A+B
H x
B -7~-4
3K
H1 +2
H2 -4
C x
B -9
Shorter hit stun at max. range. Results in disadvantage, yet opponent remains crouched when hit while ducking.
2K
~FC
OCD
H +1
B -11
1K
H +0
B -12
1K,K
~FC
H -3~-2
C x
B -18~-17
1K,K,B~G
H -23~-22
B -38~-37
1K,K,B
H x
B -16~-14
1K,K,6K
~CR
H -4~-3
B -19~-18
1K,K,4A+B~G
H -30~-29
B -45~-44
1K,K,4A+B
H x
B -7~-4
1K,A
H +1~2
B -9~-8
1K,A,B~G
H -19~-18
B -29~-28
1K,A,B
H -3~-1
C x
B -15~-13
4K
H +6
B -9
---
A+B
H x
B -20
6A+B
H +4~5
B -8~-7
4A+B
H x
B -12~-9
SC1
B +25~28
2A+K
~FC
H x
B -13~-12
Exceptional block recovery: non-high hitting attacks of speed i13 or faster cannot be blocked. Attacks of speed i14 cannot be blocked but GId. Yunsung also must know exact recovery for earliest retaliation. Untimely input or mashing completely prevents attacking for a number of frames = disadv. up to -17.
B+K
OCB
H x
B -5
R +1~2
2B+K
OCB
H x
B -9~-5
R -4~-3
8WR Moves
66A
H +1~3
C x
B -15~-13
33_99A
H x
B -32~-31
33_99A,B
H x
B -17~-16
33_99A,
H x
B +18~19
22A
H +11~13
C +5~7
B -5~-3
22A6
~CR
H +19~21
B +3~5
22A,B~G
H -17~-15
C -23~-21
B -33~-31
88A
H +10~12
C +4~6
B -6~-4
88A6
~CR
H +18~20
B +2~4
88A,B~G
H -18~-16
C -24~-22
B -34~-32
22_88A,B
H x
B -7~-6
11_77A
H -4
B -21
44A
H -3~-1
C x
B -9~-7
Hit stun prevents opponent from buffering. Must know exact recovery for earliest retaliation. Untimely input or mashing completely prevents attacking for a number of frames = adv. up to +1~3.
66B
H +3~4
B -7~-6
66B6
~CR
H +10~11
B +0~1
66B,B
H +4~5
B -8~-7
66B,
~CR
H +9~10
B -3~-2
66B*B
H x
B -8~-7
66B,4B
H x
B -13~-12
66B,4
H x
C x
B +24~25
33_99B
H x
B -16~-15
33_99
~CR
H x
B +7~8
22_88B
H x
C x
B -16~-15
11_77B
H x
B -26
44B
H x
B -14~-12
---
66K
OCD
H +1
B -4
66K6
~CR
H +12
B +7
66K~2_8
~FH
H +4
B -1
66K,K
H +4
B -8
66K,K6
~CR
H +9
B -3
66K,K~2_8
~FH
H +4~2
B -8~-10
Fluctuation depends on timing of FH-transition. For minimal disadvantage, try inputting 2_8 in the earliest possible moment without cancelling the 2nd kick.
66K,K,K
H x
B -28
33_99K
OCB
H x
B -22~-21
22K
H x
B -4~0
88K
H x
B -4~0
Allows for lBT attacks at same disadvantage.
11_77K
~FC
H1 x
H2 +0
B1 -16
B2 -14
Extended block stun at far range. Exceptional block recovery: non-high hitting attacks of speed B1 i16 / B2 i14 or faster cannot be blocked. Attacks of speed B1 i17 / B2 i15 cannot be blocked but GId. Hit stun of late hit H2 prevents opponent from buffering. Must know exact recovery for earliest retaliation. Untimely input or mashing completely prevent attacking for a number of frames = adv. up to +3.
44K
H x
B -18
---
66A+B
OCB
H x
B -18~-17
SC1
B +12~13
44B+K
H x
WJ & WL Moves
8A
OBT
H -7~-5
B -14~-12
8B
OCD
H +1~2
B -9~-8
9B
H x
B -4~-3
R -2
SC2
B +30~31
R +32
9K
OCB
H x
B -9~-5
R -3~-2
Allows for lBT attacks on close block.
8K
OCB
H x
B -9~-5
R -3~-2
7K
OCD
H +1~5
B -9~-5
R -3~-2
WL A
H -1~+0
B -11~-10
WL B
OCD
H +1
B -7
WL B,B
WL B*B
~FC
H -1
B -12
WL B,A
WL B*A
H x
B -6~-5
WL K
H x
B -21~-19
FC & WS Moves
WS A
H +3~5
C +15~17
B -7~-5
WS A,B~G
H -20~-18
C -8~-6
B -30~-28
WS A,B
H x
B +23~24
FC A
~FC
OCD
H +1~2
B -6~-5
WS B
H x
C x
B -13
FC 3B
~FC
H +1~2
B -9~-8
FC B
~FC
H +0~1
B -10~-9
FC B,B
H +5~6
B -10~-9
WS K
H -7
C x
B -16
FC K
~FC
OCD
H +1
B -11
BT Moves
BT attacks show fluctuations in speed. Depending on the distance to your opponent and how much side/backturned you were, they may impact 1 frame slower than indicated.
lBT = left rear side, opp. step to the right
rBT = right rear side, opp. step to the left
lBT A = i10
H +4~5
B -6~-5
rBT A = i11
H +8
B +1
BT 2A = i13
~FC
OCD
H +5~6
B -5~-4
lBT B = i12
OCD
H1 +3
H2 +5
B1 -7
B2 -5
Extended hit and block stun at far range.
rBT B = i13
H +1
B -11
BT 2B = i14
~FC
OCD
H -3~-2
B g -14~-13 / a -13~-12
lBT K = i12
H +3
B -5
lBT K,K
H +1
C x
B -10
rBT K = i12
H +3
B -7
BT 2K = i13
H -3
B -13
Exceptional block recovery: non-high hitting attacks of speed i13 or faster cannot be blocked. Attacks of speed i14 cannot be blocked but GId.
Stance Moves
---
Crane
CR A
H x
B -11~-7
CR [A]
~CR
H x
B -8~-4
CR 8A
OBTH
H -7~-5
B -14~-12
CR B
H x
B -8~-6
CR 8B
H x
B -4~-3
R -2
CR A+B
OCB
H x
B -17~-16
CR K
H +2
C x
B -10
CR 2K
OCD
H -6
B -16
CR 2K,K
H -6
B -16
CR 2K,K6
~CR
H +10
B +0
CR 2K,A
H x
B -8
Allows for rBT attacks on close block.
CR 2K,A4
~LW
CR 2kK
H x
B -13~-12
---
Crane Dash
CRD A
OBTH
H +3~5
B -4~-2
CRD A,B~G
H -20~-18
B -27~-25
CRD A,B
H x
B +23~24
CRD B
H x
B -20~-19
CRD K
H x
B -18
---
Land Walk
LW A
H x
B -19~-17
LW B
OCB
H x
B -13~-12
SC1
B +27~28
LW K
OCD
H -13~-12
B -28~-27
LW K,K
H -4~-3
B -19~-18
LW K,K,K
H -4~-3
C x
B -19~-18
LW B+K
H x
B +32~33
---
Land Walk Dash
LWD A
OBTH
H +3~5
B -4~-2
LWD A,B~G
H -20~-18
B -27~-25
LWD A,B
H x
B +23~24
LWD B
H x
B -20~-19
LWD *B
H x
B -19~-18
LWD K
H x
C x
B -22
---
Flamingo Hop
FH A
~FC
OCD
H -4~-3
C x
B -11~-10
FH B
OCB
H x
B -12~-11
FH K
H +1
B +1
FH K6
~CR
H +10
B +10
FH K4
~LW
FH K,K
H x
B -12
Stance Transition
Specified advantage refers to the chart at the beginning of a section. I found that there are individual differences between the various strings/starters. For instance, CRC speed, CR 9B speed, earlier LW K. These are listed as seperate entries under the relative string, replacing regular data.
---
Crane
i1 = CR G
i2 = CR A+B{GI 1}
i6 = CR A+B{GI 2}
i19 = CR G~(guard low)
i21 = CR G~(duck)
i20 = CR 2K
i22 = CR B
i23 = CR K
i24 = CR A+B
i25 = CR 8A
i26 = CR A
i30 = CR 8B
i32 = CR G~2A
i40 = CR 2kK
i41 = CR {2K},K
i41 = CR 8K~G
i45 = CR 44~G
i54 = CR 8K~2A
i54 = CR {2K},A
i58 = CR 8K~B
i58 = CR 44~2A
i62 = CR 44~B
i24 = CRD K
i33 = CRD B
i34 = CRD *K
i35 = CRD A
i40 = CRD G
i41 = CRD 5~WS K
i53 = CRD 5~2A
i58 = CRD *B
i60 = CRD *A
K6
H +14
B +2
K,K6
H +8
B -3
kgK6
H +8
B -3
6K,K,6K
H +3
B -7
i12 = CR G~(guard low)
i14 = CR G~(duck)
i25 = CR G~2A
1K,K,6K
H -4~-3
B -19~-18
i12 = CR G~(guard low)
i14 = CR G~(duck)
i25 = CR G~2A
22A6
H +19~21
B +3~5
88A6
H +18~20
B +2~4
66B6
H +10~11
B +0~1
i28 = CR 8A
i33 = CR 8B
i44 = CR 8K~G
i57 = CR 8K~2A
i61 = CR 8K~B
66B,
H +9~10
B -3~-2
66K6
H +12
B +7
66K,K6
H +9
B -3
CR [A]
H x
B -8~-4
CR 2K,K6
H +10
B +0
FH K6
H +10
B +10