ZWEI Combo thread

AndyrooSC

IVE WAITED FOR THIS!!!
Hey Guys, here is a list of ZWEIs combos. As you should know that most of his stuff hits really hard or allows for set up. Most damaging you can get from the combo starter will be listed first then followed up by potential set ups.

3B

meterless


3B > A+B (56) - highest guaranteed damage and meter gain
3B > 9B (45) - for 11 less damage better oki position, 2K, 1K, and 1B are force blocks. Unfortunately this is character specific close range 3B 9B only combos on - ZWEI, Ezio, Raph, Hlide, Ivy, Aeon, Tira, Nightmare,
Voldo, Asta, aPat and Algol.

3B > 1B) (39) - most characters cant roll 1B)K forces them to get up block or GI and you dont have to do the K either, players who dont know the MU will most likely roll when they are on code red.
3B > 4A) (39) - if the opponent doesn't AC you have more options.
3B > 66A+B (26) - 66A+B is force block does good guard damage and meter gain.
3B > 44A (26) - low gimmick if opponent doesn't see it or was sure you were gonna 66A+B.

25% meter

3
B > 1K BE > delayed 66BA (85) - 89 damage if the A clean hits, tricky to land perfectly every time but stronger oki.
3B > 1K BE > A+B (78) - easier BnB, not much less damage, standard RO combo.

3B > 1K BE > 1B) (63) - same oki position as 3B > 1B).
3B > B+K BE (26) - many set ups like 44A, 1K, 214B, B+K and grab etc.

50% meter

3B > 1K BE > slightly delayed 1K BE > delayed 66BA (104 - 110) - if your 1K BEs are at the last frame they do slightly more damage.
3B > 1K BE > slighted delayed 1K BE > A+B (96 - 104) - easier version of the above.

75% meter

3B > 1K BE > CE > B+K > 4A+B (122) - 129 damage on if 4A+B clean hits, several oki options afterwards such as 2K for sleepers and catches some techs, 4B catches back and left tech, 2A catches side tech or you can run up mix up.

3B > 1K BE > CE > 66A+B) (122) - more gain meter and if opponent tries back tech and you very slightly delay Ein it relaunches.
3B > 1K BE > CE > B+K > 44B Einless (96) - GB set up if 44B blocked on code red.
3B > 1K BE > slightly delayed 1K BE > slightly delayed 1K BE > delayed 66BA (126 - 135)
3B > 1K BE > slightly delayed 1K BE > slightly delayed 1K BE > A+B (115 - 129)

100% meter
3
B > 1K BE > CE > B+K BE > 1K > Ein hit > 1A (157) - vs ZWEI, Natsu, Ivy, Aeon, Tira, Nightmare, Damp, Voldo, Asta and Algol. Any other character you need to delay the 1K.

3B > 1K BE > slightly delayed 1K BE > CE > B+K > 4A+B (147)
3B > 1K BE > CE > 6 6) > G > 1K BE > A+B (130) - reverse RO option
3B > 1K BE > CE > 22/88/ > 1K BE > A+B (126)- side RO option

3B > 1K BE > CE > 66A BE > set ups (89) - run mix up
3B > 1K BE > CE > B+K BE > set ups (74) - 11k, 44a, 214b, B+K , grab etc.

3B > 1K BE > slightly delayed 1K BE > slightly delayed 1K BE > slightly delayed 1K BE > delayed 66BA ( 142 -161)
3B > 1K BE > slightly delayed 1K BE > slightly delayed 1K BE > slightly delayed 1K BE > A+B (134 - 144) - you can step instead of delaying the 1K BE for RO position.

WRB
meterless

WRB > BT B+K > BT A+B (81) - Can delay the BT A+B to the last frame as they hit the floor for 86 damage.
WRB > BT B+K > G > 1B) set up (69) - gives you a max hold Ein charge to use
WRB > BT B+K > G > 4A) set up (68) - gives you a max hold Ein charge to use
WRB > BT A+B (70) - recommended when will finish off the opponent rather than adding the BT B+K incase it goes off angle and the BT A+B gives you meter.

25% meter

WRB > BT B+K > G > 1K BE > delayed 66BA (117) - The last A can clean hit for 122 damage.
WRB > BT B+K > G > 1K BE > A+B (110) - easier BnB.
WRB > BT B+K > G > 1K BE > 1B) set up

-In progress
 
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