Those characters all have great tools for zoning and damage. ZWEI has his i99999999999999999 66A+B and ????
Yeah B hold is good for when a opponent wants to come in, the first hit being i15 and getting good damage and frame advantage on CH. I know it's a string and the second hit can be GI/JG'd on NH and stepped on block, but it's not easy and the Ein tracks well especially at tip range, yes you do have to be abit more careful with it if the opponent is consistently punishing it, which isn't often anyway, then you have single B and BB at worst it's a reverse mix up with small to medium reward at best it's a keep out/keep honest/pretty fast mid. (and on block it's +2 useful at the wall for 2a/2K/B frame traps and mid screen keepout)Okay, b+k I will give you. Not a bad move. However, B hold you can step and JG/GI on hit (lol), 6a is okay but it is still a -14 high with only moderate push-back, 66b is slow, somewhat unsafe and linear with minimal payoff (20 some damage on hit?) it does TC though so I could see some degree of use out of it. WR B seems like it'd be better in that case tho imo, 1B I question in any scenario and b+k be is slow and costs meter. I am not sure I'd particularly call them "good" on paper at least.
So, I'm not a Z.W.E.I. player. However, none of these moves really make me think "oh man, I gotta watch out for that" compared to something like NM's aga or Xiba's 6B/6A or Asta's 4A etc.
My challenge to you is that I ask if maybe you could find or provide some specific examples of these moves being consistently useful?
3 - 7 it's one of his worst MUs. Mainly due to the stuff cervy can get away with like 66b/66a/ tip range aB and his movement, ZWEI has to 66B to stop backstep like it's his only option which can be interrupted or empty stepped, so ZWEI has to let him go or go for that.so what do you think about ZWEI - Cerv
He can punish aB though 4B BE close up and 4A mid range with a free Ein max charge.I would personally argue 8-2, for all the reasons that you listed and that iirc he cannot punish aB. He can probably get 4B BE back against the wall, but other than that, cervy can toss it out with pretty much total abandon, giving him a safe i11 40 damage move. He can use that to shut out ZWEI's rather slow B&B (66B, 66A+B, etc) rather effectively. Personally, I think it's on of the worst MUs in the game, with Sieg - aPat and ZWEI - aPat up there as well.