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It only connects in said directions.Does that mean it is escapable from those directions or only connects when they go that direction?
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It only connects in said directions.Does that mean it is escapable from those directions or only connects when they go that direction?
So after a 1B+K it will catch if they tech left or right but not if they tech backwards or forwards? I can understand the baskwards not catching but the forwards not catching is just plain wierd.It only connects in said directions.
Does it actually do more damage than just 3B 6B8 alone now? It used to do less.on counter hit, closest range:
3B 1B BE 6B8 90 damage
3B 1B BE 6B8 BE 94/95 damage
I know. My spacing/timing may be off, but I couldn't get it to work.So after a 1B+K it will catch if they tech left or right but not if they tech backwards or forwards? I can understand the baskwards not catching but the forwards not catching is just plain wierd.
Okay, this is SO WEIRD! I got 44A6 2B+K 2B+K to all be a guaranteed combo. You did the 2B+K animation before your 44A6 animation was done and when you poked them, they stunned, allowing another poke.
I got it to work a few times, but I can't get it again! I don't know what I did, but it was cool. It did over 100 damage.
It only works when 44A6 catches a back turned opponent.Okay, this is SO WEIRD! I got 44A6 2B+K 2B+K to all be a guaranteed combo. You did the 2B+K animation before your 44A6 animation was done and when you poked them, they stunned, allowing another poke.
I got it to work a few times, but I can't get it again! I don't know what I did, but it was cool. It did over 100 damage.
I couldn't record it, it stopped working when I set it up. They can't tech out of 44A6 and it hit them before either of you would have recovered otherwise.You wouldn't happen to have a video of it would you? And they couldn't tech out of it? If this turns out to be a combo that would be amazing, since 44A6 is one of my favorite backdash whiff punishers.
Does it work every time it catches them back turned? It was an amazing combo.It only works when 44A6 catches a back turned opponent.
214B and 7_8_9B all combo after it. At max sweep range it is best to use 9B since the second hit of 214B will miss.are there any good followups to 1K?
Or is this a tech-trap only move?
I can't help feeling I'm using it wrong when all I do is try to CS/3B after it.
You can JG everything, however, in some cases it's extremely hard (like, you can JG any AA or BB in the game after blocking the first hit)Can you JG a move after blocking a previous one? I can't remember where (I think it was one of those tips that pops up along the bottom of the Astral Home) but I read something that you can't JG if you have guarded within the last few frames or something.
It seems 1B BE is +16 on hit.
1B BE, 66K is a combo. The kick can wallsplat and RO to Ivy's left.
Yes, unfortunately the wallsplat rarely works. It needs a specific position/angle, not really useful. Also, 66K will whiff if 1B BE hits from the side or back, nothing new really when it comes to 1B BE ...I'm having lots of trouble getting this to wallsplat... Maybe it's character specific? I haven't got it to work on Pyhhra or Ivy, but that's all I've tried so far.