andur
[10] Knight
What's you guy thoughts on 236 2/8.
Never seen anyone using the little sidestep after the 236 and I sometimes forget it even exists, any of you guys use it?
I thought they were pretty worthless in the previous SC games (sure there were some very situational uses) and don't see much to change my opinion of them for Pyrrha's either. The moves you get aren't unique, so you're slowing them down with the initial dash. A standard step / quick step is way faster from neutral. If you are 236 dashing forwards, and think your opponent is going to throw out a vertical, you're probably best just 236B'ing anyways and going for a counter hit (guess it depends just how fast you can switch into the 236 2_8 side step, but I doubt you'll be reliably dodging any fast verticals with this, and the slow ones 236B will beat out anyways).
Plus 236 5 2_8 is a somewhat annoying input to do.
Edit: Did some testing with this, and the side step is really, really slow to come out (much more so than a regular step). Its almost like she completes the entire 236 forward step first and then moves to the side.
The moves for reference (not being in the wiki), are: 236 5 2_8 A = 236AA (can even BE it if you want) 236 5 2_8 B = 66B+K and 236 5 2_8 K = 8K.
At least the 8K version is a safe on block out, assuming you ever get that far. The 236A equivalent is likely the most usefull move out of this stance (and you can do it anyways from a regular 236, so... what's the point?), but, still, you get so much more damage with a regular quick step into 22_88K or 22_88BAK and with much faster frames + easier input.