Der Lindwurm
Premium Member
Make it 66aK. During the cancel animation she turns around and does BT B+K. And she yells "SURPRISE!"Make leixia 66AA cancel into B+K because.......
Just because.
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Make it 66aK. During the cancel animation she turns around and does BT B+K. And she yells "SURPRISE!"Make leixia 66AA cancel into B+K because.......
Just because.
by removing ZWEI completelyHow would you guys go about changing zwei? For sc6 if he will still be in the Sc series
How would you guys go about changing zwei? For sc6 if he will still be in the Sc series
This is my personal opinion.
To balance the game I would make these changes:
Leave as is:
- Patroklos
- Leixia
- Ivy
- Tira
- Nightmare
- Mitsurugi
- Dampierre (not a serious character anyway)
- Elysium
- Edge Master
- Kilik
Needs buffing:
- ZWEI (many areas)
- Raphael (less predictable)
- Xiba (more punishing ability)
- Aeon (slight speed increase)
- Astaroth (slight speed increase)
Needs nerfing:
- Natsu (slight speed decrease)
- Viola (many areas)
- Pyrrha (less punishing ability)
- Siegfried (slight speed decrease)
- Hilde (lower complexity)
- Cervantes (lower complexity)
- Maxi (slight power decrease)
- Yoshimitsu (lower complexity)
- Voldo (slight range decrease)
- Alpha Patroklos (lower complexity) <--- Arguable
- Algol (slight power decrease)
- Pyrrha Omega (less punishing ability)
- Hilde (lower complexity)
- Cervantes (lower complexity)
- Yoshimitsu (lower complexity)
- Alpha Patroklos (lower complexity) <--- Arguable
To clarify, taking their complexity away, mainly their just frames would reduce their ability to unleash devastating combos. Again, this is just my opinion.You really think the game would be more balanced if these 4 had their complexity reduced? I doubt it'd help in any way.
Hilde's complexity is simply part of her charm, even though her complexity has been decreased in SCV,To clarify, taking their complexity away, mainly their just frames would reduce their ability to unleash devastating combos. Again, this is just my opinion.
Raphael:
~Command for * changed to , -16 on guard to -12
~Command for changed to *
Add in various little buffs to his frames on block overall, especially for his low damage horizontals, and I'd be happy.
I don't want a buffed Aeon cloneAgree 100% with 33A to 6A. This 360 mid horizontal with pushback on block will be very useful and annoying to people accustomed to stepping Raph in his dead zone. Also needs a speed increase from i22 to i18 and a range increase imo (less windup and slightly more reach than his 2K).
66A is fine as it is to me. He can get his old SC2 33A series back but the first hit needs to be a mid.
This is my personal opinion.
To balance the game I would make these changes:
Leave as is:
- Patroklos
- Leixia
- Ivy
- Tira
- Nightmare
- Mitsurugi
- Dampierre (not a serious character anyway)
- Elysium
- Edge Master
- Kilik
Needs buffing:
- ZWEI (many areas)
- Raphael (less predictable)
- Xiba (more punishing ability)
- Aeon (slight speed increase)
- Astaroth (slight speed increase)
Needs nerfing:
- Natsu (slight speed decrease)
- Viola (many areas)
- Pyrrha (less punishing ability)
- Siegfried (slight speed decrease)
- Hilde (lower complexity)
- Cervantes (lower complexity)
- Maxi (slight power decrease)
- Yoshimitsu (lower complexity)
- Voldo (slight range decrease)
- Alpha Patroklos (lower complexity) <--- Arguable
- Algol (slight power decrease)
- Pyrrha Omega (less punishing ability)