Patch Notes

Version 1.50 Balance Patch Notes!
  • 2,705
  • 0
Along with the release of Cassandra yesterday, SOULCALIBUR VI was also updated to version 1.50. We didn't previously report on the patch because the official patch notes only listed minor system adjustments, spelling errors, training mode updates and custom character creation changes. Mostly unimportant stuff. However, this morning, BANDAI NAMCO has updated their official patch notes with character specific balance changes! Those changes can be found below.

Version 1.40 Patch Now Available!
  • 5,937
  • 4
Due out today, with little fanfare is patch version 1.40 for SOULCALIBUR VI! The majority of this patch is about Creation Parts DLC 2, but there are some additional significant changes for balance. The full patch notes are available below:

SOULCALIBUR VI Patch 1.30 Coming March 26
  • 5,432
  • 7
UPDATE: This post has been updated with the English patch notes..
-----

Project Soul just dumped the patch notes for 1.30, which comes out on Tuesday... although all the patch notes are in Japanese. With rudimentary Google Translate, we can give you some of the more important overall system changes. Unfortunately, the battle adjustments are images, so Google can't handle that. NAMCO-BANDAI tends to post the full patch notes in an English PDF the day of the patch, and as soon as we get it, we will embed it in this post.
  • Amy is now available, with her four character creation parts.
  • You can now edit controller settings on the character select screen.
  • You can now set pausing to require a "long-press" during matches.
  • Quick-rematch options are now available on the victory screen.
SOULCALIBUR VI Patch v1.11 Coming January 17
  • 23,110
  • 23
UPDATE: This post has been updated with the English patch notes..
-----

When v1.10 came out, we already knew that the next patch was scheduled for January. Because of the release of 2B, they had already announced their intentions for changes. While we had basic planned changes, we didn't know character specific nerfs and/or buffs. Well as of this moment, we have those details... in Japanese.



We will update this post with the English translations when we get them. Namco-Bandai does not communicate with us at all, so if you guys find a link somewhere to the English patch notes, let us know.
SOULCALIBUR VI Patch v1.10 Coming on December 17!
  • 5,602
  • 11
We've known for a few days now that a patch was coming soon for SOULCALIBUR VI that addressed some network and character creation issues with the game. However, we did not know how the upcoming patch would affect balance, or if it would affect balance at all... well now we do! Namco-Bandai has posted official patch notes, which you can find below:

SOULCALIBUR VI v1.02 Patch Notes Revealed!
  • 6,631
  • 19
Scheduled for release tomorrow on PS4, and later in the week for Xbox One and PC/Steam, the first post-release patch for SOULCALIBUR VI has been revealed. These patch notes are being taken from the Japanese Soul Archive; so bear with us for the translation:
  • Voldo and Tira Soul Gauge bugs have been fixed. They will no longer be able to use Soul Gauge techniques before they actually have the required amount of meter.
  • Adjusted the tracking of Geralt's and Tira's unblockables. Not quite sure what this one means, but it is assumed to be an adjustment to their ability to tech trap.
In addition to the above changes, there is also a fix to the rankings display for the PC/Steam version of the game. Again, we don't really know what this means.

Soulcalibur II HD Online Gets Patched!

  • 57,499
  • 33
So by now we all know that the HD remake of SC2 was created using the European version of the game; which happened to be the final edition of the game when it came out back in the previous generation of consoles. Unfortunately, it also happened to be the worst version of the game; so bad that even at some European tournaments, they used the North American version!

Well this week, Bandai-Namco (formerly Namco-Bandai), released a patch that addresses some of the bugs introduced with the European version; as well as some of the bugs introduced in the HD-porting process. No word on whether or not this patch adjusts many of the issues with frames in the game, including the changes to clash windows... However, this is pretty good since I don't think any of us were expecting a patch in the first place.
Full patch notes after the break.

Official Soulcalibur V 1.03 Patch Notes!

  • 49,708
  • 191
The last patch, was just under a month ago and it already looks like we're getting another one this week! From talking with Namco Bandai, I was under the impression that the 1.02 patch added a few "network bugs" into the mix, and since Project Soul spent so much time bringing us the best online netcode ever, they were naturally upset about this.

Well it seems, in addition to fixing the new network issues, Namco has also included a list of various other fixes and balance changes. Be warned though, the patch notes I have been supplied with were completely in Japanese; so I'm doing my best to translate them.
Full patch notes after the break.

(April Fools) SoulCalibur V 1.03 Patch Notes Revealed!

  • 21,331
  • 97
With the release of version 1.02 only coming two weeks ago, Namco Bandai announced that they would continue to support us with patches. But nobody could have foreseen the changes for the new patch being released this early! Namco Bandai's community manager, Filthierich, has given us details on the upcoming patch!

Once again, the exact frame changes are not listed in the patch notes. However, many of the changes in the patch have a larger impact than just safety. Currently, there is no release date planned.
Patch notes listed after the break..
Hate Speech: PATCH NOTE APOCALYPSE
  • 28,794
  • 171
I came across Namco’s official patch notes while sorting through the “incoming” pile here at the Hate Speech News Desk, so this week I’m setting aside my regularly scheduled diatribe in favor of the hot-button issue. Of course, this may also be my last column ever, too. Like many of you, I took one look at the information in the patch notes and realized that life is no longer worth living.

My perfect, beautiful, wonderful game—one about which I’ve never complained, ever—is now irreparably ruined and soiled. As such, my plan for the day is simple: post this article, make arrangements for bequeathing my cherished collections of celebrity bobbleheads and Yu-Gi-Oh cards, and then driving my car off of the Golden Gate Bridge so I can go out like a boss.

Actually, wait a second, everybody! THIS JUST IN: as it turns out, losing your mind over this patch actually isn’t the brilliant plan it seems to be. I guess it’s just all in how you choose to read it . . .