Patch Notes

Version 1.40 Patch Now Available!
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Due out today, with little fanfare is patch version 1.40 for SOULCALIBUR VI! The majority of this patch is about Creation Parts DLC 2, but there are some additional significant changes for balance. The full patch notes are available below:

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SOULCALIBUR VI Patch 1.30 Coming March 26
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UPDATE: This post has been updated with the English patch notes..
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Project Soul just dumped the patch notes for 1.30, which comes out on Tuesday... although all the patch notes are in Japanese. With rudimentary Google Translate, we can give you some of the more important overall system changes. Unfortunately, the battle adjustments are images, so Google can't handle that. NAMCO-BANDAI tends to post the full patch notes in an English PDF the day of the patch, and as soon as we get it, we will embed it in this post.
  • Amy is now available, with her four character creation parts.
  • You can now edit controller settings on the character select screen.
  • You can now set pausing to require a "long-press" during matches.
  • Quick-rematch options are now available on the victory screen.
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SOULCALIBUR VI Patch v1.11 Coming January 17
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UPDATE: This post has been updated with the English patch notes..
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When v1.10 came out, we already knew that the next patch was scheduled for January. Because of the release of 2B, they had already announced their intentions for changes. While we had basic planned changes, we didn't know character specific nerfs and/or buffs. Well as of this moment, we have those details... in Japanese.



We will update this post with the English translations when we get them. Namco-Bandai does not communicate with us at all, so if you guys find a link somewhere to the English patch notes, let us know.
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SOULCALIBUR VI Patch v1.10 Coming on December 17!
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We've known for a few days now that a patch was coming soon for SOULCALIBUR VI that addressed some network and character creation issues with the game. However, we did not know how the upcoming patch would affect balance, or if it would affect balance at all... well now we do! Namco-Bandai has posted official patch notes, which you can find below:

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SOULCALIBUR VI v1.02 Patch Notes Revealed!
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Scheduled for release tomorrow on PS4, and later in the week for Xbox One and PC/Steam, the first post-release patch for SOULCALIBUR VI has been revealed. These patch notes are being taken from the Japanese Soul Archive; so bear with us for the translation:
  • Voldo and Tira Soul Gauge bugs have been fixed. They will no longer be able to use Soul Gauge techniques before they actually have the required amount of meter.
  • Adjusted the tracking of Geralt's and Tira's unblockables. Not quite sure what this one means, but it is assumed to be an adjustment to their ability to tech trap.
In addition to the above changes, there is also a fix to the rankings display for the PC/Steam version of the game. Again, we don't really know what this means.
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Soulcalibur II HD Online Gets Patched!

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So by now we all know that the HD remake of SC2 was created using the European version of the game; which happened to be the final edition of the game when it came out back in the previous generation of consoles. Unfortunately, it also happened to be the worst version of the game; so bad that even at some European tournaments, they used the North American version!

Well this week, Bandai-Namco (formerly Namco-Bandai), released a patch that addresses some of the bugs introduced with the European version; as well as some of the bugs introduced in the HD-porting process. No word on whether or not this patch adjusts many of the issues with frames in the game, including the changes to clash windows... However, this is pretty good since I don't think any of us were expecting a patch in the first place.
Full patch notes after the break...