• Interviews
  • Soulcalibur V
Kayane & Keysona Interview Hisaharu Tago
  • Malice
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Recently, Kayane and Keysona had the opportunity to meet Soulcalibur V Producer Hisaharu Tago for an interview at Paris Games Week. The interviews cover topics such as how far the game is in development, the importance of community, online features, improvements over SC4, information on the newest characters, music, and story mode.

You can read more details about the interview on Kayane's blog, and check out the videos after the break.
  • Editorials
Hate Speech Theory Fighter University: Tiers
  • Dr. Hates
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Tier /ti(ə)r/ (noun):
  1. A row or level of a structure, typically one of a series of rows placed one above the other and successively receding or diminishing in size.
  2. One of a number of successively overlapping ruffles or flounces on a garment.
  3. A level or grade within the hierarchy of an organization or system.
  • Soulcalibur V
Kayane's Impressions Of Leixia
  • Malice
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Kayane has posted her impressions of Leixia from playing the latest build of Soulcalibur V that Namco Bandai was able to bring to Paris Games Week that took place this past weekend.

You can read her impressions of Leixia on her blog. Also check after the break for a 16 minute video of her playing Leixia at PGW.

Soulcalibur V Live Event on 10/28

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Project Soul is presenting a live stream for Soulcalibur V which will be broadcasted from their office at Namco Bandai Games in Tokyo, Japan. The broadcast will begin on Friday, October 28th at 9PM local time. On the broadcast, they will be introducing the game designers, giving lessons on SCV, and playing some casual matches. They will also answer questions submitted through Twitter via the hash tag #SCV_live.

The stream is now over, but check after the break for a link to the archive and the comments for a rundown of the main topics that were mentioned. Make sure to follow @Daishi_CALIBUR and @FilthieRich on Twitter for all of the latest Soulcalibur V developments.
  • Soulcalibur V
SOULCALIBUR V Arcade FightStick SOUL Edition
  • MarkMan
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THE SOUL STILL BURNS!
Mad Catz Press Release said:
Mad Catz(R) Enters into Agreement with Namco Bandai Games Inc(R) to Create SOULCALIBUR(TM) V Arcade FightStick Soul Edition​

SOULCALIBUR(TM) V Arcade FightStick Soul Edition IsExpected to Launch Worldwide January 2012

SAN DIEGO, Oct 25, 2011 (BUSINESS WIRE) -- Mad Catz Interactive, Inc. ("Mad Catz") (AMEX/TSX: MCZ) announced today that it has entered into an agreement with Namco Bandai Games Inc, to produce the SOULCALIBUR(TM) V Arcade FightStick Soul Edition, a Tournament Edition fighting game controller for use with the upcoming SOULCALIBUR V videogame. The agreement gives Mad Catz worldwide rights to ship products for the Xbox 360(R) video game and entertainment system from Microsoftand for the PlayStation(R)3 computer entertainment system from Sony(R).

"The FightStick product category continues to perform well for us globally and the addition of the...
  • Editorials
Hate Speech: Sharing is Caring (For Yourself)
  • Dr. Hates
  • 8,912
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This week’s glut of news—character reveals, hands-on impressions, and even a release date—left me, as many of you, impatient for more. There’s really no antidote for it; the more I find out about SC5, the more I find myself drifting off into happy fantasies of the horrible, borderline unjustifiable things I’ll be doing to you people once the game drops. It also got me thinking generally about the ways in which information of all sorts spreads throughout our community. Everything from juicy pre-release teases to advanced post-release tech comes to us through the same vectors: our fellow players.
  • Editorials
  • Soulcalibur V
Jaxel's Impressions on Soulcalibur V
  • Jaxel
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First lets get some history out of the way... Growing up, I never really liked fighting games; I played them, but very rarely, and often with disapproval. Then Soulcalibur II came out, and all that changed. Suddenly the idea of a fighting game that didn't require physical dexterity to play was apparent. I could use mind games to win matches, instead of muscle memory.

To this day, Soulcalibur II is still one of my favorite games; even though going back to it is often hard because of the lack of "flashiness" we've grown accustom to in more recent games. However, when SC3 came out, I became soured on the series. I very publicly decried the game and hated it with every fiber of my being. Even SC4, which is arguably, an extremely good game, took a long time to grow on me in the aftermath of SC3.
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