[Buffalo, NY] How'd we get to be so S-RANK?

Damn it, I ended the last thread, guess it's my duty.
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Just to note, gonna be a stranger this week. I have an exam early Friday, so not gonna go Thursday night.

Saturday morning I'm going to be driving to pick up a 33inch hi-res arcade monitor in Maine.

I don't suppose anyone is incredibly bored and wants to keep me company on a 9 hour(each way) drive. Likely stay in a hotel! Exciting~!
 
So I just played that Honda player from toronto, davero...he beat the fuck out of me. I don't know what it is about that matchup but i feel like i can do absolutely nothing. Even when I have the life lead I still don't feel safe because all of Honda's shit does so much damage. What the hell else can I do in this matchup? I floating fierce to stuff any headbutts/buttslams, and focus dash out of the 2nd buttslam hit, but 3-4 combos with hands and I'm fucked.
 
See the new BB announced? Supposed to hit in the a months in Arcade and probably console, with 2-4 new chars.

v5blo4.jpg
 
So I just played that Honda player from toronto, davero...he beat the fuck out of me. I don't know what it is about that matchup but i feel like i can do absolutely nothing. Even when I have the life lead I still don't feel safe because all of Honda's shit does so much damage. What the hell else can I do in this matchup? I floating fierce to stuff any headbutts/buttslams, and focus dash out of the 2nd buttslam hit, but 3-4 combos with hands and I'm fucked.

We'll play for real this week and take some notes.

Off the top of my head, you basically just have to play a completely zero risk game if life is even or you have the lead. Basically, when I start this match off I'm hoping the Boxer does something dumb. I'm looking for a dash punch I can hit with c. LP for the life lead, or a TAP or dash punch I can whiff punish with s. HP. So don't be that guy. Don't use any dash punches over half screen, and basically make sure that none of them will whiff. If you aren't sure, they probably will because Honda is dancing at the edge of their range.

When you have the life lead, just friggin sit on it. Don't do anything, don't hit buttons, but don't get cornered. You have focus for random buttslams. If you end up blocking one, chances are another, LK one is coming. Block High and the 2nd hit will whiff, so charge that focus for a nice BnB. Just watch for the (unsafe) ochio mixup. Don't try jumping away, it might work once but chances are you are just gonna get hit. Don't try throwing the buttslam unless you are sure it will work (only HK is -3, all others are -2). If he tries to jump in, c. HP or headbutt all day. They mentioned on the Honda forums Boxer can really shut down jump ins from far away with HP headbutt.

If you don't have the life lead, you can probably out footsie honda with c.HK alone. That move is faster and better than any of Honda's pokes. Just don't whiff moves here and you should be ok, other wise you eat s.HP or c.LP xx Hands. If you get really close up, remember that besides a psychic EX. Headbutt, c. LP beats basically everything Honda has. All of Honda's moves are 4 frame startup or more. So if you are close don't be afraid to hammer on it, just block high if I neutral jump or it doesn't stuff buttslam. I can't poke, ochio is 5 frames, basically just tick throw all day, bait techs for counterhit, etc. Honda's also get anxious here sometime so if you know they are using EX headbutt to hit your tick throw attempts, try faking to get them to burn meter.

Remember, you can always safe jump Honda for a free if you get a knockdown. For that matter, when he has no meter you can gamble on jump ins if you really need it, but at least try to get him to lose charge first. If not you'll probably lose to lp headbutt, but even then you might stuff it, and that can lead to a lot of damage up close.

Besides that, your best way to chip and get closer to Honda are unpredictable lp. dash punches. Remember Honda can hit them with a lp. headbutt, but that's tough timing. Pay attention to what Honda does after the dash punch. If nothing, you can walk up and get into footsie range. If he pokes with a laggy normal, like far HK, free jump in combo for you. If he neutral jumps, I think you can hit him with another dash punch. If he jumps in, cr. HP.


That's about all I've got just thinking about it. I'd need to play again to get more info than that. If you remember any situations that this Davero guy used that really messed you up, I'm all ears. I'd love some new things for my game plan, but together we also might be able to work out a counter.



PS - That tip you gave me the other day about back dashing was awesome. Honda's dash is pretty shitty, but considering I never use it, it will really help me out. It's working in just about all the situations I hoped it would =D
 
Blanka's electricity knocks down on hit and it's crazy positive on block. it's not invincible on start up,
but at least the lp version starts up in 5 frames; just 2 short of a shoryuken lol

if you use it on wake up, you can only be punished if someone does a meaty right when the move is coming out, which the chances of that happening has to be low especially if I don't know if your gonna blanka ball or not... but you say it's a different story, in which I can't believe since wake up electricity owned me the other day lol
 
jug, please bring your cam thursday, lets record so matches and then maybe watch them saturday and take some notes and shit
 
Hey Jeff your last post with the Honda/Cammy matchup, both linked to the Honda thread lol. And Tony P I know you see it now, when I say turtle more, I mean it!

No game night for me Thursday, possibly Saturday depending on how my project has progressed.
 
Hey Jeff your last post with the Honda/Cammy matchup, both linked to the Honda thread lol. And Tony P I know you see it now, when I say turtle more, I mean it!

No game night for me Thursday, possibly Saturday depending on how my project has progressed.


Oops - for completeness/getting next thread-ed I'll post both again.

Honda matchup thread -
http://forums.shoryuken.com/showthread.php?t=205171

Cammy matchup thead -
http://forums.shoryuken.com/showthread.php?t=168799


People looking for tips against Honda might want to look in the matchup thread, it's currently incomplete but (most of) the information in the spoiler tags is extremely solid. The best Hondas contribute that info from the best matches they have had against other characters. So, there's often "things Honda has to watch out for" which can become tips for you!
 
mienai said:
Geeky or not, I'm watching ECW, and according to the commentator Christian just did a "flying Shoryuken." What the hell...
[youtube=About 36~37 seconds in]UJfRSF-ImHc[/youtube]
 
throw back sketch:


I got an email to get 55 cent wings at buffalo wild wings. anyone interested?

Never going back to Wild Wings after how they shoved us off to the side for that UFC event. And I hear the food isn't all that. And 55 cent wings isn't really a sale price at all.

Wow he straight up said FLYING SHOROOKEN! lol.
 
dam chris! aight! I'll let u suggest something to do next time, and I'll just shoot it down mercilessly when I could just ignore your post when I'm not interested lol.


>_>... dat mug really said flying shoryuken? he didn't even mispronounce it like: "sheruuken", or "hawyuuken"
 
55 cent wings is pretty awful, considering most bars that have * better * wings have like 30 cent- 25 cent wing nights.

There is a new Duff's by my house, we all haven't tried yet...

Games tomorrow at 9, cya there poopy headz!
 
At least Christian's Shoryuken is more practical than 's Hadouken...
[youtube=About 54 seconds in]C05AsEKE310[/youtube]
Oi vey...
 
PS - That tip you gave me the other day about back dashing was awesome. Honda's dash is pretty shitty, but considering I never use it, it will really help me out. It's working in just about all the situations I hoped it would =D

what situations are those? i wanna utilize the backdash as well.
 
what situations are those? i wanna utilize the backdash as well.

DISCLAIMER - I have not yet implemented this in my game yet. All times I've done it are set ups in training mode. Tony P also gave me the other tip that he hasn't gotten it to work well in real matches.


Basically, look at the frame data. See what frames your dash is invulnerable for. Honda has 1-8 invulnerable. So as soon as I dash back, I get 8 invunerable frames to play with. So let's look at an example.

Say Abel was going to TT me. He does c. jab, c. jab, TT. If I backdash after the 2nd jab, Abel is +whatever on block, his TT starts up in 5 frames, and his throw is active for 2. If he does the throw right after the jab, my backdash will make the throw whiff, since (I'll be out of range, and) his active frames and my throwable frames won't match up. So I could even do this in the corner to avoid a throw, even though I'd be in range. However, he could delay the throw and then throw me after my invunerability wore off, if he predicted the backdash.

This extends to any move, the point is to get the invunerable part of your backdash to be at the same time their active frames are. This makes you avoid the move. If however they had some move with crazy active frames, like Honda's headbutt, you couldn't backdash it, since it would hit you on that 9th frame. So you can backdash pokes, throw attemps, etc. I know it's something I never even think about, but I'm sure we can find some uses for it!


Does that make sense? I'm actually supposed to be doing work, so if that was confusing we'll talk about it later and maybe I'll throw up another post.



See you guys Saturday!


PS -
ggs tonight to Tony, Tony and Des.
Also, one of them will know more about this, but I guess they played some random that was actually good? Des said he was about on par with him.
So we might get a new guy around in the near future, but it also got me thinking. It might be harder for new players to find us if we don't have a Buffalo thread in the SRK matchmaking section. Just a thought?
 
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