- Admin
- #1
SCPartisan
Holy Moly
Figured I would make this as they are starting to pop up in the other SA's.
I'll start with some of my personal requests:
- Realignment after an off axis 236(B) to prevent botched combos (2nd 236(B) will whiff in this situation)
- WR A to not randomly whiff
- This to be fixed:
- Moves like 4K, 3K, and 6K to be given a purpose or revamp them all together.
- 1K to not whiff on certain characters (Lizardman, and maybe Cervy in some cases)
- JF 236:B could be different than the regular version.
- FC K and 2K are different speeds, and while it's no big deal they might as well be the same unless they have some other difference.
- Better anti-step would be nice.
But that's just me!
DISCUSS.
I'll start with some of my personal requests:
- Realignment after an off axis 236(B) to prevent botched combos (2nd 236(B) will whiff in this situation)
- WR A to not randomly whiff
- This to be fixed:
- 1K to not whiff on certain characters (Lizardman, and maybe Cervy in some cases)
- JF 236:B could be different than the regular version.
- FC K and 2K are different speeds, and while it's no big deal they might as well be the same unless they have some other difference.
- Better anti-step would be nice.
But that's just me!
DISCUSS.