Theory Calibur/Go to DEV/Like This Post Thread

but sorry to respond late signia

Yes 11AA mixups can still work because im Ramon and thats enough to make anyone Shit there pants about it! Also i hit the wallsplat mixup in tourney ALOT and rarely do they hit me out of it.
 
ramon 1aa also came out of the blue. i was referencing some of the TASB and BT wall resets you showed me over a year ago and he assumed i meant 11aa mixups simply because i said she has great wall reset game.
 
Yes, but surely SC5 will have a lof of stuff based on BD. Not that it's a good thing as BD has even more balance issues than SC4...


I thought the same thing but... let's look at Setsuka for example. She was a new character in SC3 and quickly people realized how imba she was (oversight could be a good explanation here), then toned down in SC4 (but still good) and then... again imba in BD. How can we understand this? Developers made her so good only because she is "difficult" to master?

Whats different in BD apart from 1B:B no GI in Between? Ive never played it...And there is no fucking way Namco is not aware of the Unbalance. No way. They do it 100% on purpose, at least for the few lower chars. By looking at Minas FD a monkey could tell she sucks, they know it for sure for the low tiers. For the top tiers i think its a mistake, Hilde is pretty imba cause of button bindings, Ivy cause of her Stancelock glitch, Kilik got imba after the patch etc...all some minor points that make them so strong. If you patch one move of Kilik or Amy, they are fine, if there is no beta test you can oberlook stuff like that easily...you cant say that for mina or Rock.
 
Kilik was actually worse in 1.02?

Setsu aside from 1B:B (which became super spammable with no GI and pushback, also almost 100dmg on NH... ) got an overall damage buff, I don't know if it's the same in SC4, but in BD, 33B is always guaranteed after umbrella (also umbrella itself does more damage) so she can punish with i12 mid for almost 50dmg which is sick. She also benefited the most from general game changes, she has amazing step and best post-step/whiff damage in the game with 1B:B/B+K/agB and her B+K combo series fit the GI "mixup" window (23 frames in BD). I think she is as good as Hilde in the PSP version.
 
ramon 1aa also came out of the blue. i was referencing some of the TASB and BT wall resets you showed me over a year ago and he assumed i meant 11aa mixups simply because i said she has great wall reset game.
huh. I just assumed you meant 11AA resets because you said you reset them into 100 damage, which 11A[A] W! TAS B does. Idk what you were talking about then -_- Oh and I later realized that TAS B 3B TAS B is indeed the best followup for a side hit since the :4 is impossible. So you win this time, sorta. If you're consistent with landing TAS B TAB4 or :4 then it's better than TAS B 3B TAS B in an open stage non-side hit situation.
 
Kilik was actually worse in 1.02?

Setsu aside from 1B:B (which became super spammable with no GI and pushback, also almost 100dmg on NH... ) got an overall damage buff, I don't know if it's the same in SC4, but in BD, 33B is always guaranteed after umbrella (also umbrella itself does more damage) so she can punish with i12 mid for almost 50dmg which is sick. She also benefited the most from general game changes, she has amazing step and best post-step/whiff damage in the game with 1B:B/B+K/agB and her B+K combo series fit the GI "mixup" window (23 frames in BD). I think she is as good as Hilde in the PSP version.

Oh wow i'd that her in SC5 then :P I like imba when it comes to my characters :)

Well Kiliks Asura got patched to imba in 1.03, it didnt counter all mids back then...it was really good even in 1.02 but then Namco was like" ahh fuck it, make it retarded". Im not completely sure, think it only countered horizontal mids (also Kicks)...somebody correct me, cant remember anymore.
 
Oh wow i'd that her in SC5 then :P I like imba when it comes to my characters :)

Well Kiliks Asura got patched to imba in 1.03, it didnt counter all mids back then...it was really good even in 1.02 but then Namco was like" ahh fuck it, make it retarded". Im not completely sure, think it only countered horizontal mids (also Kicks)...somebody correct me, cant remember anymore.

It doesn't counter body attacks currently(I dunno about BD if that's what you're asking) nor does it beat "stab" attacks such as Cervantes' 66B. =)
 
Hey no im asking about Asura before the game was patched, SC4 console version. Im pretty sure right now it counters all mid stabs like Cervantes 66B.

EDIT: Nevermind, found it in the arena, qoute BL dave:

Old Asura Dance GI: All horizontals.
New Asura Dance GI's: All non-kick mids. GI window is slightly smaller (on testing i really didnt notice this much)
 
Hey no im asking about Asura before the game was patched, SC4 console version. Im pretty sure right now it counters all mid stabs like Cervantes 66B.

EDIT: Nevermind, found it in the arena, qoute BL dave:

Old Asura Dance GI: All horizontals.
New Asura Dance GI's: All non-kick mids. GI window is slightly smaller (on testing i really didnt notice this much)

Oh sorry for the misinformation then, I can see them both as bull though.
 
Me want likes! I willing to beg. Theory talk hurts at times. >.<;
cute_kittens-4089.jpg
 
Oh wow i'd that her in SC5 then :P I like imba when it comes to my characters :)

Well Kiliks Asura got patched to imba in 1.03, it didnt counter all mids back then...it was really good even in 1.02 but then Namco was like" ahh fuck it, make it retarded". Im not completely sure, think it only countered horizontal mids (also Kicks)...somebody correct me, cant remember anymore.
Yeah, only CH 33B to A:G:B combo should return in SC5 and then she would be finally playable ;D Asura should have stayed the way it was in 1.02...
 
Some of you are just picking on damn-i-suck out of sheer bias now. Sure he was wrong in the other thread on the topic of thinking. But he happens to be right here. Also, don't ban characters, just one of their best moves. That was a big mistake we had not removing sc3 66A+B~G.

I never thought in a million years that YOU of all people would defend my point of view. Thanks for sticking up for me. I guess you CAN look past your hatred of me and see my point for what it is.

To everyone else, If I said unbalanced, instead of OP, would you still disagree with me?

I guess my definition of OP was having a significant advantage over most others. When it comes to IVY, that seems to be the case. Everyone seems to agree that she is very strong. Why are a few nerfs such a bad idea?

Think Voldo is just as strong? Fine. We can nerf him too. Kilik too.
 
What? Hatred of you? The only fool I ever hated is Something-Unique. And surprise surprise, he left this community after shamefully losing 5-0 in the greatest money match of all time. On live broadcast! Until you start insulting me for the ideals that I and the heart of this community stand for, it's cool beans.
 
I'm not hated :D

Just with asking for any nerf there's always an instant clash of opinions, often the people playing the character will claim there's is ignorance to the broken aspect in question. With Ivy often the complaints are over looking something and people need to learn the counters, she does have a few things that are arguable though (SW A+B should not have that glitch, it is indeed unfair). Sometimes one move is really good, but then there are character weaknesses that make it so they need one strong tactic. Lots of stuff to consider. I don't get why people complain about 214B tracking since the tactic is so unsafe already, sure the attack is easy to land, but the reward is not particularly high and the risk of failure can be which I feel offsets it. Nerf's should only exist where there's not legitimate counters to landing it, an unfair keep out or pressure loop, or if a move can progress into something too rewarding without a reasonable drawback (my yoshi argument was it was too much reward, not that it didn't have legitimate counters to it landing for example).

Care to repost the nerf's you're aiming at (they're too deep into the forum for me to recall)
 
Asura shouldn't TJ. The TJ makes the move ridiculous because it's impossible to truly guess correctly against Asura; even if you do a strong {K} move, because Kilik is jumping you don't actually get full combo damage in the vast majority of cases. So for guessing correctly against Asura you get like 30 damage, whereas Kilik gets 80 damage for pulling it off.
 
That depends on the move you use. Some will launch him in the air (like a simple K) high enough to get a guaranteed next attack. The best here are the characters that have option on airborne opponents, I know Ivy can get up to 100 dmg from guessing right against Asura.
 
SU, Hayate, WingZero, Graaaft ? LoL
I actually don't know Graaft or does he have another ID?
Point I was trying to make is, if kilik is so great in theory why is it very few are actually successful with him. Simple answer is, he isn't a brain dead character.
 
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