The Landslide
[13] Hero
I like the health regen in Halo, because that is how that game specifically works. But the overflow of regenerating health bars in modern gaming has no excuse. At this point it is just lazy.
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Not that I think it's a bad mechanic, but this talk of health regen in shooters reminds me of revives. I think it started in gears of war(correct me if im wrong), but people can deplete their health bar and still be brought back by teammates. The goofiness culminates in Battlefield Bad Company where medics have amazing powers over life and death, reviving people who have been down near instantaneously. To this point and also the prior complaint about 1-hit melee, the medics defibrillator is also a melee weapon which is faster than the games default 1-hit melee option. To make things even sillier, the area of effect on the two effects is large that once in a blue moon you kill someone AND revive someone at the exact same time.
Well I kind of like that they have to duck away for a little bit. Since I'm not a sniper, everything I say will be from the standpoint of anti-sniper (the bane of my particular existence) but if you clip a sniper in a system without health regen he'll just keep trying to sight you and take you out, he has no incentive to do otherwise. If you clip a sniper with health regen he'll usually try to duck away and heal up which gives you a nice opportunity to work your way around him. If he manages to hit you and not kill you, you can play the same game again, provided you find a spot out of his sight (good luck with that but still) On the other hand you can't wear a sniper off his perch by attrition. So it's a mixed blessing.I like to cripple people with harassing shots and force them to react under panic. You cant do that with bad health regen systems. All they have to do is avoid for a very small amount of time and undo all your work. I preferred know my enemy was injured and forcing them to make a move or charging in for the finish. Halo 1 was the greatest health system ever and it's sad we don't see it return. The fusion of both regen and health was good because you could recover, but only so much.
I know that they were in return to castle wolfenstein.Not that I think it's a bad mechanic, but this talk of health regen in shooters reminds me of revives. I think it started in gears of war(correct me if im wrong)
On the topic of bad gameplay mechanics: unnecessary backtracking. I recently re-played Ocarina of Time, and they should rename it "Link Runs Across a Field" for the amount of ungodly backtracking it has. Amazing dungeons, great exploration, horrible timesink. Seriously, it isn't necessary for me to talk to 20 different people to get a mask to get a key to open a door 30 miles away.
Similarly, when RPGs have you in a town and nothing happens until you talk to everyone, or visit certain screens enough times, or other stupid things it makes me so mad that my eyes cross and blood comes out of my ears. After 5 minutes of wandering around it makes me want to run to GameFAQs just to read "wait 10 minutes for something to happen." I guess other gamers don't have shit to do, but it pisses me off.
So you'd have linear Metroid?Lord knows I love the Metriod Prime series but fuck I hate back tracking throught the same jungle fighting the same indigenous life/space pirates just because I got a grappling hook SHE SHOULDN'T HAVE FUCKING LOST IN THE CRASH IN THE FIRST PLACE 100 miles away from where I need it...
Lol amazing. Anyway I wasn't really saying it was a good mechanic and I agree that Morrowind is much better, I was just giving advice to make the best of it.Honestly it never game me too much trouble but I guess I never really focused on noncombat skills before combat ones. Maxed out marksmen + sneak will fuck anything up lol.Even moreso, the bonuses you get for leveling skills appear only at levels 25, 50, 75, and 100. Which means to get a true bonus from skills such as Mercantile you have to grind the ever loving piss out of them. So if I go to town on Mercantile only to turn around and, expecting Black Bears, I find whatever the fuck that alligator-faced asshole is running amok. King K-Rool mother fucker. Spits on me and I have a heart attack, or punches my horse in the face and kills it. And I paid serious gold for that horse. And those guys ARE EVERYWHERE.
Obviously I meant from a balance perspective.
How is that balanced? The game rewards who ever has the better connection when flailing your blade. That's why I play hardcore instead of core in cod.Obviously I meant from a balance perspective.
Lol amazing. Anyway I wasn't really saying it was a good mechanic and I agree that Morrowind is much better, I was just giving advice to make the best of it.Honestly it never game me too much trouble but I guess I never really focused on noncombat skills before combat ones. Maxed out marksmen + sneak will fuck anything up lol.
Someone mentioned in the FPS thread that truly competitive FPSs died after Quake, and I think he's right. That doesn't make CoD and Halo and Battlefield bad, it just makes them games full of nonsense that shouldn't be taken as seriously as they are.
I really hate when I get hit by attacks, because it does damage.
The game is going to reward whoever has the better connection in any situation that is based on reaction time, which is pretty much anything in COD, so that's irrelevant. I'm talking about balance as in a weapon with a severely limited range doing more damage than an otherwise far better weapon. Its just reaction time when two people stumble on to each other while turning a corner. When bullets take you down so fast what would be the point of a knife that doesn't kill you in one hit?How is that balanced? The game rewards who ever has the better connection when flailing your blade. That's why I play hardcore instead of core in cod.
The scoring system in L4D2 vs mode is a really shitty mechanic. When one team limps out with no kits and 1 hp each and the other team makes it out without getting touched its a tie and they better team gets a pathetic 25 point lead in a game where the score is done in thousands.
So you'd have linear Metroid?
The problem is that Valve doesn't put enough post release work into the game. They release it really fucking wonky and incomplete then half ass the post release support.Man oh man do I agree with this. Granted, for a full year I didn't lose a single match in L4D because most players are terrible (I wish this wasn't true, but I actually went a whole year without losing. It contributed vastly to my decision to stop playing the game). L4D is a great game with some glaring flaws such as incredible level design mixed with awful level design (did they playtest Dark Carnival at all? Swamp Fever?) stupid scoring system, and the random nature of the superzombie spawn options against unstoppable superhuman survivors.