Official SCV Stage Discussion

I hope they don't think it will mess up the fluid style of fighting they are trying to create for soul calibur v. But the same ol' same ol' is getting kind of boring i mean, the "endless" moonlight stage. Lets be honest tekken has had that for how long?
 
I was also thinking a mobile stage like SC 3-4 twilight dwellers stage (i dont want to spell the castle name xD) but going through different environents and light effect while the characters are not interupted fighting.
 
It would be nice if there was a sage where the ground breaks and the characters continue fighting were they fall. Many people wont agree though, I'm sure of it. Can break the flow of the gameplay or whatever lol.
Maybe, maybe not. Im hoping project soul can find a way to make multi teir stages flow with the game. I think fighting while falling may work but how much time would that take up? That would have to be a long fall lol. Maybe fighting while falling could only for select stages?
 
I was also thinking a mobile stage like SC 3-4 twilight dwellers stage (i dont want to spell the castle name xD) but going through different environents and light effect while the characters are not interupted fighting.
I AGREE!!!! changes to the stage as time goes on. good call.
 
Maybe, maybe not. Im hoping project soul can find a way to make multi teir stages flow with the game. I think fighting while falling may work but how much time would that take up? That would have to be a long fall lol. Maybe fighting while falling could only for select stages?
Haha, fighting while falling, funny image in my head.! Maybe an elevating stage would be cool too. Like the elevating star wars stage from sc4,but just belonging to the world of sc.
 
Oh ches, these are the disucussions that i like! haha lol. They need to have stages where you can knock an opponent into a different area in general. For example, if you get knocked through a wall, that will take less time than you falling. They somewhat had that in the fourth game with the circus stage but i feel like they should have included that quality in more than that one stage. Another thing is they should have it where you start out on something like a stage pr a platform and then you can knock your opponent somwhere else. I don't mean what mortal combat did but like if there is a house, you should start out in the living room then make it to the dining room then to the kitchen etc. Just make more of the stage accessible to the player. That would be the perfect way to elminate ring out and it would also add mor depth to the stage. Another thing that i think they need to have is a water stage. it shouldn't be like tekken's, you shouldn't start in the water. i want to have a bit of a journey when i fight. Also, that little endless satge is a lazy way of getting rid of ring outs. That is my least favorite stage. it looks like they took two minutes on it. I heard that they were trying to use celing stages? Thats a no no! Everybody has a ridiculous launch attack where the opponent is shot in the air. I mean you guys saw Ivy's critical edge, she knocks you in the air. And freakin Strawberry shortcake ninja AKA Natsu does a lot of areil moves and that would just slow the game down. You would get knocked on the celing and fall and have to get back up and just no no, not good at all. Overall, i want to see stages where i can knock you through walls and the floor and hopefull one in the water.
 
Haha, fighting while falling, funny image in my head.! Maybe an elevating stage would be cool too. Like the elevating star wars stage from sc4,but just belonging to the world of sc.

Yeah that was a cool stage, I personaly would want it to do more in soul calibur 5 though lol.
 
Yea. Personally, that is my favorite sc4 stage. Im fascinated by the music AND the scenery...
Right! They should keep the tradition from soul calibur 3 and bring it back in soul calibur 5. Just more with the castle and the raft. Like maybe start in the castle fall out a window and onto the raft? Is that doing to much? lol
 
Right! They should keep the tradition from soul calibur 3 and bring it back in soul calibur 5. Just more with the castle and the raft. Like maybe start in the castle fall out a window and onto the raft? Is that doing to much? lol
As much as i would like something like that, i think its going to "break the flow of the fight" lol. But that sounds epic though! :3
 
Oh ches, these are the disucussions that i like! haha lol. They need to have stages where you can knock an opponent into a different area in general. For example, if you get knocked through a wall, that will take less time than you falling. They somewhat had that in the fourth game with the circus stage but i feel like they should have included that quality in more than that one stage. Another thing is they should have it where you start out on something like a stage pr a platform and then you can knock your opponent somwhere else. I don't mean what mortal combat did but like if there is a house, you should start out in the living room then make it to the dining room then to the kitchen etc. Just make more of the stage accessible to the player. That would be the perfect way to elminate ring out and it would also add mor depth to the stage. Another thing that i think they need to have is a water stage. it shouldn't be like tekken's, you shouldn't start in the water. i want to have a bit of a journey when i fight. Also, that little endless satge is a lazy way of getting rid of ring outs. That is my least favorite stage. it looks like they took two minutes on it. I heard that they were trying to use celing stages? Thats a no no! Everybody has a ridiculous launch attack where the opponent is shot in the air. I mean you guys saw Ivy's critical edge, she knocks you in the air. And freakin Strawberry shortcake ninja AKA Natsu does a lot of areil moves and that would just slow the game down. You would get knocked on the celing and fall and have to get back up and just no no, not good at all. Overall, i want to see stages where i can knock you through walls and the floor and hopefull one in the water.
Yea stages that seem like the characters are on an actual adventure!
 
Oh ches, these are the disucussions that i like! haha lol. They need to have stages where you can knock an opponent into a different area in general. For example, if you get knocked through a wall, that will take less time than you falling. They somewhat had that in the fourth game with the circus stage but i feel like they should have included that quality in more than that one stage. Another thing is they should have it where you start out on something like a stage pr a platform and then you can knock your opponent somwhere else. I don't mean what mortal combat did but like if there is a house, you should start out in the living room then make it to the dining room then to the kitchen etc. Just make more of the stage accessible to the player. That would be the perfect way to elminate ring out and it would also add mor depth to the stage. Another thing that i think they need to have is a water stage. it shouldn't be like tekken's, you shouldn't start in the water. i want to have a bit of a journey when i fight. Also, that little endless satge is a lazy way of getting rid of ring outs. That is my least favorite stage. it looks like they took two minutes on it. I heard that they were trying to use celing stages? Thats a no no! Everybody has a ridiculous launch attack where the opponent is shot in the air. I mean you guys saw Ivy's critical edge, she knocks you in the air. And freakin Strawberry shortcake ninja AKA Natsu does a lot of areil moves and that would just slow the game down. You would get knocked on the celing and fall and have to get back up and just no no, not good at all. Overall, i want to see stages where i can knock you through walls and the floor and hopefull one in the water.
Wow, uh you summed it up pretty well. I agree with getting knocked through walls and what not. I don't think that would slow down the game at all. And it would be a nice way to eliminate ring outs but I am not sure how they would work that into a stage? What type of stage would use that? and short celings dont sound smart at all...Lets think about the stages in soul calibur iv. What stages from that game could be changed into a multi teir or interactive stage? Maybe Talims? Or kilik's stage? or maybe the castle. It would have been cool if you started fighting on top of the stair case and fell down knocking some of the enchanted armor over and continuing to fight. And of course the armor would still walk towards you. What do you think?
 
There's no rule that says the transition from one tier down to the next has to be any more time consuming/rhythm breaking than a throw (TTT2's stage transitions are indicative of this fact). Wall throws and multi tiered stages are the last new mechanics on my wishlist.
 
There's no rule that says the transition from one tier down to the next has to be any more time consuming/rhythm breaking than a throw (TTT2's stage transitions are indicative of this fact). Wall throws and multi tiered stages are the last new mechanics on my wishlist.
YES! I don't understand why a lot of people feel like it will change the flow of the game. I think it would make soul calibur more exciting.
 
LOL I'm so tired of people saying "that would mess up the flow of gameplay".
Me:"how do you feel about supers in SC5?" Them:"it would mess up the flow"
Me:"how about more destructed environment in stages?" Them:"Would mess up the flow"
Me:" well how about new cl" Them:"mess up the flow!"

But I think the idea of multi layer stages is a great idea. I love what Dead or Alive did. They had moves like your running down the stairs while doing a powerbomb, and a grab that would shove your opponent into the water if the stage had water. Things like that adds a fun element to the game.
 
LOL I'm so tired of people saying "that would mess up the flow of gameplay".
Me:"how do you feel about supers in SC5?" Them:"it would mess up the flow"
Me:"how about more destructed environment in stages?" Them:"Would mess up the flow"
Me:" well how about new cl" Them:"mess up the flow!"

But I think the idea of multi layer stages is a great idea. I love would Dead or Alive did. The had moves like a running down the stairs while doing a powerbomb, and a grab that would shove your opponent into the water if the stage had water. Things like that adds a fun element to the game.
I am frickin' sayin'! It seems as though soul calibur has kind of been behind other fighting games in that area. Sad but this is soul calibur v and it's time to step it up.
 
The one thing that Soul Calibur definitely doesn't need is multi-tiered stages. Soul Calibur needs to get back to what made the game a success, instead of just doing something that DOA and now Tekken is doing.
 
The one thing that Soul Calibur definitely doesn't need is multi-tiered stages. Soul Calibur needs to get back to what made the game a success, instead of just doing something that DOA and now Tekken is doing.
Getting back to the enjoyable aspects of the previous games' engines and adding new mechanics previously seen elsewhere aren't mutually exclusive pursuits. If anything, multi-tiered stages are right in line with the ring out/wall pressure game (much moreso than an infinite stage)
 
It could add a strategic layer to the game if certain stage tiers were more beneficial to certain charcters than others. E.g. Astaroth would be trying to nudge you into a wall-less underground pit, while Cervantes would prefer walls glorious walls.

If it's just added as visual candy and does nothing for the gameplay, then I'd rather they focused on getting the other things right first.
 
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