Slayer_X64
Siegfried SA Moderator
Version 1.2 of the combo list! meant to be user friendly, and to introduce newly discovered combo's into the mix!
This list is meant to be a user friendly information bank of all of siegfried's combo's. This is intended to be readable whether you are a hardened Soul Calibur veteran, or a beginner Soul Calibur Beginner, who understands


better than 8, 2, 4, 6.
DEFINITION OF A COMBO: A combo is a series of attacks such that if the first hit strikes; the followup hits CANNOT be escaped.
I placed it all in categorized spoilers for now, so as not to abuse the scroll bar:
*NOTE: All combo notations are written from the 1st Players perspective.
*NOTE: 33B is only used in place of 3B when used as a combo ender or when 3B cannot normally be executed(such as from FC) and is only used when it makes a difference in damage.


AA - 32 damage

~ front step ~ 

3A ~ front step ~ 3B - 46 damage

~ SCH 
3{B} ~ SCH K - 40 damage

~ SCH
*
3{B} ~ SCH B* - 49 damage.
*guardable by instant stand only.
WR
~ SCH 
WR {B} ~ SCH B - 36 damage
BT

BT BB - 42 damage



2KK - 16 damage






2KKKKK(vs dwn) - 19-21 damage.
deals more damage if opponent tries to tech left or right.




A+KA - 33 damage


(slide)


a+kA2A - 34 damage


(slide)

a+kAA - 28 damage


(slide)
~ SCH 

a+k{A} ~ SCH KK - 43 damage


(slide)
~ SCH 
a+k{A} ~ SCH A - 41 damage.
2nd hit whiffs.

~ instant While Rising 

44A ~ iWR AA - 67 damage.
close range only.

~ 

44A ~ 1B - 52/83 damage.
AT only initiates at close range.

~ 

44A ~ 66B - 46-54 damage.
66B does less damage on shallow hit.

~
_
~ SCH
~ SBH 
44A ~ 11_77{B} ~ SCH k{B} ~ SBH K - 75 damage.
close range only.

~ 



44A ~ 2A+B - 48 damage

~ 



44A ~ 66A+B - 56 damage

~ SRSH 
88{B} ~ SRSH K - 45 damage

~ SRSH
~ 

88{B} ~ SRSH B ~ 3B - 67 damage

~ SSH 
22{B} ~ SSH K - 40 damage

~ SSH 


22{B} ~ SSH A+B - 53 damage



44BB - 60 damage

~ SBH 
44{B} ~ SBH B - 67 damage
While Running
FULLRUN K ~ 3B - 47 damage
While Crouching


FC B+G ~ BT 2K - 29 damage
SBH
~ 

SBH B ~ 66B - 76 damage
SBH
~ 

SBH B ~ 44K - 75-79 damage
SBH
~
:
SBH B ~ b:4 - 75 damage
SBH
~ 


~ SRSH 


SBH B ~ 6B+K ~ SRSH A+B - 75 damage
SBH
~ 

SBH B ~ 44{B} - 69 damage
SBH
~
:
:
SBH B ~ iagA - 67 damage
SBH

~ 

SBH A+B ~ 33B - 55 damage
SCH

SCH KK - 29 damage
SCH
~ 

SCH B ~ 33B - 44 damage
SCH (half charge)
~ 

SCH (1/2){B} ~ 33B - 58 damage
SCH (max charge)(close range)
~
:
:
SCH (max)(close){B} ~ iagA - 67 damage
SCH (max charge)(close range)
~ 

SCH (max)(close){B} ~ 66B - 70 damage
SCH (max charge)(close range)
~ 


SCH (max)(close){B} ~ 1AA - 51 damage.
2nd hit whiffs if they dont tech.
SSH (tip range)
~ SBH 
SSH (tip){B} ~ SBH K - 63 damage
SSH

~ 

SSH A+B ~ 33B - 56 damage.
close range only
SRSH
~ SRSH 


SRSH {K} ~ SRSH A+B - 53-55 damage.
deals more damage if they try to tech.
SRSH
~ 


SRSH B ~ 1AA - 51-61 damage.
deals less damage on shallow SRSH B hit. 1AA 2nd hit can whiff, depending on range.
SRSH
~ 

SRSH B ~ 66B - 51-61 damage.
deals less damage on SRSH B shallow hit.
SRSH
~ 

SRSH B ~ 44B - 46-56 damage.
deals less damage on SRSH B shallow hit.
SRSH

~ 

SRSH A+B ~ 33B - 62 damage.
requires close range hit on SRSH A+B
SBTCH
~
:
:
SBTCH B ~ iagA - 66 damage.
SBTCH
~ instant While Rising
SBTCH B ~ iWR AA - 74 dmg.
difficult timing.
SBTCH (tip range)
~ BT 

SBTCH (tip)B ~ BT 2K - 34 damage.



1AA - 46 damage
While Rising

WR AA - 55 damage


BB - 33 damage

~ 

3B ~ 3B - 56 damage.
does less damage the later the 2nd 3B comes out. 33B finisher is identical.

~ SCH 
3{B} ~ SCH B - 57 damage

~ SCH (half charge)
3{B} ~ SCH (1/2){B} - 61 damage

~ SCH 


3{B} ~ SCH A+B - 67 damage
While Rising
~ SCH
~ SBH 
WR {B} ~ SCH k{B} ~ SBH K - 68 damage

~ 

4K ~ 3B - 39 damage



A+B - 33 damage.
only the 1st 2 hits combo.




A+KK - 43 damage


(slide)
(slide)


a+ka2AA 39-42 damage

~ SSH 

22{B} ~ SSH AA - 75 damage
_
~ SCH
~ SBH 
11_77{B} ~ SCH k{B} ~ SBH K - 67 damage



66KA - 44 damage
SCH
SCH kB - 34 damage
SSH

SSH AA - 56 damage
SSH (tip range)
~ SBH 


SSH (tip){B} ~ SBH A+B - 69 damage
SSH (tip range)
~ SBH 
SSH (tip){B} ~ SBH {K} - 85 damage
SSH
~ 


SSH K ~ 66KA - left RO
SSH
~ 

SSH K ~ 6A - right RO
SSH
~ 

(slide)
~ SCH
~ SBH 
SSH K ~ a+k{A} ~ SCH k{B} ~ SBH K - 62 damage.
one of siegs most difficult combo's.


(slide)
~ SCH 
a+k{A} ~ SCH A - 62-67 damage.
works on LS, RS and BS. deals more damage on opponents right side.

SSH 
22{B} SSH A - 43 damage. works on LS ans RS.

wall splat ~ 

1B W! ~ 3B - 73 damage.

wall splat ~ 





1B W! ~ 2KKKKK - 84 damage
can be blocked if executed while hugging the wall.
While Crouching

wall splat ~ instant turn around ~ instant While Rising
~ SCH
~ SBH 
FC B+G W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 69 damage
While Crouching

wall splat ~
_


FC B+G W! ~ A_B+G - 92 damage. back grab.
While Crouching

~ back turned 

~ SBTCH
~
:
:
FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA - 67 damage. strict iagA buffer timing. good for Left side RO's
While Crouching

wall splat ~ back turned 

~ SBTCH
~ instant While Rising 

FC B+G W! ~ BT B+K ~ SBTCH B ~ iWR AA - 69 damage
:
:
wall splat 

iagA W! ~ 1B - 82 damage
:
:
wall splat ~ 
wall splat ~ SCH (half charge)
iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage.
ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.
:
:
wall splat ~ 
wall splat ~ (delay)
~ SBH 
iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage.
will not work if hugging the wall.
:
:
wall splat ~ 
~ SCH 


iagA W! ~ 3{B} ~ SCH A+B - 80-88 damage.
more damage if SCH A+B re-splats.
:
:
wall splat ~ instant While Rising
~ SCH
~ SBH 
iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 84 damage
:
:
wall splat ~
_
~ SCH
~ SBH 
iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 82 damage
_
~ 

22_88A ~ 3B - 64 damage.
can RO left.
_
wall splat ~ 

22_88A W! ~ 3B - 59-68 damage.
the earlier 3B hits, the more damage.
SBH
~
:
:
wall splat ~ 

SBH B ~ iagA W! ~ 1B - 115 damage.
SBH
~
:
:
wall splat ~ 
~ SCH 


SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage.
SCH A+B may need to be delayed to hit, depending on the angle.
SBH
~
:
:
wall splat ~ instant While Rising
~ SCH
~ SBH 
SBH B ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage
SBH
~
:
:
wall splat ~
_
~ SCH
SBH 
SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage
SCH (max charge)
~
:
:
wall splat ~ 

SCH (max){B} ~ iagA W! ~ 1B - 116 damage
SCH (max charge)
~
:
:
wall splat ~ 
wall splat ~ SCH (half charge)
SCH (max){B} ~ iagA W!~ 3{B} W! ~ SCH (1/2) {B} - 103 damage.
ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall, but far more forgiving than other combo's like it.
SCH (max charge)
~
:
:
wall splat ~ 
~ SCH 


SCH (max){B} ~ iagA W! ~ 3{B} ~ SCH A+B - 116 damage
SCH (max charge)
~
:
:
wall splat ~ instant While Rising
~ SCH
~ SBH 
SCH (max){B} ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage
SCH (max charge)
~
:
:
wall splat ~
_
~ SCH
~ SBH 
SCH (max){B} ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K
SSH
~ 

SSH K ~ 33B - 31 damage. NH only.
:
:
wall splat ~ 
wall splat ~ SCH (half charge)
iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage
:
:
wall splat ~ 
wall splat ~ (delay)SCH
~ SBH 
iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage
counter hit

wall splat ~ 

CH 1AA W! ~ 3B - 64 damage

wall splat ~ 
wall splat
3A W! ~ 1B W! - 93 damage

wall splat ~ 
wall splat ~ SCH (half charge)
3A W! ~ 3{B} W! ~ SCH (1/2) {B} - 67 damage.
ends in SCH (1/2) {B}'s standard KND animation.

wall splat ~ 
wall splat ~ (delay)SCH
~ SBH 
3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage

wall splat ~ instant While Rising
~ SCH
~ SBH 
3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage.


(slide)
~ SCH 
a+k{A} ~ SCH A - 62 damage

wall splat ~ SRSH 
88{B} W! ~ SRSH B - 58 damage.
wall splat occurs more often in corners. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.

~ SRSH
~ SRSH 


88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage.
wall splat occurs more often in corners.

wall splat ~ SRSH 


88{B} W! ~ SRSH A+B - 56 damage.
wall splat occurs more often in corners.
SCH (max charge)
~
:
:
wall splat ~ 
wall splat ~ SCH (half charge 
SCH (max){B} ~ iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 103 damage.
ends in SCH (1/2) {B}'s standard KND animation.
While Crouching

wall splat ~ back turned 

~ SBTCH
~
:
:
wall splat ~ 

FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 3B - 78 damage
While Crouching

wall splat ~ back turned 

~ SBTCH
~
:
:
wall splat ~ 





FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 2KKKKK - 90 damage
Tech traps are moves that "combo" if the opponent stands up in a certain fashion after knockdown, but can be avoided if the opponent stays down and does not get up, and in rare cases, can be blocked at the last second.
Credits to 11th_Dimension and andur for tech trap damage testing
This list is meant to be a user friendly information bank of all of siegfried's combo's. This is intended to be readable whether you are a hardened Soul Calibur veteran, or a beginner Soul Calibur Beginner, who understands
DEFINITION OF A COMBO: A combo is a series of attacks such that if the first hit strikes; the followup hits CANNOT be escaped.
I placed it all in categorized spoilers for now, so as not to abuse the scroll bar:
Stances:
SBH = Stance: Base Hold (siegfried crouching under sword stance)
SCH = Stance: Chief Hold (sword on siegfried's back)
SSH = Stance: Side Hold (sword on ground behind siegfried while he faces right)
SRSH = Stance: Reverse Side Hold (sword on ground behind siegfried while he faces left)
SBTCH = Stance: Back Turned Chief Hold (same as chief hold, but siegfried is facing away from his opponent)
SBTSH = Stance: Back Turned Side Hold ( same as side hold, but siegfried is facing away from his opponent)
Other:
RO = ring out
instant While rising/iWR = executing a while rising attack as fast as possible by using the
button to crouch very quickly, then releasing the
button and using a while rising attack while you get up.
BT = you are facing away from your opponent aka Back Turned.
CH = Abbreviated way of saying "counter hit"
SBH = Stance: Base Hold (siegfried crouching under sword stance)
SCH = Stance: Chief Hold (sword on siegfried's back)
SSH = Stance: Side Hold (sword on ground behind siegfried while he faces right)
SRSH = Stance: Reverse Side Hold (sword on ground behind siegfried while he faces left)
SBTCH = Stance: Back Turned Chief Hold (same as chief hold, but siegfried is facing away from his opponent)
SBTSH = Stance: Back Turned Side Hold ( same as side hold, but siegfried is facing away from his opponent)
Other:
RO = ring out
instant While rising/iWR = executing a while rising attack as fast as possible by using the
BT = you are facing away from your opponent aka Back Turned.
CH = Abbreviated way of saying "counter hit"
240 damage = full health bar
180 damage = 3 quarters of a health bar
120 damage = half a health bar
60 damage = 1 quarter of a health bar
30 damage = 1 eighth of a health bar
180 damage = 3 quarters of a health bar
120 damage = half a health bar
60 damage = 1 quarter of a health bar
30 damage = 1 eighth of a health bar
*NOTE: 33B is only used in place of 3B when used as a combo ender or when 3B cannot normally be executed(such as from FC) and is only used when it makes a difference in damage.
AA - 32 damage
3A ~ front step ~ 3B - 46 damage
3{B} ~ SCH K - 40 damage
3{B} ~ SCH B* - 49 damage.
*guardable by instant stand only.
WR
WR {B} ~ SCH B - 36 damage
BT
BT BB - 42 damage
2KK - 16 damage
2KKKKK(vs dwn) - 19-21 damage.
deals more damage if opponent tries to tech left or right.
A+KA - 33 damage
a+kA2A - 34 damage
a+kAA - 28 damage
a+k{A} ~ SCH KK - 43 damage
a+k{A} ~ SCH A - 41 damage.
2nd hit whiffs.
44A ~ iWR AA - 67 damage.
close range only.
44A ~ 1B - 52/83 damage.
AT only initiates at close range.
44A ~ 66B - 46-54 damage.
66B does less damage on shallow hit.
44A ~ 11_77{B} ~ SCH k{B} ~ SBH K - 75 damage.
close range only.
44A ~ 2A+B - 48 damage
44A ~ 66A+B - 56 damage
88{B} ~ SRSH K - 45 damage
88{B} ~ SRSH B ~ 3B - 67 damage
22{B} ~ SSH K - 40 damage
22{B} ~ SSH A+B - 53 damage
44BB - 60 damage
44{B} ~ SBH B - 67 damage
While Running
FULLRUN K ~ 3B - 47 damage
While Crouching
FC B+G ~ BT 2K - 29 damage
SBH
SBH B ~ 66B - 76 damage
SBH
SBH B ~ 44K - 75-79 damage
SBH
SBH B ~ b:4 - 75 damage
SBH
SBH B ~ 6B+K ~ SRSH A+B - 75 damage
SBH
SBH B ~ 44{B} - 69 damage
SBH
SBH B ~ iagA - 67 damage
SBH
SBH A+B ~ 33B - 55 damage
SCH
SCH KK - 29 damage
SCH
SCH B ~ 33B - 44 damage
SCH (half charge)
SCH (1/2){B} ~ 33B - 58 damage
SCH (max charge)(close range)
SCH (max)(close){B} ~ iagA - 67 damage
SCH (max charge)(close range)
SCH (max)(close){B} ~ 66B - 70 damage
SCH (max charge)(close range)
SCH (max)(close){B} ~ 1AA - 51 damage.
2nd hit whiffs if they dont tech.
SSH (tip range)
SSH (tip){B} ~ SBH K - 63 damage
SSH
SSH A+B ~ 33B - 56 damage.
close range only
SRSH
SRSH {K} ~ SRSH A+B - 53-55 damage.
deals more damage if they try to tech.
SRSH
SRSH B ~ 1AA - 51-61 damage.
deals less damage on shallow SRSH B hit. 1AA 2nd hit can whiff, depending on range.
SRSH
SRSH B ~ 66B - 51-61 damage.
deals less damage on SRSH B shallow hit.
SRSH
SRSH B ~ 44B - 46-56 damage.
deals less damage on SRSH B shallow hit.
SRSH
SRSH A+B ~ 33B - 62 damage.
requires close range hit on SRSH A+B
SBTCH
SBTCH B ~ iagA - 66 damage.
SBTCH
SBTCH B ~ iWR AA - 74 dmg.
difficult timing.
SBTCH (tip range)
SBTCH (tip)B ~ BT 2K - 34 damage.
1AA - 46 damage
While Rising
WR AA - 55 damage
BB - 33 damage
3B ~ 3B - 56 damage.
does less damage the later the 2nd 3B comes out. 33B finisher is identical.
3{B} ~ SCH B - 57 damage
3{B} ~ SCH (1/2){B} - 61 damage
3{B} ~ SCH A+B - 67 damage
While Rising
WR {B} ~ SCH k{B} ~ SBH K - 68 damage
4K ~ 3B - 39 damage
A+B - 33 damage.
only the 1st 2 hits combo.
A+KK - 43 damage
a+ka2AA 39-42 damage
22{B} ~ SSH AA - 75 damage
11_77{B} ~ SCH k{B} ~ SBH K - 67 damage
66KA - 44 damage
SCH
SCH kB - 34 damage
SSH
SSH AA - 56 damage
SSH (tip range)
SSH (tip){B} ~ SBH A+B - 69 damage
SSH (tip range)
SSH (tip){B} ~ SBH {K} - 85 damage
SSH
SSH K ~ 66KA - left RO
SSH
SSH K ~ 6A - right RO
SSH
SSH K ~ a+k{A} ~ SCH k{B} ~ SBH K - 62 damage.
one of siegs most difficult combo's.
a+k{A} ~ SCH A - 62-67 damage.
works on LS, RS and BS. deals more damage on opponents right side.
22{B} SSH A - 43 damage. works on LS ans RS.
While Rising
~ SCH 

WR {B} ~ SCH KK* - 37-50 damage.
combo depends on angle. can RO to the front
counter hit
wall splat ~ instant While Rising 

CH 4K W! ~ iWR AA - 65 damage
counter hit
wall splat ~ 

CH 4K W! ~ 1B - 72 damage
counter hit
wall splat ~ 
wall splat ~ (half charge)
CH 4K W! ~ 3{B} W! ~ (1/2){B} - 59 damage.
ends in SCH (1/2) {B}'s standard KND animation.
counter hit
wall splat ~ 
wall splat ~ (delay)SCH
~ SBH 
CH 4K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage
counter hit
~
_
~ SCH
~ SBH 
CH 4K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage
counter hit
wall splat ~ instant While Rising
~ SCH
~ SBH 
CH 4K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
counter hit
wall splat ~
_


CH 4K W! ~ A_B+G - 80-98 damage.
whiffs at very direct acute angles. grab can land as anything, from front to back depending on angle.

wall splat ~ (half charge)
3{B} W! ~ (1/2){B} - 55 damage.
ends in SCH (1/2) {B}'s standard KND animation.

wall splat ~ (delay)SCH
~ SBH 
3{B} W! ~ (delay)SCH k{B} ~ SBH K - 71 damage
counter hit
~ SCH 

wall splat ~ 

CH 3{B} ~ SCH A+B W! ~ 3B - 90-97 damage.
deals extra damage on weird angles.
counter hit
~ SCH 

wall splat ~ 
wall splat ~ SCH 
CH 3{B} ~ SCH A+B W! ~ 3{B} W! ~ SCH B - 99-102 damage.
for rare 3B re-splats.
counter hit
~ SCH 

wall splat ~ 
~ (delay) SCH 


CH 3{B} ~ SCH A+B W! ~ 3{B} ~ (delay) SCH A+B - 107 damage.
only works at maximum wallsplat range. 2nd SCH A+B will whiff if input too early.
:counter hit
~ SCH 

wall splat ~ instant While Rising
~ SCH
~ SBH 
CH 3{B} ~ SCH A+B W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 111 damage.
works at mid-tip wallsplat range. iWR B requires perfect timing, rest of the combo is fairly forgiving.

~ 

6{B} ~ 3B - 57 damage.
front side RO.

wall splat ~ 

6{B} W! ~ 33B - 55 damage
counter hit
wall splat ~ 

CH 9K W! ~ 1B - 72 damage
counter hit
wall splat ~ 
wall splat ~ SCH (half charge)
CH 9K W! ~ 3{B} W! ~ SCH (1/2){B} - 59 damage.
ends in SCH (1/2) {B}'s standard KND animation.
counter hit
wall splat ~ 
wall splat ~ (delay)SCH
~ SBH 
CH 9K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage
counter hit
wall splat ~ instant While Rising
~ SCH
~ SBH 
CH 9K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
counter hit
wall splat ~
_
~ SCH
~ SCH 
CH 9K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage
_
wall splat 
wall splat ~ SCH (half charge)
11_77K W! ~ 3{B} W! ~ SCH (1/2){B} - 57 damage.
ends in SCH (1/2) {B}'s standard KND animation. 3B re-splat's unusually high, and can whiff at times.
_
wall splat ~ 
wall splat ~ (delay) SCH
~ SBH 
11_77K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage.
3B re-splat's unusually high, and can whiff at times.
_
wall splat ~ 
~ SCH 


11_77K W! ~ 3{B} ~ SCH A+B - 72 damage.
for when 3B doesnt re-splat.
_
wall splat ~ 
wall splat ~ SCH 


11_77K W! ~ 3{B} W! ~ SCH A+B - 67 damage.
damage scaling from the wall hurts this combo.
_
wall splat ~ instant While Rising
~ SCH
~ SBH 
11_77K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
_
wall splat ~
_
~ SCH
~ SBH 
11_77K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 70 damage
SBH
~
:
:
wall splat ~ 
wall splat ~ SCH (half charge)
SBH B ~ iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 99 damage.
ends in SCH (1/2) {B}'s standard KND animation. sometimes, instead of 3{B} re-splatting, a strange "rubber ball" like effect happens as the opponent is tossed far to siegs right.
SBH
~
:
:
wall splat ~ 
~ SCH 


SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage.
deals with rubber ball effect. does the same damage if 3{B} re-splats.
SBH
~
:
:
wall splat ~
_
~ SCH
~ SBH 
SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage
WR {B} ~ SCH KK* - 37-50 damage.
combo depends on angle. can RO to the front
counter hit
CH 4K W! ~ iWR AA - 65 damage
counter hit
CH 4K W! ~ 1B - 72 damage
counter hit
CH 4K W! ~ 3{B} W! ~ (1/2){B} - 59 damage.
ends in SCH (1/2) {B}'s standard KND animation.
counter hit
CH 4K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage
counter hit
CH 4K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage
counter hit
CH 4K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
counter hit
CH 4K W! ~ A_B+G - 80-98 damage.
whiffs at very direct acute angles. grab can land as anything, from front to back depending on angle.
3{B} W! ~ (1/2){B} - 55 damage.
ends in SCH (1/2) {B}'s standard KND animation.
3{B} W! ~ (delay)SCH k{B} ~ SBH K - 71 damage
counter hit
CH 3{B} ~ SCH A+B W! ~ 3B - 90-97 damage.
deals extra damage on weird angles.
counter hit
CH 3{B} ~ SCH A+B W! ~ 3{B} W! ~ SCH B - 99-102 damage.
for rare 3B re-splats.
counter hit
CH 3{B} ~ SCH A+B W! ~ 3{B} ~ (delay) SCH A+B - 107 damage.
only works at maximum wallsplat range. 2nd SCH A+B will whiff if input too early.
:counter hit
CH 3{B} ~ SCH A+B W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 111 damage.
works at mid-tip wallsplat range. iWR B requires perfect timing, rest of the combo is fairly forgiving.
6{B} ~ 3B - 57 damage.
front side RO.
6{B} W! ~ 33B - 55 damage
counter hit
CH 9K W! ~ 1B - 72 damage
counter hit
CH 9K W! ~ 3{B} W! ~ SCH (1/2){B} - 59 damage.
ends in SCH (1/2) {B}'s standard KND animation.
counter hit
CH 9K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage
counter hit
CH 9K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
counter hit
CH 9K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage
11_77K W! ~ 3{B} W! ~ SCH (1/2){B} - 57 damage.
ends in SCH (1/2) {B}'s standard KND animation. 3B re-splat's unusually high, and can whiff at times.
11_77K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage.
3B re-splat's unusually high, and can whiff at times.
11_77K W! ~ 3{B} ~ SCH A+B - 72 damage.
for when 3B doesnt re-splat.
11_77K W! ~ 3{B} W! ~ SCH A+B - 67 damage.
damage scaling from the wall hurts this combo.
11_77K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage
11_77K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 70 damage
SBH
SBH B ~ iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 99 damage.
ends in SCH (1/2) {B}'s standard KND animation. sometimes, instead of 3{B} re-splatting, a strange "rubber ball" like effect happens as the opponent is tossed far to siegs right.
SBH
SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage.
deals with rubber ball effect. does the same damage if 3{B} re-splats.
SBH
SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage
1B W! ~ 3B - 73 damage.
1B W! ~ 2KKKKK - 84 damage
can be blocked if executed while hugging the wall.
While Crouching
FC B+G W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 69 damage
While Crouching
FC B+G W! ~ A_B+G - 92 damage. back grab.
While Crouching
FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA - 67 damage. strict iagA buffer timing. good for Left side RO's
While Crouching
FC B+G W! ~ BT B+K ~ SBTCH B ~ iWR AA - 69 damage
iagA W! ~ 1B - 82 damage
iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage.
ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.
iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage.
will not work if hugging the wall.
iagA W! ~ 3{B} ~ SCH A+B - 80-88 damage.
more damage if SCH A+B re-splats.
iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 84 damage
iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 82 damage
22_88A ~ 3B - 64 damage.
can RO left.
22_88A W! ~ 3B - 59-68 damage.
the earlier 3B hits, the more damage.
SBH
SBH B ~ iagA W! ~ 1B - 115 damage.
SBH
SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage.
SCH A+B may need to be delayed to hit, depending on the angle.
SBH
SBH B ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage
SBH
SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage
SCH (max charge)
SCH (max){B} ~ iagA W! ~ 1B - 116 damage
SCH (max charge)
SCH (max){B} ~ iagA W!~ 3{B} W! ~ SCH (1/2) {B} - 103 damage.
ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall, but far more forgiving than other combo's like it.
SCH (max charge)
SCH (max){B} ~ iagA W! ~ 3{B} ~ SCH A+B - 116 damage
SCH (max charge)
SCH (max){B} ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage
SCH (max charge)
SCH (max){B} ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K
SSH
SSH K ~ 33B - 31 damage. NH only.
counter hit 

wall splat ~ 

CH 1AA W! ~ 3B - 64 damage.
opponent must be hugging the wall for CH 1AA to wall splat.

~ 

3A ~ 3A - 61 damage.
RO's to the right.

wall splat ! 
~ 


3A W! ~ 3A ~ 1AA - 69-86 damage.
2nd hit sometimes whiffs.

wall splat ~ 
wall splat ~ 

3A W! ~ 3A W! ~ 3B - 89 damage

~ 


3A ~ 1AA - 43-63 damage.
2nd hit sometimes whiffs.

wall splat ~ 


3A W! ~ 1AA - 69 damage

wall splat ~ 

3A W! ~ 1B - 81 damage

wall splat ~ 
wall splat
3A W! ~ 1B W! - 93 damage.
only works when hugging the wall.

~ 

3A ~ 3B - 60 damage.
difficult timing. tosses opponent forwards through the air.

wall splat ~ 
wall splat ~ SCH (half charge)
3A W! ~ 3{B} W! ~ SCH (1/2) {B} - 67 damage. ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.

wall splat ~ 
wall splat ~ (delay)SCH
~ SBH 
3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage. will not work if hugging the wall.

wall spalt ~ 
~ SCH 


3A W! ~ 3{B} ~ SCH A+B - 82-87 damage.
additional damage if SCH A+B re-splats.

wall splat ~ instant While Rising
~ SCH
~ SBH 
3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage.
the {B} in SCH k{B} will whiff if the combo is started while hugging the wall.

wall splat ~
_
~ SCH
~ SBH 
3A W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 86 damage.
more reliable than iWR {B} in this case, strangely enough.
counter hit
wall splat ~ 

CH 6A W! ~ 3B - 46 damage
counter hit
wall splat ~ 





CH 6A W! ~ 2KKKKK - 53 damage
counter hit
wall splat ~ SSH
~ SBH ...
CH 6{A} W! ~ SSH {B} ~ SBH ... - 50 damage

wall splat ~ 

66B W! ~ 33B - 70 damage. NH only.

~ SRSH
wall splat ~ 

88{B} ~ SRSH {B} W! ~ 1K - 69 damage.
1K may not be guaranteed at weird angles.

~ (delayed)SRSH
~ 

88{B} ~ (delayed)SRSH {B} ~ 3B

wall splat ~ SRSH 
88{B} W! ~ SRSH {B} - 58 damage.
a very rare wallsplat on 88B is demonstrated here. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.

wall splat ~ SRSH
~ SRSH 


88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage.
a very rare wallsplat on 88B is demonstrated here.

wall splat ~ SRSH 


88{B} W! ~ SRSH A+B - 56 damage.
a very rare wallsplat on 88B is demonstrated here.
CH 1AA W! ~ 3B - 64 damage.
opponent must be hugging the wall for CH 1AA to wall splat.
3A ~ 3A - 61 damage.
RO's to the right.
3A W! ~ 3A ~ 1AA - 69-86 damage.
2nd hit sometimes whiffs.
3A W! ~ 3A W! ~ 3B - 89 damage
3A ~ 1AA - 43-63 damage.
2nd hit sometimes whiffs.
3A W! ~ 1AA - 69 damage
3A W! ~ 1B - 81 damage
3A W! ~ 1B W! - 93 damage.
only works when hugging the wall.
3A ~ 3B - 60 damage.
difficult timing. tosses opponent forwards through the air.
3A W! ~ 3{B} W! ~ SCH (1/2) {B} - 67 damage. ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.
3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage. will not work if hugging the wall.
3A W! ~ 3{B} ~ SCH A+B - 82-87 damage.
additional damage if SCH A+B re-splats.
3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage.
the {B} in SCH k{B} will whiff if the combo is started while hugging the wall.
3A W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 86 damage.
more reliable than iWR {B} in this case, strangely enough.
counter hit
CH 6A W! ~ 3B - 46 damage
counter hit
CH 6A W! ~ 2KKKKK - 53 damage
counter hit
CH 6{A} W! ~ SSH {B} ~ SBH ... - 50 damage
66B W! ~ 33B - 70 damage. NH only.
88{B} ~ SRSH {B} W! ~ 1K - 69 damage.
1K may not be guaranteed at weird angles.
88{B} ~ (delayed)SRSH {B} ~ 3B
88{B} W! ~ SRSH {B} - 58 damage.
a very rare wallsplat on 88B is demonstrated here. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.
88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage.
a very rare wallsplat on 88B is demonstrated here.
88{B} W! ~ SRSH A+B - 56 damage.
a very rare wallsplat on 88B is demonstrated here.
iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage
iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage
counter hit
CH 1AA W! ~ 3B - 64 damage
3A W! ~ 1B W! - 93 damage
3A W! ~ 3{B} W! ~ SCH (1/2) {B} - 67 damage.
ends in SCH (1/2) {B}'s standard KND animation.
3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage
3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage.
a+k{A} ~ SCH A - 62 damage
88{B} W! ~ SRSH B - 58 damage.
wall splat occurs more often in corners. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.
88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage.
wall splat occurs more often in corners.
88{B} W! ~ SRSH A+B - 56 damage.
wall splat occurs more often in corners.
SCH (max charge)
SCH (max){B} ~ iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 103 damage.
ends in SCH (1/2) {B}'s standard KND animation.
While Crouching
FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 3B - 78 damage
While Crouching
FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 2KKKKK - 90 damage
*This will be more of a notes section, since siegfried doesnt have any character specific combo's, but he does have some combo's that dont work on specific characters:
While Crouching

~ BT 

FC B+G ~ BT 2K
does not work on Astaroth or Voldo. however you can replace this with Back Turned Tech Traps, Forced Blocks, and Anti Sleeper Oki.
While Crouching
FC B+G ~ BT 2K
does not work on Astaroth or Voldo. however you can replace this with Back Turned Tech Traps, Forced Blocks, and Anti Sleeper Oki.
CH
_
~ SCH
~ SBH
- 88dmg.
right techable but can rarely catch right tech at close range.
CH
_
~ SCH 

~ SBH
- 63dmg.
right techable but can rarely catch right tech at close range
CH
_
~ SCH 


~ SRSH 

- 74 dmg.
left techable; requires precise timing
CH
_
~ SCH 


~ SSH 

- 61dmg.
catches all tech, can be teched backwards at certain ranges; requires precise timing.
CH
_
~ SCH
~ 

(slide)
(slide)
- 42dmg.
catches all tech
CH
_
~ SCH
~ 


- 70dmg.
left techable
CH
_
(delay)


- 70 dmg.
left techable
CH
_
~ SCH
SBH
~ 
- 99dmg.
left techable, right techable(range dependant); catches all tech near walls and edges
CH
_
~ SCH
~ 

- 67dmg.
only works near walls or edges.
SBH
~
:
- 88dmg
right techable
SBH
~ 
~ SBH
- 102dmg
catches all tech
SBH
~ (slight delay) 


~ SRSH
~ SRSH 

- 95 damage
back techable
SBH
~ (slight delay) 


~ SRSH
- 56dmg.
right techable
CH SBH
~ 
- 71dmg.
left techable, right techable dependant on range
SBH
~ 

SBH (1/4)
- 71-73dmg.
catches all tech
WR
~ SCH 


~ SRSH
- 43dmg.
left techable, right techable(range dependant)
SRSH



~ SRSH
- 41dmg.
right techable
SRSH



~ SRSH
- 49dmg.
left techable

/
:
~ 
- 106/112dmg.
catches all tech

/
:
~ 
- 78/84dmg.
catches all tech

~
:
- 70dmg.
catches all tech but can be teched backwards at range
(near wall, W! doesnt matter)
~ 

~ 
~ ... - 106dmg.
catches all tech, can rarely be teched out of at weird angles, however results are random and inconsistent. good for setting up wall combo's and tech/oki options.
(near wall)CH

~ 
~ 

~ ... - 109dmg.
catches all tech, can rarely be teched out of at weird angles, however results are random and inconsistent. good for setting up wall combo's and tech/oki options.
(near wall)
~ 


- 62dmg.
catches all tech, but can be teched right at certain angles.
CH
~ 
- 40dmg.
left techable
(from opponents right side)CH
~ 
- 60dmg.
back techable
SCH (1/2)
~ 
- 64-128dmg.
catches all tech, less damage if normal tech.
SCH
~ (very slight delay)
- 63dmg.
catches forward tech only; catches all tech except left near wall/edge
SCH
~ frontstep(cancel)
- 48dmg.
left and right techable
CH SSH
~ 
~ SSH
- 64dmg.
catches all tech
SSH
~ SBH
- 70dmg.
catches all tech, techable to right at very close range.
CH SSH
~ SBH
- 77dmg.
catches all tech, techable to right at very close range.
CH SSH
~ SRSH 

- 75dmg.
left and right techable
CH SSH
~ (delay)SRSH
- 54dmg.
left techable
CH SSH
~ (delay)SRSH
- 46dmg.
right techable

~ SBH
- 66dmg
catches all tech, avoids relaunch if teched right.

(grounded hit)
- 59dmg
left and right techable


(grounded hit) - 57dmg
SBTCH (tip)
~ BT 
- 69dmg.
right techable
SCH (max)(close)
~ 

- 78dmg.
catches all tech
SRSH
~
:
- 78dmg.
right techable
SRSH
~ 
SBH
- 89dmg.
catches all tech
SRSH
~ 

- 87dmg.
right techable
(opponent down)SSH
~ SBH
- 89dmg
catches all tech
FC

~ BT i
~ iWR
- 41dmg.
normal and back techable
FC

~ BT 2A - 36-37dmg
requires special timing. catches all tech except back* - can catch right tech, but requires special timing to do so.
right techable but can rarely catch right tech at close range.
CH
right techable but can rarely catch right tech at close range
CH
left techable; requires precise timing
CH
catches all tech, can be teched backwards at certain ranges; requires precise timing.
CH
catches all tech
CH
left techable
CH
left techable
CH
left techable, right techable(range dependant); catches all tech near walls and edges
CH
only works near walls or edges.
SBH
right techable
SBH
catches all tech
SBH
back techable
SBH
right techable
CH SBH
left techable, right techable dependant on range
SBH
catches all tech
WR
left techable, right techable(range dependant)
SRSH
right techable
SRSH
left techable
catches all tech
catches all tech
catches all tech but can be teched backwards at range
(near wall, W! doesnt matter)
catches all tech, can rarely be teched out of at weird angles, however results are random and inconsistent. good for setting up wall combo's and tech/oki options.
(near wall)CH
catches all tech, can rarely be teched out of at weird angles, however results are random and inconsistent. good for setting up wall combo's and tech/oki options.
(near wall)
catches all tech, but can be teched right at certain angles.
CH
left techable
(from opponents right side)CH
back techable
SCH (1/2)
catches all tech, less damage if normal tech.
SCH
catches forward tech only; catches all tech except left near wall/edge
SCH
left and right techable
CH SSH
catches all tech
SSH
catches all tech, techable to right at very close range.
CH SSH
catches all tech, techable to right at very close range.
CH SSH
left and right techable
CH SSH
left techable
CH SSH
right techable
catches all tech, avoids relaunch if teched right.
left and right techable
SBTCH (tip)
right techable
SCH (max)(close)
catches all tech
SRSH
right techable
SRSH
catches all tech
SRSH
right techable
(opponent down)SSH
catches all tech
FC
normal and back techable
FC
requires special timing. catches all tech except back* - can catch right tech, but requires special timing to do so.