~Time to Fly! v1.2~ Siegfried Combos and Tech Traps

Slayer_X64

Siegfried SA Moderator
Version 1.2 of the combo list! meant to be user friendly, and to introduce newly discovered combo's into the mix!

This list is meant to be a user friendly information bank of all of siegfried's combo's. This is intended to be readable whether you are a hardened Soul Calibur veteran, or a beginner Soul Calibur Beginner, who understands :8::2::4::6:better than 8, 2, 4, 6.

DEFINITION OF A COMBO: A combo is a series of attacks such that if the first hit strikes; the followup hits CANNOT be escaped.

I placed it all in categorized spoilers for now, so as not to abuse the scroll bar:
Stances:
SBH = Stance: Base Hold (siegfried crouching under sword stance)
SCH = Stance: Chief Hold (sword on siegfried's back)
SSH = Stance: Side Hold (sword on ground behind siegfried while he faces right)
SRSH = Stance: Reverse Side Hold (sword on ground behind siegfried while he faces left)
SBTCH = Stance: Back Turned Chief Hold (same as chief hold, but siegfried is facing away from his opponent)
SBTSH = Stance: Back Turned Side Hold ( same as side hold, but siegfried is facing away from his opponent)

Other:
RO = ring out
instant While rising/iWR = executing a while rising attack as fast as possible by using the :G: button to crouch very quickly, then releasing the :G: button and using a while rising attack while you get up.
BT = you are facing away from your opponent aka Back Turned.
CH = Abbreviated way of saying "counter hit"
240 damage = full health bar
180 damage = 3 quarters of a health bar
120 damage = half a health bar
60 damage = 1 quarter of a health bar
30 damage = 1 eighth of a health bar
*NOTE: All combo notations are written from the 1st Players perspective.

*NOTE: 33B is only used in place of 3B when used as a combo ender or when 3B cannot normally be executed(such as from FC) and is only used when it makes a difference in damage.
:A::A:
AA - 32 damage

:3::A: ~ front step ~ :3::B:
3A ~ front step ~ 3B - 46 damage

:3::(B): ~ SCH :K:
3{B} ~ SCH K - 40 damage

:3::(B): ~ SCH :B:*
3{B} ~ SCH B* - 49 damage.
*guardable by instant stand only.

WR :B: ~ SCH :B:
WR {B} ~ SCH B - 36 damage

BT :B::B:
BT BB - 42 damage

:2::K::K:
2KK - 16 damage

:2::K::K::K::K::K:
2KKKKK(vs dwn) - 19-21 damage.
deals more damage if opponent tries to tech left or right.

:A::+::K::A:
A+KA - 33 damage

:A::+::K:(slide):A::2::A:
a+kA2A - 34 damage

:A::+::K:(slide):A::A:
a+kAA - 28 damage

:A::+::K:(slide):(A): ~ SCH :K::K:
a+k{A} ~ SCH KK - 43 damage

:A::+::K:(slide):(A): ~ SCH :A:
a+k{A} ~ SCH A - 41 damage.
2nd hit whiffs.

:(4)::A: ~ instant While Rising :A::A:
44A ~ iWR AA - 67 damage.
close range only.

:(4)::A: ~ :1::B:
44A ~ 1B - 52/83 damage.
AT only initiates at close range.

:(4)::A: ~ :(6)::B:
44A ~ 66B - 46-54 damage.
66B does less damage on shallow hit.

:(4)::A: ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
44A ~ 11_77{B} ~ SCH k{B} ~ SBH K - 75 damage.
close range only.

:(4)::A: ~ :2::A::+::B:
44A ~ 2A+B - 48 damage

:(4)::A: ~ :(6)::A::+::B:
44A ~ 66A+B - 56 damage

:(8)::(B): ~ SRSH :K:
88{B} ~ SRSH K - 45 damage

:(8)::(B): ~ SRSH :B: ~ :3::B:
88{B} ~ SRSH B ~ 3B - 67 damage

:(2)::(B): ~ SSH :K:
22{B} ~ SSH K - 40 damage

:(2)::(B): ~ SSH :A::+::B:
22{B} ~ SSH A+B - 53 damage

:(4)::B::B:
44BB - 60 damage

:(4)::(B): ~ SBH :B:
44{B} ~ SBH B - 67 damage

While Running :K:
FULLRUN K ~ 3B - 47 damage

While Crouching :B::+::G:
FC B+G ~ BT 2K - 29 damage

SBH :B: ~ :(6)::B:
SBH B ~ 66B - 76 damage

SBH :B: ~ :(4)::K:
SBH B ~ 44K - 75-79 damage

SBH :B: ~ :B:::4:
SBH B ~ b:4 - 75 damage

SBH :B: ~ :6::B::+::K: ~ SRSH :A::+::B:
SBH B ~ 6B+K ~ SRSH A+B - 75 damage

SBH :B: ~ :(4)::(B):
SBH B ~ 44{B} - 69 damage

SBH :B: ~ :A:::G:::A:
SBH B ~ iagA - 67 damage

SBH :A::+::B: ~ :(3)::B:
SBH A+B ~ 33B - 55 damage

SCH :K::K:
SCH KK - 29 damage

SCH :B: ~ :(3)::B:
SCH B ~ 33B - 44 damage

SCH (half charge):(B): ~ :(3)::B:
SCH (1/2){B} ~ 33B - 58 damage

SCH (max charge)(close range) :(B): ~ :A:::G:::A:
SCH (max)(close){B} ~ iagA - 67 damage

SCH (max charge)(close range) :(B): ~ :(6)::B:
SCH (max)(close){B} ~ 66B - 70 damage

SCH (max charge)(close range):(B): ~ :1::A::A:
SCH (max)(close){B} ~ 1AA - 51 damage.
2nd hit whiffs if they dont tech.

SSH (tip range):(B): ~ SBH :K:
SSH (tip){B} ~ SBH K - 63 damage

SSH :A::+::B: ~ :(3)::B:
SSH A+B ~ 33B - 56 damage.
close range only

SRSH :(K): ~ SRSH :A::+::B:
SRSH {K} ~ SRSH A+B - 53-55 damage.
deals more damage if they try to tech.

SRSH :B: ~ :1::A::A:
SRSH B ~ 1AA - 51-61 damage.
deals less damage on shallow SRSH B hit. 1AA 2nd hit can whiff, depending on range.

SRSH :B: ~ :(6)::B:
SRSH B ~ 66B - 51-61 damage.
deals less damage on SRSH B shallow hit.

SRSH :B: ~ :(4)::B:
SRSH B ~ 44B - 46-56 damage.
deals less damage on SRSH B shallow hit.

SRSH :A::+::B: ~ :(3)::B:
SRSH A+B ~ 33B - 62 damage.
requires close range hit on SRSH A+B

SBTCH :B: ~ :A:::G:::A:
SBTCH B ~ iagA - 66 damage.

SBTCH :B: ~ instant While Rising
SBTCH B ~ iWR AA - 74 dmg.
difficult timing.

SBTCH (tip range):B: ~ BT :2::K:
SBTCH (tip)B ~ BT 2K - 34 damage.
:1::A::A:
1AA - 46 damage

While Rising :A::A:
WR AA - 55 damage

:B::B:
BB - 33 damage

:3::B: ~ :3::B:
3B ~ 3B - 56 damage.
does less damage the later the 2nd 3B comes out. 33B finisher is identical.

:3::(B): ~ SCH :B:
3{B} ~ SCH B - 57 damage

:3::(B): ~ SCH (half charge):(B):
3{B} ~ SCH (1/2){B} - 61 damage

:3::(B): ~ SCH :A::+::B:
3{B} ~ SCH A+B - 67 damage

While Rising :(B): ~ SCH :k(B): ~ SBH :K:
WR {B} ~ SCH k{B} ~ SBH K - 68 damage

:4::K: ~ :3::B:
4K ~ 3B - 39 damage

:A::+::B:
A+B - 33 damage.
only the 1st 2 hits combo.

:A::+::K::K:
A+KK - 43 damage

:A::+::K:(slide):A:(slide):2::A::A:
a+ka2AA 39-42 damage

:(2)::(B): ~ SSH :A::A:
22{B} ~ SSH AA - 75 damage

:(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
11_77{B} ~ SCH k{B} ~ SBH K - 67 damage

:(6)::K::A:
66KA - 44 damage

SCH :kB:
SCH kB - 34 damage

SSH :A::A:
SSH AA - 56 damage

SSH (tip range):(B): ~ SBH :A::+::B:
SSH (tip){B} ~ SBH A+B - 69 damage

SSH (tip range):(B): ~ SBH :(K):
SSH (tip){B} ~ SBH {K} - 85 damage

SSH :K: ~ :(6)::K::A:
SSH K ~ 66KA - left RO

SSH :K: ~ :6::A:
SSH K ~ 6A - right RO

SSH :K: ~ :A::+::K:(slide):(A): ~ SCH :k(B): ~ SBH :K:
SSH K ~ a+k{A} ~ SCH k{B} ~ SBH K - 62 damage.
one of siegs most difficult combo's.
:A::+::K:(slide):(A): ~ SCH :A:
a+k{A} ~ SCH A - 62-67 damage.
works on LS, RS and BS. deals more damage on opponents right side.

:(2)::(B): SSH :A:
22{B} SSH A - 43 damage. works on LS ans RS.
While Rising :(B): ~ SCH :K::K:
WR {B} ~ SCH KK* - 37-50 damage.
combo depends on angle. can RO to the front

counter hit :4::K: wall splat ~ instant While Rising :A::A:
CH 4K W! ~ iWR AA - 65 damage

counter hit :4::K: wall splat ~ :1::B:
CH 4K W! ~ 1B - 72 damage

counter hit :4::K: wall splat ~ :3::(B): wall splat ~ (half charge):(B):
CH 4K W! ~ 3{B} W! ~ (1/2){B} - 59 damage.
ends in SCH (1/2) {B}'s standard KND animation.

counter hit :4::K: wall splat ~ :3::(B): wall splat ~ (delay)SCH :k(B): ~ SBH :K:
CH 4K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage

counter hit :4::K: ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
CH 4K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage

counter hit :4::K: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
CH 4K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage

counter hit :4::K: wall splat ~ :A:_:B::+::G:
CH 4K W! ~ A_B+G - 80-98 damage.
whiffs at very direct acute angles. grab can land as anything, from front to back depending on angle.

:3::(B): wall splat ~ (half charge):(B):
3{B} W! ~ (1/2){B} - 55 damage.
ends in SCH (1/2) {B}'s standard KND animation.

:3::(B): wall splat ~ (delay)SCH :k(B): ~ SBH :K:
3{B} W! ~ (delay)SCH k{B} ~ SBH K - 71 damage

counter hit :3::(B): ~ SCH :A::+::B: wall splat ~ :3::B:
CH 3{B} ~ SCH A+B W! ~ 3B - 90-97 damage.
deals extra damage on weird angles.

counter hit :3::(B): ~ SCH :A::+::B: wall splat ~ :3::(B): wall splat ~ SCH :B:
CH 3{B} ~ SCH A+B W! ~ 3{B} W! ~ SCH B - 99-102 damage.
for rare 3B re-splats.

counter hit :3::(B): ~ SCH :A::+::B: wall splat ~ :3::(B): ~ (delay) SCH :A::+::B:
CH 3{B} ~ SCH A+B W! ~ 3{B} ~ (delay) SCH A+B - 107 damage.
only works at maximum wallsplat range. 2nd SCH A+B will whiff if input too early.

:counter hit :3::(B): ~ SCH :A::+::B: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
CH 3{B} ~ SCH A+B W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 111 damage.
works at mid-tip wallsplat range. iWR B requires perfect timing, rest of the combo is fairly forgiving.

:6::(B): ~ :3::B:
6{B} ~ 3B - 57 damage.
front side RO.

:6::(B): wall splat ~ :(3)::B:
6{B} W! ~ 33B - 55 damage

counter hit :9::K: wall splat ~ :1::B:
CH 9K W! ~ 1B - 72 damage

counter hit :9::K: wall splat ~ :3::(B): wall splat ~ SCH (half charge):(B):
CH 9K W! ~ 3{B} W! ~ SCH (1/2){B} - 59 damage.
ends in SCH (1/2) {B}'s standard KND animation.

counter hit :9::K: wall splat ~ :3::(B): wall splat ~ (delay)SCH :k(B): ~ SBH :K:
CH 9K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage

counter hit :9::K: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
CH 9K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage

counter hit :9::K: wall splat ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SCH :K:
CH 9K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 72 damage

:(1):_:(7): wall splat :3::(B): wall splat ~ SCH (half charge):(B):
11_77K W! ~ 3{B} W! ~ SCH (1/2){B} - 57 damage.
ends in SCH (1/2) {B}'s standard KND animation. 3B re-splat's unusually high, and can whiff at times.

:(1):_:(7)::K: wall splat ~ :3::(B): wall splat ~ (delay) SCH :k(B): ~ SBH :K:
11_77K W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 68 damage.
3B re-splat's unusually high, and can whiff at times.

:(1):_:(7)::K: wall splat ~ :3::(B): ~ SCH :A::+::B:
11_77K W! ~ 3{B} ~ SCH A+B - 72 damage.
for when 3B doesnt re-splat.

:(1):_:(7)::K: wall splat ~ :3::(B): wall splat ~ SCH :A::+::B:
11_77K W! ~ 3{B} W! ~ SCH A+B - 67 damage.
damage scaling from the wall hurts this combo.

:(1):_:(7)::K: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
11_77K W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 74 damage

:(1):_:(7): wall splat ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
11_77K W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 70 damage

SBH :B: ~ :A:::G:::A: wall splat ~ :3::(B): wall splat ~ SCH (half charge):B:
SBH B ~ iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 99 damage.
ends in SCH (1/2) {B}'s standard KND animation. sometimes, instead of 3{B} re-splatting, a strange "rubber ball" like effect happens as the opponent is tossed far to siegs right.

SBH :B: ~ :A:::G:::A: wall splat ~ :3::(B): ~ SCH :A::+::B:
SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage.
deals with rubber ball effect. does the same damage if 3{B} re-splats.

SBH :B: ~ :A:::G:::A: wall splat ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage
:1::B: wall splat ~ :3::B:
1B W! ~ 3B - 73 damage.

:1::B: wall splat ~ :2::K::K::K::K::K:
1B W! ~ 2KKKKK - 84 damage
can be blocked if executed while hugging the wall.

While Crouching :B::+::G: wall splat ~ instant turn around ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
FC B+G W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 69 damage

While Crouching :B::+::G: wall splat ~ :A:_:B::+::G:
FC B+G W! ~ A_B+G - 92 damage. back grab.

While Crouching :B::+::G: ~ back turned :B::+::K: ~ SBTCH :B: ~ :A:::G:::A:
FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA - 67 damage. strict iagA buffer timing. good for Left side RO's

While Crouching :B::+::G: wall splat ~ back turned :B::+::K: ~ SBTCH :B: ~ instant While Rising :A::A:
FC B+G W! ~ BT B+K ~ SBTCH B ~ iWR AA - 69 damage
:A:::G:::A: wall splat :1::B:
iagA W! ~ 1B - 82 damage

:A:::G:::A: wall splat ~ :3::(B): wall splat ~ SCH (half charge):(B):
iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage.
ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.

:A:::G:::A: wall splat ~ :3::(B): wall splat ~ (delay) :k(B): ~ SBH :K:
iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage.
will not work if hugging the wall.

:A:::G:::A: wall splat ~ :3::(B): ~ SCH :A::+::B:
iagA W! ~ 3{B} ~ SCH A+B - 80-88 damage.
more damage if SCH A+B re-splats.

:A:::G:::A: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 84 damage

:A:::G:::A: wall splat ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 82 damage

:(2):_:(8)::A: ~ :3::B:
22_88A ~ 3B - 64 damage.
can RO left.

:(2):_:(8)::A: wall splat ~ :3::B:
22_88A W! ~ 3B - 59-68 damage.
the earlier 3B hits, the more damage.

SBH :B: ~ :A:::G:::A: wall splat ~ :1::B:
SBH B ~ iagA W! ~ 1B - 115 damage.

SBH :B: ~ :A:::G:::A: wall splat ~ :3::(B): ~ SCH :A::+::B:
SBH B ~ iagA W! ~ 3{B} ~ SCH A+B - 108 damage.
SCH A+B may need to be delayed to hit, depending on the angle.

SBH :B: ~ :A:::G:::A: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
SBH B ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage

SBH :B: ~ :A:::G:::A: wall splat ~ :(1):_:(7)::(B): ~ SCH :k(B): SBH :K:
SBH B ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 108 damage

SCH (max charge):(B): ~ :A:::G:::A: wall splat ~ :1::B:
SCH (max){B} ~ iagA W! ~ 1B - 116 damage

SCH (max charge):(B): ~ :A:::G:::A: wall splat ~ :3::(B): wall splat ~ SCH (half charge):(B):
SCH (max){B} ~ iagA W!~ 3{B} W! ~ SCH (1/2) {B} - 103 damage.
ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall, but far more forgiving than other combo's like it.

SCH (max charge):(B): ~ :A:::G:::A: wall splat ~ :3::(B): ~ SCH :A::+::B:
SCH (max){B} ~ iagA W! ~ 3{B} ~ SCH A+B - 116 damage

SCH (max charge):(B): ~ :A:::G:::A: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
SCH (max){B} ~ iagA W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 110 damage

SCH (max charge):(B): ~ :A:::G:::A: wall splat ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
SCH (max){B} ~ iagA W! ~ 11_77{B} ~ SCH k{B} ~ SBH K

SSH :K: ~ :(3)::B:
SSH K ~ 33B - 31 damage. NH only.
counter hit :1::A::A: wall splat ~ :3::B:
CH 1AA W! ~ 3B - 64 damage.
opponent must be hugging the wall for CH 1AA to wall splat.

:3::A: ~ :3::A:
3A ~ 3A - 61 damage.
RO's to the right.

:3::A: wall splat ! :3::A: ~ :1::A::A:
3A W! ~ 3A ~ 1AA - 69-86 damage.
2nd hit sometimes whiffs.

:3::A: wall splat ~ :3::A: wall splat ~ :3::B:
3A W! ~ 3A W! ~ 3B - 89 damage

:3::A: ~ :1::A::A:
3A ~ 1AA - 43-63 damage.
2nd hit sometimes whiffs.

:3::A: wall splat ~ :1::A::A:
3A W! ~ 1AA - 69 damage

:3::A: wall splat ~ :1::B:
3A W! ~ 1B - 81 damage

:3::A: wall splat ~ :1::B: wall splat
3A W! ~ 1B W! - 93 damage.
only works when hugging the wall.

:3::A: ~ :3::B:
3A ~ 3B - 60 damage.
difficult timing. tosses opponent forwards through the air.

:3::A: wall splat ~ :3::(B): wall splat ~ SCH (half charge):(B):
3A W! ~ 3{B} W! ~ SCH (1/2) {B} - 67 damage. ends in SCH (1/2) {B}'s standard KND animation. will not work if hugging the wall.

:3::A: wall splat ~ :3::(B): wall splat ~ (delay)SCH :k(B): ~ SBH :K:
3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage. will not work if hugging the wall.

:3::A: wall spalt ~ :3::(B): ~ SCH :A::+::B:
3A W! ~ 3{B} ~ SCH A+B - 82-87 damage.
additional damage if SCH A+B re-splats.

:3::A: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage.
the {B} in SCH k{B} will whiff if the combo is started while hugging the wall.

:3::A: wall splat ~ :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :K:
3A W! ~ 11_77{B} ~ SCH k{B} ~ SBH K - 86 damage.
more reliable than iWR {B} in this case, strangely enough.

counter hit :6::A: wall splat ~ :3::B:
CH 6A W! ~ 3B - 46 damage

counter hit :6::A: wall splat ~ :2::K::K::K::K::K:
CH 6A W! ~ 2KKKKK - 53 damage

counter hit :6::(A): wall splat ~ SSH :(B): ~ SBH ...
CH 6{A} W! ~ SSH {B} ~ SBH ... - 50 damage

:(6)::B: wall splat ~ :(3)::B:
66B W! ~ 33B - 70 damage. NH only.

:(8)::(B): ~ SRSH :(B): wall splat ~ :1::K:
88{B} ~ SRSH {B} W! ~ 1K - 69 damage.
1K may not be guaranteed at weird angles.

:(8)::(B): ~ (delayed)SRSH :(B): ~ :3::B:
88{B} ~ (delayed)SRSH {B} ~ 3B

:(8)::(B): wall splat ~ SRSH :(B):
88{B} W! ~ SRSH {B} - 58 damage.
a very rare wallsplat on 88B is demonstrated here. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.

:(8)::(B): wall splat ~ SRSH :(K): ~ SRSH :A::+::B:
88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage.
a very rare wallsplat on 88B is demonstrated here.

:(8)::(B): wall splat ~ SRSH :A::+::B:
88{B} W! ~ SRSH A+B - 56 damage.
a very rare wallsplat on 88B is demonstrated here.
:A:::G:::A: wall splat ~ :3::(B): wall splat ~ SCH (half charge):(B):
iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 68 damage

:A:::G:::A: wall splat ~ :3::(B): wall splat ~ (delay)SCH :k(B): ~ SBH :K:
iagA W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K - 79 damage

counter hit :1::A::A: wall splat ~ :3::B:
CH 1AA W! ~ 3B - 64 damage

:3::A: wall splat ~ :1::B: wall splat
3A W! ~ 1B W! - 93 damage

:3::A: wall splat ~ :3::(B): wall splat ~ SCH (half charge):(B):
3A W! ~ 3{B} W! ~ SCH (1/2) {B} - 67 damage.
ends in SCH (1/2) {B}'s standard KND animation.

:3::A: wall splat ~ :3::(B): wall splat ~ (delay)SCH :k(B): ~ SBH :K:
3A W! ~ 3{B} W! ~ (delay)SCH k{B} ~ SBH K- 85 damage

:3::A: wall splat ~ instant While Rising :(B): ~ SCH :k(B): ~ SBH :K:
3A W! ~ iWR {B} ~ SCH k{B} ~ SBH K - 86 damage.

:A::+::K:(slide):(A): ~ SCH :A:
a+k{A} ~ SCH A - 62 damage

:(8)::(B): wall splat ~ SRSH :B:
88{B} W! ~ SRSH B - 58 damage.
wall splat occurs more often in corners. due to the rarity of this wallsplat, only the base combo is shown. the SRSH B STN, of course, can be combo'd off of as it normally would be.

:(8)::(B): ~ SRSH :(K): ~ SRSH :A::+::B:
88{B} W! ~ SRSH {K} ~ SRSH A+B - 83 damage.
wall splat occurs more often in corners.

:(8)::(B): wall splat ~ SRSH :A::+::B:
88{B} W! ~ SRSH A+B - 56 damage.
wall splat occurs more often in corners.

SCH (max charge):(B): ~ :A:::G:::A: wall splat ~ :3::(B): wall splat ~ SCH (half charge :(B):
SCH (max){B} ~ iagA W! ~ 3{B} W! ~ SCH (1/2) {B} - 103 damage.
ends in SCH (1/2) {B}'s standard KND animation.

While Crouching :B::+::G: wall splat ~ back turned :B::+::K: ~ SBTCH :B: ~ :A:::G:::A: wall splat ~ :3::B:
FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 3B - 78 damage

While Crouching :B::+::G: wall splat ~ back turned :B::+::K: ~ SBTCH :B: ~ :A:::G:::A: wall splat ~ :2::K::K::K::K::K:
FC B+G W! ~ BT B+K ~ SBTCH B ~ iagA W! ~ 2KKKKK - 90 damage
*This will be more of a notes section, since siegfried doesnt have any character specific combo's, but he does have some combo's that dont work on specific characters:

While Crouching :B::+::G: ~ BT :2::K:
FC B+G ~ BT 2K
does not work on Astaroth or Voldo. however you can replace this with Back Turned Tech Traps, Forced Blocks, and Anti Sleeper Oki.
Tech traps are moves that "combo" if the opponent stands up in a certain fashion after knockdown, but can be avoided if the opponent stays down and does not get up, and in rare cases, can be blocked at the last second.
CH :(1):_:(7)::(B): ~ SCH :k(B): ~ SBH :B: - 88dmg.
right techable but can rarely catch right tech at close range.

CH :(1):_:(7)::(B): ~ SCH :B::+::K: ~ SBH :B: - 63dmg.
right techable but can rarely catch right tech at close range

CH :(1):_:(7)::(B): ~ SCH :6::B::+::K: ~ SRSH :A::+::B: - 74 dmg.
left techable; requires precise timing

CH :(1):_:(7)::(B): ~ SCH :4::B::+::K: ~ SSH :A::+::B: - 61dmg.
catches all tech, can be teched backwards at certain ranges; requires precise timing.

CH :(1):_:(7)::(B): ~ SCH :G: ~ :A::+::K:(slide):A:(slide):2::A: - 42dmg.
catches all tech

CH :(1):_:(7)::(B): ~ SCH :G: ~ :(6)::A::+::B: - 70dmg.
left techable

CH :(1):_:(7)::B: (delay):(6)::A::+::B: - 70 dmg.
left techable

CH :(1):_:(7)::(B): ~ SCH :k(B): SBH :K: ~ :3::A: - 99dmg.
left techable, right techable(range dependant); catches all tech near walls and edges

CH :(1):_:(7)::(B): ~ SCH :G: ~ :B::2::A: - 67dmg.
only works near walls or edges.

SBH :B: ~ :B:::4: - 88dmg
right techable

SBH :B: ~ :(4)::(B): ~ SBH :K: - 102dmg
catches all tech

SBH :B: ~ (slight delay) :6::B::+::K: ~ SRSH :(K): ~ SRSH :A::+::B: - 95 damage
back techable

SBH :B: ~ (slight delay) :6::B::+::K: ~ SRSH :B: - 56dmg.
right techable

CH SBH :K: ~ :3::A: - 71dmg.
left techable, right techable dependant on range

SBH :B: ~ :B::+::K: SBH (1/4):(K): - 71-73dmg.
catches all tech

WR :(B): ~ SCH :6::B::+::K: ~ SRSH :K: - 43dmg.
left techable, right techable(range dependant)

SRSH :(K): :6::B::+::K: ~ SRSH :(K): - 41dmg.
right techable

SRSH :(K): :6::B::+::K: ~ SRSH :B: - 49dmg.
left techable

:B::4:/:B:::4: ~ :1::B: - 106/112dmg.
catches all tech

:B::4:/:B:::4: ~ :6::B: - 78/84dmg.
catches all tech

:(4)::A: ~ :B:::4: - 70dmg.
catches all tech but can be teched backwards at range

(near wall, W! doesnt matter):3::A: ~ :1::A::A: ~ :3::A: ~ ... - 106dmg.
catches all tech, can rarely be teched out of at weird angles, however results are random and inconsistent. good for setting up wall combo's and tech/oki options.

(near wall)CH :1::A::A: ~ :3::A: ~ :1::A::A: ~ ... - 109dmg.
catches all tech, can rarely be teched out of at weird angles, however results are random and inconsistent. good for setting up wall combo's and tech/oki options.

(near wall):3::A: ~ :(6)::A::+::B: - 62dmg.
catches all tech, but can be teched right at certain angles.

CH :4::K: ~ :2::A: - 40dmg.
left techable

(from opponents right side)CH :4::K: ~ :3::A: - 60dmg.
back techable

SCH (1/2):(B): ~ :1::B: - 64-128dmg.
catches all tech, less damage if normal tech.

SCH :B: ~ (very slight delay):3::A: - 63dmg.
catches forward tech only; catches all tech except left near wall/edge

SCH :B: ~ frontstep(cancel):3::B: - 48dmg.
left and right techable

CH SSH :A: ~ :(2)::(B): ~ SSH :K: - 64dmg.
catches all tech

SSH :(B): ~ SBH :K: - 70dmg.
catches all tech, techable to right at very close range.

CH SSH :(B): ~ SBH :K: - 77dmg.
catches all tech, techable to right at very close range.

CH SSH :(A): ~ SRSH :A::+::B: - 75dmg.
left and right techable

CH SSH :(A): ~ (delay)SRSH :B: - 54dmg.
left techable

CH SSH :(A): ~ (delay)SRSH :K: - 46dmg.
right techable

:(4)::(B): ~ SBH :B: - 66dmg
catches all tech, avoids relaunch if teched right.

:(4)::(B):(grounded hit):K: - 59dmg
left and right techable

:(4)::B::B:(grounded hit) - 57dmg

SBTCH (tip):B: ~ BT :B::B: - 69dmg.
right techable

SCH (max)(close):(B): ~ :1::A::A: - 78dmg.
catches all tech

SRSH :B: ~ :B:::4: - 78dmg.
right techable

SRSH :B: ~ :(4)::(B): SBH :K: - 89dmg.
catches all tech

SRSH :B: ~ :(4)::B::B: - 87dmg.
right techable

(opponent down)SSH :(B): ~ SBH :K: - 89dmg
catches all tech

FC :B::+::G: ~ BT i:G: ~ iWR :(A): - 41dmg.
normal and back techable

FC :B::+::G: ~ BT 2A - 36-37dmg
requires special timing. catches all tech except back* - can catch right tech, but requires special timing to do so.
Credits to 11th_Dimension and andur for tech trap damage testing
 

Slayer_X64

Siegfried SA Moderator
added the tech traps into this thread. still need to update their damage values, however. plan to organize them alphanumerically within the next few days.
 

Synraii

[14] Master
Midscreen:
NH 44A ~ frontstep ~ 3(B), SCH A+B - 78 dmg. Tested on all hitboxes except Yoda - 100% success rate.

Frontstep has to be buffered perfectly, the same way you would for a 3A, 3(B) midscreen combo. Can only be done if 44A lands at close range, just like the 44A, 11(B) combo listed above, but it deals more damage, has a LOT of FWD RO and wallsplat potential.
This is therefore Siegfried's best slow post GI mixup option and his biggest normal hit combo outside of stance.

Also - here's a bit of fun stuff just to be aware of, that we all almost certainly know anyway: With a wall to your right post GI, 3A (Fast option) gives a wall combo, 44A (Slow option) combos into 3A and gives you the same wall combo anyway.
 

Bastet

[12] Conqueror
It is too late, but I'd like to add this too in the combo list (I searched everywhere but didn't find it)
iagA W! ~ 2KKKKK ~ 2KKKKK
The 1st 2KKKKK bit may whiff at the 3rd or 4th K depending on the angle actually and then the opponent blocks.
If it works... Well, flashy agA W! gives us 40 dmg, the first 2KKKKK bit, 16 dmg and the last bit... I have a problem there... The blue numbers (which I thought added the yellow ones) give as a result either 12 dmg (if Sieg hits the opponent's belly) or 13 dmg (if he hits the head). However if I add the numbers I get 4 dmg more. Well TBH the blue numbers usually add 1 more point of damage, but this time they leave out 4...

So... 68-69 or 72-73?

Vid...

PS. Don't laugh...
PSS. Correct me if I'm wrong, I need to learn lol...
PSSS. Don't laugh again...