Eli123s
when it rains, it pours
Who say SS/CS should be in the same stance, most people know that be to strong, and want CS/SS to be in separate stances.
The damage on the other hand has been like that for the Past SC games. iCS has alway done 100 damage what is wrong with that. It is not broken or overpowered. What are you talking about no risk, there is a risk doing that throw. It is a throw it can be broken, you can only do CS in one stance.
This logic that correctly defending against an attack should yield damage close to the actual attack would just make the game boring, as people would not use high damaging option if there is a chance they can be punished for the same amount off damage. What makes people want to learn CS/SS is because the damage is much higher than normal throws. If the damage is only to be 70 or something then there is not much incentive to learn the throws.
Why should the break window be bigger. The break window is fine. The recovery on whiff seem to be the same as whiff normal throws. Maybe its harder to punish a whiff throw because the animation is unique so people react slower.
But what ever the case there is nothing wrong with the throw or their damage.
Please don't spit in this thread, it not up for discussion it is just a wish list thread. If you want to discuss this, post it on a different thread. You non-Ivy users are so arrogant with your fallacies, not knowing anything and just trying to vent your frustration....people like you are indeed mind blowing sometimes.
The damage on the other hand has been like that for the Past SC games. iCS has alway done 100 damage what is wrong with that. It is not broken or overpowered. What are you talking about no risk, there is a risk doing that throw. It is a throw it can be broken, you can only do CS in one stance.
This logic that correctly defending against an attack should yield damage close to the actual attack would just make the game boring, as people would not use high damaging option if there is a chance they can be punished for the same amount off damage. What makes people want to learn CS/SS is because the damage is much higher than normal throws. If the damage is only to be 70 or something then there is not much incentive to learn the throws.
Why should the break window be bigger. The break window is fine. The recovery on whiff seem to be the same as whiff normal throws. Maybe its harder to punish a whiff throw because the animation is unique so people react slower.
But what ever the case there is nothing wrong with the throw or their damage.
Please don't spit in this thread, it not up for discussion it is just a wish list thread. If you want to discuss this, post it on a different thread. You non-Ivy users are so arrogant with your fallacies, not knowing anything and just trying to vent your frustration....people like you are indeed mind blowing sometimes.