Ultimate Marvel Vs Capcom 3

Well, that's probably why. Those three are all high execution characters.

I'm also not seeing much synergy here between them. As far as I can tell, Firebrand doesn't have that much in damage, and none of your assists are really there to reset the opponent for him.

Strange is a good anchor yes, but his Impact loop is necessary for good damage once or before XF runs out. And that's not the easiest thing in the world either.

I'd highly consider using at least one character that's ABC-ish yet solid. If not Wesker or Nova, maybe Captain America?

Again, not trying to name your team for you, but if you want to stick with that team, your execution has to go way up along with lots of patience.
 
I'm using Vergil, Firebrand and Strange. I thought I mentioned that earlier in this thread? Anyway, I kinda want to try Hawkeye, but I don't know who to stick in a team with Hawkeye, I also like Hsien-ko and Felicia - the latter is difficult for me to get a grip on. I've tried Nova and I know how to do his basic loop stuff, but I don't feel particularly like the character that much.
Vergil/Firebrand/Strange seems like a great team to me, honestly. Bolts of Bolthakk is a great assist, basically Sent Drones, but not as derpy to use. Maybe put Firebrand out first though? He's an amazing character, you should really do some research on him. Look up the SRK forums, and look for posts by Chrisis. So much tech.

Here's what I suggest: Just keep playing and practicing. And don't get discouraged, because these things take time. The characters you have the most fun with are the characters you should be playing. Fuck playing "beginner-friendly" characters/teams, and just practice + play the hell out of the team you picked from the start. You will get good, it will just take a while.

Also, fuck Wesker. Everyone is on this guy's nuts like he's the best character in the game, when he's only top 10 at best.
And no, "command grab" and "easy to use" ≠ top tier.
 
You can argue it all you want man lol. It's one of those things that can't be shut down until someone finds an actual FLAW in his game. He has none as of this moment.
 


to be honest, it its your first time dealing with real players, the most important thing is landing a hit.....

when i first started playing, i made the mistake of trying to do all these fancy combos and mux ups and assist shit, and i continously got my ass whooped..........

then i was like fuck this, and i just played the game.........i started landing hits, and from there entered into the simple LMHS -j.MMHS combos............eventually i began to win matches..........

once i became more comfortable playing my team and i was used to how they moved, the speed of their attacks,when to attack, etc..... i started intergrated small bits off more advanced combos and more in depth character stratagies.

simply put, you have to get a "feel" for the team and the characters, before you have to start worrying about integrating high level play mechanics into your game......

because if you cant land a hit in the first place, then everything you learned is almost useless...........

my friend always told me, win with what you know you can win with............ then slowly add to your tools to win



p.s......

iv recently run into a problem, my friend picked up a nasty spencer and hes been whooping my ass if that dude, anyone out there have any good stratagies in dealing with spencer.........
 
You can argue it all you want man lol. It's one of those things that can't be shut down until someone finds an actual FLAW in his game. He has none as of this moment.
-Poor recovery on teleports
-Gun is not that good of a screen control method
-Rhino Charge nerfed
-If you chicken block...wtf is he gonna do?
 
I'll admit there are better options then wesker in UMvC3, but i still like him, if only for his teleport based fighting style. :)
 
Vergil/Firebrand/Strange seems like a great team to me, honestly. Bolts of Bolthakk is a great assist, basically Sent Drones, but not as derpy to use. Maybe put Firebrand out first though? He's an amazing character, you should really do some research on him. Look up the SRK forums, and look for posts by Chrisis. So much tech.

Here's what I suggest: Just keep playing and practicing. And don't get discouraged, because these things take time. The characters you have the most fun with are the characters you should be playing. Fuck playing "beginner-friendly" characters/teams, and just practice + play the hell out of the team you picked from the start. You will get good, it will just take a while.

Also, fuck Wesker. Everyone is on this guy's nuts like he's the best character in the game, when he's only top 10 at best.
And no, "command grab" and "easy to use" ≠ top tier.

Oh, I do admit that Firebrand is AMAZING. Just not with Vergil. Strange, yes -- Bolts would keep them grounded for Firebrand's divekick shenanigans and SoA is that godly of a DHC super. But Firebrand and Vergil... well, I don't see what one can do for the other.

And Wesker, definitely not top 5. Dark Wesker on the other hand.... o_o
 
Oh, I do admit that Firebrand is AMAZING. Just not with Vergil. Strange, yes -- Bolts would keep them grounded for Firebrand's divekick shenanigans and SoA is that godly of a DHC super. But Firebrand and Vergil... well, I don't see what one can do for the other.

And Wesker, definitely not top 5. Dark Wesker on the other hand.... o_o
Vergil has two awesome assists that Firebrand can utilize, which is why I said Firebrand should be on point. I think Firebrand has OTG assist as well? If so, then Vergil can obviously use that for combos. And their DHC synergy is pretty good.

And Dark Vergil shits on Dark Wesker. No lie.
 
Rapid slash is far too slow startup for Firebrand to use. If Firebrand takes to the air calling that assist, Vergil would be wide open.

Judgement cut, I can't judge (no pun intended) yet.
 
Rapid slash is far too slow startup for Firebrand to use. If Firebrand takes to the air calling that assist, Vergil would be wide open.

Judgement cut, I can't judge (no pun intended) yet.

Yeah i agree.

But Judgement cut is pretty crazy it's so fast and it's hitbox is ridiculous. but if it's blocked, punishment is heavy, its not safe AT ALL.
 
-Poor recovery on teleports
-Gun is not that good of a screen control method
-Rhino Charge nerfed
-If you chicken block...wtf is he gonna do?

Recovery that isn't bad enough most character can't capitalize on it due to either range or speed. Not on reaction anyway.
Gun IS a good zoning tool because it's fast, not an input and controls the lower area from a higher area that most character cant' do anything about.
Rhino Charge was nerfed and that's a good thing, but it not being instant doesn't change that it's scary.
And he'll hit you low because now there are vulnerable jump frames where he can hit you on the ground. And if there's one character that can do that well , it's Wesker.
 
Recovery that isn't bad enough most character can't capitalize on it due to either range or speed. Not on reaction anyway.
Gun IS a good zoning tool because it's fast, not an input and controls the lower area from a higher area that most character cant' do anything about.
Rhino Charge was nerfed and that's a good thing, but it not being instant doesn't change that it's scary.
And he'll hit you low because now there are vulnerable jump frames where he can hit you on the ground. And if there's one character that can do that well , it's Wesker.
-His mixups with naked teleports can be option-selected with a throw, but you should be covering your teleports with an assist anyway.
-Gun isn't even an option against smaller characters, so it's not that good. Pretty much every other zoning tools goes clean through it too.
-Rhino Charge cannot punish anything on reaction now, so it's not scary.
-So hit him on your way back down with an air move to force him to block...like Dante's Hammer.
 
Rapid slash is far too slow startup for Firebrand to use. If Firebrand takes to the air calling that assist, Vergil would be wide open.

Judgement cut, I can't judge (no pun intended) yet.
Judgment Cut is great. I use that if someone punishes Rapid Slash too much during a set lolol.
Vergil has two awesome assists that Firebrand can utilize, which is why I said Firebrand should be on point. I think Firebrand has OTG assist as well? If so, then Vergil can obviously use that for combos. And their DHC synergy is pretty good.

And Dark Vergil shits on Dark Wesker. No lie.
to be honest, it its your first time dealing with real players, the most important thing is landing a hit.....

when i first started playing, i made the mistake of trying to do all these fancy combos and mux ups and assist shit, and i continously got my ass whooped..........

then i was like fuck this, and i just played the game.........i started landing hits, and from there entered into the simple LMHS -j.MMHS combos............eventually i began to win matches..........

once i became more comfortable playing my team and i was used to how they moved, the speed of their attacks,when to attack, etc..... i started intergrated small bits off more advanced combos and more in depth character stratagies.

simply put, you have to get a "feel" for the team and the characters, before you have to start worrying about integrating high level play mechanics into your game......

because if you cant land a hit in the first place, then everything you learned is almost useless...........

my friend always told me, win with what you know you can win with............ then slowly add to your tools to win



p.s......

iv recently run into a problem, my friend picked up a nasty spencer and hes been whooping my ass if that dude, anyone out there have any good stratagies in dealing with spencer.........
Well, that's probably why. Those three are all high execution characters.

I'm also not seeing much synergy here between them. As far as I can tell, Firebrand doesn't have that much in damage, and none of your assists are really there to reset the opponent for him.

Strange is a good anchor yes, but his Impact loop is necessary for good damage once or before XF runs out. And that's not the easiest thing in the world either.

I'd highly consider using at least one character that's ABC-ish yet solid. If not Wesker or Nova, maybe Captain America?

Again, not trying to name your team for you, but if you want to stick with that team, your execution has to go way up along with lots of patience.


Thanks for all the tips guys. I'm still with the main group I've picked since I first saw them when the leak came out (that is, Vergil, Firebrand, Strange), and trying to play another group of characters feels a bit too foreign to me and I can't really get a grip on them that well.


Basically, though, I'm just having trouble getting basic magic-series combos going after hitting the opponent. I'm not trying really fancy stuff, just really basic execution level things. For Firebrand its like L, M, H (2 hits) 236S. Half the time I do that, I end up just hitting launching the opponent instead the special Bon Voyage.

As far as assists go, I'm landing Bolts of Balthak, but I don't seem to get much out of it. More often than not, my assists are getting crunched before anything comes out. As far as getting additional hits out of a combo post OTG with Vergil, it appears that Firebrand's Hellfire is too slow and I can't get anything out of that. That's why I'm thinking of switching to the Swoop Assist or the Charge assist (not sure which to use yet).

Generally, I'm not fighting too many good players, but I am encountering lots of spammy players. Once ran into a player who used Dante and did nothing but throw out special moves canceled into other special moves - the ones we all know about. I've switched up my order from time to time and definitely feels better when I can leave Strange for last and alternate between Vergil and Firebrand as my first. I'm having a much better time working with Strange now that I'm using standing M and crouching M as my combo starters (instead of L). Still having trouble with landing 6H and post follow ups (trying to put out Graces or Eyes, not very successful).

Right now, it seems my biggest issues are lack of good assist synergy and lack of air dashes on all three of my characters. I'm also lacking solid overhead options with Strange and Vergil. I've used Judgment Cut a couple times as an assist, but haven't had much luck with it, but I want to keep trying to see if I can get anything out of it. Wish Vergil had Lunar Eclipse as an assist, though.
 
-His mixups with naked teleports can be option-selected with a throw, but you should be covering your teleports with an assist anyway.
-Gun isn't even an option against smaller characters, so it's not that good. Pretty much every other zoning tools goes clean through it too.
-Rhino Charge cannot punish anything on reaction now, so it's not scary.
-So hit him on your way back down with an air move to force him to block...like Dante's Hammer.

OS with a throw that can be teched on matter what, so it doesn't matter. That will be out soon but teching throws no matter what means that doesn't work.
STANDING gun isn't really good against small character, but his air gun sure as hell is as it's good against everything.
Rhino can absolutely punish things. It can't do it with half of the screen but the furthest 25 percent of the screen he can counter bionic arm or any other physical move that's as far and as fast or shorter and smaller.
And that's situational man, if he has you blocking right off the bat you'll be on the ground and trying to jump for chicken block, from which you'll be hit or 1-frame command grabbed which will also grab you before your jump animation.
Fantuckinfastic
 
Thanks for all the tips guys. I'm still with the main group I've picked since I first saw them when the leak came out (that is, Vergil, Firebrand, Strange), and trying to play another group of characters feels a bit too foreign to me and I can't really get a grip on them that well.


Basically, though, I'm just having trouble getting basic magic-series combos going after hitting the opponent. I'm not trying really fancy stuff, just really basic execution level things. For Firebrand its like L, M, H (2 hits) 236S. Half the time I do that, I end up just hitting launching the opponent instead the special Bon Voyage.

As far as assists go, I'm landing Bolts of Balthak, but I don't seem to get much out of it. More often than not, my assists are getting crunched before anything comes out. As far as getting additional hits out of a combo post OTG with Vergil, it appears that Firebrand's Hellfire is too slow and I can't get anything out of that. That's why I'm thinking of switching to the Swoop Assist or the Charge assist (not sure which to use yet).

Generally, I'm not fighting too many good players, but I am encountering lots of spammy players. Once ran into a player who used Dante and did nothing but throw out special moves canceled into other special moves - the ones we all know about. I've switched up my order from time to time and definitely feels better when I can leave Strange for last and alternate between Vergil and Firebrand as my first. I'm having a much better time working with Strange now that I'm using standing M and crouching M as my combo starters (instead of L). Still having trouble with landing 6H and post follow ups (trying to put out Graces or Eyes, not very successful).

Right now, it seems my biggest issues are lack of good assist synergy and lack of air dashes on all three of my characters. I'm also lacking solid overhead options with Strange and Vergil. I've used Judgment Cut a couple times as an assist, but haven't had much luck with it, but I want to keep trying to see if I can get anything out of it. Wish Vergil had Lunar Eclipse as an assist, though.


well for the first part, that's just practice, just keep drilling those basic combos till you can perform them fluidly. the main thing is just confidence(when playing against live people), many problems with combos is that people hesitate, they second guess their inputs and mess up on timing or inputs......

Bolts of Balthak, should be used in 2 ways(or atleast this is how i use it) first way i use it is for distance close, basically what i mean is call you assist as far back as possible, then move in so that your assist is away from the fighting and strange himself is hidden because he is off screen. second way is to use it as a lockdown assist........essentially you would call him out while your opponent is in block stun do to you attacking......

as for firebrand, im not certain iv been thinking of picking him up so i might get back to you on his assist, but from experience and what others have told me, the dive is a pretty good assist.......i still think you should keep hellfire, but use it as a lockdown, or use it to force as a way to force your opponent to jump, the assist acts like a fire carpet, any ground oppoenet if they would like to confront would have to jump over the assist, then useing virgils j.H pokes knock em out or try to catch them with 623 M/L.

with stranges 6H, he has a couple of good follow ups, first, you can perform a character switch after the 6H and combo off of any other character you feel comfotable with, another is you can perform 3 graces-the red ones. then OTG them with a flame of faltine and then mystic sword H them and launch.......and the last thing is after 6H, you can fly j.MHS, s.M,H, 6H, S....

in my opinion you firebrand and strange assist are fine, personally i think you should use virgils rapid dash assist.... thats what i use normally, they way i use the assist is while im attacking someone and they are blocking, i call virgil out and because the nature of the move it normally opens people up.........

strange actually has a great overhead if you know how to open people up, from experience after your opponent blocks a string(when i mean string i mean you finished with 6H and they blocked it) cancel his 6H with either eye of agamato or mystic sword H, (Mix them up, people tend to want to attack after 6H so mystic sword is great for those itchy fingers, while those who like to block alot like to hesitate while you perform eye of agamato) after either one perform some form of tele, they should be stunned enough that youll be safe, if they are blocking low then overhead tele, also instead of tele perform fly then press S, its pretty fast and solid overhead move.

with virgil, his H poke is a great overhead, i don't really use his S, leaves him pretty open also his helmet break is excellent, you can cancel a whiffed helmet breaker with a special move (preferably 623 L which is safe)
 
So I'm messing with Ghost/Nova/Doom or Dorm right now and the team feels alright, this is a brand new team so I'm trying to get the synergy down with them. Nova can extend some combos with Ghost and kill off some jump in attempts.

My main team seems to be Doom and Dorm though, hidden missles and running away is just so good. I'm thinking of just throwing in Hawkeye since this team is like 90% keep away and hawkeye with missles seems like it would be really good.
 
Is hidden missles still lolepicuseful still in UMvC3? haven't really used doom much.

Also who does Spence work well with? no one seems to have good synergy with him.
 
Viscant is now my favorite player. Like thirty Wesker command grabs!? Wtfux! And people here have the nerves to shit on Wesker!
 
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