Lord_Alondite
[10] Knight
Firstly, my favorite character.
The typical "young hero" character, a knight from Germany.
And now, one of my other long-runners. A Japanese swordsman, and not quite a ninja.
...Not quite.
Another one of my five or so SCIII vets! An Israeli girl was quite hard to make, since I know nothing of 16th-century female fashion, but here you go!
The last of my favorite protagonist SCIII vets. A French assassin girl, who miraculously does not use a rapier. Tira makes her a bit bipolar, but eh!
Finally, the last SCIII vet. Evil wizards make everything better.
And now, SCIV debuter time!
My attempt at a Native American character. I've seen very few, and I admit he's somewhat based on another CaS character I saw a very long time ago.
An Arabian warrior. I went for the aesthetic of desert garb under armour. Yun's style is a bit energetic for him, but the sword is absolutely perfect.
My African character. I'd have preferred something more genuine for a weapon, but due to lack of options, having him dance around with a staff works just as well.
And now, an Indian character. Her appearance was inspired by bellydancers, and her weapon of choice was meant to resemble a fan.
Remember that mysterious woman in black, acting as a messenger of Soul Edge in Xander's story? Yeah.
The typical "young hero" character, a knight from Germany.
Xander Alondite
Thanks to DarkSoul for the picture!
1p Costume
Neck: Embroidered Cape, dark blue
Shoulders: Pauldrons, light silver
Undergarments: Chain mail, default
Upper Body: Magus Cloth, cream shirt, light silver armour, gold armour trim
Gloves: Iron Gauntlets, light silver armour, default palms
Lower Body: Dueler's Breeches, black pants, cream belt/cloth thing, gold buckle
Shoes: Guardian's Boots, silver main colour, gold trim
2p Costume
Neck: Ryuku Scarf, dark red
Upper Body: Frilled shirt, cream
Gloves: Leather gloves, brown
Lower Body: Dueler's Breeches, black pants, cream belt/cloth thing, gold buckl
Shoes: Noble Boots, brown boots, red fur trim
Physical Appearance
Physique -20, muscularity + 25
Male Voice 3, Pitch -5
Hair: Corporate Cut, black
Male Face 1
Blue Eyes
Fighting Style: Iron Sword (SCIII), Siegfried (SCIV, SCV)
Weapon: Alondite (SCIII), Faust (SCIV)
Age: 17 (SCIII, SCIV) 34 (SCV)
Family:
Rorek Alondite (Father)
Sarah Alondite (Mother)
Koja Tengu (Best Friend)
Alignment: Lawful Good
Personality: Caring, friendly, and very confident in himself. Always puts the safety of others before himself, and never leaves a man behind in a battle. He has a passion for fighting held by few, and a strong sense of justice that he strictly follows.
-----
Like many heroes before him, Xander had very humble beginnings. Born to a veteran of war and a retired thief, Xander originally planned to live as a guard in his town. Somewhere in northern Germany, nestled in the woods, was where his story began.
Xander began his training at a young age, preferring heavier weapons to the ordinary short swords used by the trainees at his academy. His father had retired from active duty to become guard captain, but despite the other students' beliefs, Xander received no special treatment. Instead, he was pushed harder to prove himself. He spent his entire childhood and teenage life in the academy, and was preparing for graduation when a strange messenger arrived. A woman dressed in black, spreading word of a powerful sword that took the very souls of the men it slayed. Despite promises of power, both physical and political, the town's leader had no interest in joining forces with the woman and sent her on her way.
The next week, the town was attacked by a small army of Malfested. Xander was one of the first to sprint to action, using his training sword to cut down many weaker Malfested. His father and mother fought alongside him, and along with the rest of the guards, they saved the village with relatively few casualties. Xander's father was injured in the battle, and despite his wife's pleas, insisted that he find out who was responsible.
Xander had a better idea, or so he thought. He would take up his family's sword, the Alondite. Apparently forged by a goddess, the blade was imbued with holy power. While initially resistant to the idea, Xander's father finally agreed to let the boy go. After giving Xander the uniform he was meant to wear as a guard and their family's sword, he allowed Xander to begin his quest.
Wielding a blessed blade and dressed in the finest armour his village could forge, Xander felt a sense of immense accomplishment. Now, he would be a hero. He'd make something of himself, save the world, and become a legend. The dream of every boy in his village was becoming true for him.
He traveled fruitlessly for a while, helping those he could with menial tasks to make some money. Boredom was overtaking him, and he found no leads towards the ones who attacked his home until he'd been searching for nearly a month. While staying in a tavern, he heard legends of someone called "The Azure Knight," who wielded an incomplete soul-eating sword. Something called "Soul Edge."
At the very mention of the sword's name, the gem in the Alondite glowed. Xander took it as a sign that this was what he was looking for, and that if he found the Knight, he would find the woman who unleashed the Malfested on his village. Xander left the next day, and began his investigations again.
It was another month before anything particularly significant happened. While traveling down a road through the woods, Xander was attacked. A group of armoured Malfested, dressed in strange blue metal, rushed him while he was preparing camp. One of them had a note on their bodies.
"Your brothers failed me last time. Make sure you kill the one who left before he finds any leads. That sword of his could prove useful. If you fail, I'll be sure our master gets your souls."
The note was signed with a stylized "V." Xander kept the note and traveled more, stopping to search every time he passed a settlement. He eventually caught wind of a wizard named "Varoth," who was experimenting on the properties of souls. This must have been the one responsible, possibly the superior of the woman who had sent her Malfested on his town.
He began traveling east, to the kingdom where Varoth "served" as a court wizard. In reality, Varoth had taken control of everyone, using the power from a shard of Soul Edge. The king, an Eastern European warlord named Ranis Drakan, was now under Varoth's control as his Malfested general.
Xander fought many groups of Malfested on his journey, attempting to purify those he could with the Alondite's blessing. Most of the Malfested died from their wounds before he could even try, or during the process. The few that did survive were not completely purified, and regressed to Malfestation after Xander left them.
One survivor told Varoth of Xander's approach. He immediately dispatched his most powerful Malfested soldier, a Japanese man that had been captured by Drakan under suspicions of him being an assasssin.
Koja Tengu, the Malfested soldier, quickly traveled toward Xander. Fueled by souls, he needed no sleep or food. Despite the distance he had to travel, he crossed paths with his target within two weeks.
The attack came quickly and without warning. Koja attacked with extreme ferocity and percision, nearly killing Xander before he got a grip on his sword. By the time the fight was over, both men were heavily wounded and near death. Koja had been stabbed through the stomach, and Xander through the lung. They both held onto the Alondite's handle as they slumped toward the ground, and their lives began to fade away.
When Xander's blood touched the gem in the Alondite, it glowed intensely, and an aura shot through the room. Both men were filled with an intense burst of energy, and once the weapons were pulled out of them, their wounds healed. Koja's malfestation was cured as well, though its side-effects remained in the form of miscoloured eyes and pale skin.
While the effects of the energy wore off, the two men conversed. Xander told Koja of his quest to find whoever was responsible for the attack on his village, and Koja revealed that he was looking for an old friend that had been passing through the area. The two agreed to travel together, and Koja told Xander everything he could remember about where he had been before his Malfestation.
The two left, heading in the direction of Drakan's castle. It took them almost another month to arrive, but when they finally did, Drakan and Varoth were waiting for them. They fought past an army of Malfested, and the final battle against the warlord and wizard nearly killed them both.
Drakan fought hard, but was finally slain when the Alondite pierced his heart. The blade purified him, giving him a final moment of peace before his soul passed on to the next world.
Varoth refused to go down so easily. The wizard was nearly killed, and in desperation, used his shard of Soul Edge to empower himself. He was almost instantly Malfested, but a combination of his own magic and the Alondite's aura prevented him from turning completely. He used magic to bind the shard to his weapon, giving it power nearly rivaling Soul Edge itself.
Just before striking the final blow, Xander's sword and Varoth's scythe collided. The crystal in the Alondite purified the shard in Varoth's scythe, but the crystal was shattered in the process. Now without any way to keep his power over the kingdom, he had only one option; to escape. Varoth sealed himself in a pocket dimension he'd created with a powerful spell, and apparently disappeared.
Victorious, Koja and Xander left the kingdom's ruins. Xander would have to get his weapon reforged due to the damage it had taken, but it was a sacrifice well worth it. The two traveled together, eventually finding Koja's friend.
The group settled down in Italy, where Xander formed a band of mercenaries. However, Xander's comparatively peaceful life was interrupted when rumors of a new Azure Knight began to surface...
Thanks to DarkSoul for the picture!
1p Costume
Neck: Embroidered Cape, dark blue
Shoulders: Pauldrons, light silver
Undergarments: Chain mail, default
Upper Body: Magus Cloth, cream shirt, light silver armour, gold armour trim
Gloves: Iron Gauntlets, light silver armour, default palms
Lower Body: Dueler's Breeches, black pants, cream belt/cloth thing, gold buckle
Shoes: Guardian's Boots, silver main colour, gold trim
2p Costume
Neck: Ryuku Scarf, dark red
Upper Body: Frilled shirt, cream
Gloves: Leather gloves, brown
Lower Body: Dueler's Breeches, black pants, cream belt/cloth thing, gold buckl
Shoes: Noble Boots, brown boots, red fur trim
Physical Appearance
Physique -20, muscularity + 25
Male Voice 3, Pitch -5
Hair: Corporate Cut, black
Male Face 1
Blue Eyes
Fighting Style: Iron Sword (SCIII), Siegfried (SCIV, SCV)
Weapon: Alondite (SCIII), Faust (SCIV)
Age: 17 (SCIII, SCIV) 34 (SCV)
Family:
Rorek Alondite (Father)
Sarah Alondite (Mother)
Koja Tengu (Best Friend)
Alignment: Lawful Good
Personality: Caring, friendly, and very confident in himself. Always puts the safety of others before himself, and never leaves a man behind in a battle. He has a passion for fighting held by few, and a strong sense of justice that he strictly follows.
-----
Like many heroes before him, Xander had very humble beginnings. Born to a veteran of war and a retired thief, Xander originally planned to live as a guard in his town. Somewhere in northern Germany, nestled in the woods, was where his story began.
Xander began his training at a young age, preferring heavier weapons to the ordinary short swords used by the trainees at his academy. His father had retired from active duty to become guard captain, but despite the other students' beliefs, Xander received no special treatment. Instead, he was pushed harder to prove himself. He spent his entire childhood and teenage life in the academy, and was preparing for graduation when a strange messenger arrived. A woman dressed in black, spreading word of a powerful sword that took the very souls of the men it slayed. Despite promises of power, both physical and political, the town's leader had no interest in joining forces with the woman and sent her on her way.
The next week, the town was attacked by a small army of Malfested. Xander was one of the first to sprint to action, using his training sword to cut down many weaker Malfested. His father and mother fought alongside him, and along with the rest of the guards, they saved the village with relatively few casualties. Xander's father was injured in the battle, and despite his wife's pleas, insisted that he find out who was responsible.
Xander had a better idea, or so he thought. He would take up his family's sword, the Alondite. Apparently forged by a goddess, the blade was imbued with holy power. While initially resistant to the idea, Xander's father finally agreed to let the boy go. After giving Xander the uniform he was meant to wear as a guard and their family's sword, he allowed Xander to begin his quest.
Wielding a blessed blade and dressed in the finest armour his village could forge, Xander felt a sense of immense accomplishment. Now, he would be a hero. He'd make something of himself, save the world, and become a legend. The dream of every boy in his village was becoming true for him.
He traveled fruitlessly for a while, helping those he could with menial tasks to make some money. Boredom was overtaking him, and he found no leads towards the ones who attacked his home until he'd been searching for nearly a month. While staying in a tavern, he heard legends of someone called "The Azure Knight," who wielded an incomplete soul-eating sword. Something called "Soul Edge."
At the very mention of the sword's name, the gem in the Alondite glowed. Xander took it as a sign that this was what he was looking for, and that if he found the Knight, he would find the woman who unleashed the Malfested on his village. Xander left the next day, and began his investigations again.
It was another month before anything particularly significant happened. While traveling down a road through the woods, Xander was attacked. A group of armoured Malfested, dressed in strange blue metal, rushed him while he was preparing camp. One of them had a note on their bodies.
"Your brothers failed me last time. Make sure you kill the one who left before he finds any leads. That sword of his could prove useful. If you fail, I'll be sure our master gets your souls."
The note was signed with a stylized "V." Xander kept the note and traveled more, stopping to search every time he passed a settlement. He eventually caught wind of a wizard named "Varoth," who was experimenting on the properties of souls. This must have been the one responsible, possibly the superior of the woman who had sent her Malfested on his town.
He began traveling east, to the kingdom where Varoth "served" as a court wizard. In reality, Varoth had taken control of everyone, using the power from a shard of Soul Edge. The king, an Eastern European warlord named Ranis Drakan, was now under Varoth's control as his Malfested general.
Xander fought many groups of Malfested on his journey, attempting to purify those he could with the Alondite's blessing. Most of the Malfested died from their wounds before he could even try, or during the process. The few that did survive were not completely purified, and regressed to Malfestation after Xander left them.
One survivor told Varoth of Xander's approach. He immediately dispatched his most powerful Malfested soldier, a Japanese man that had been captured by Drakan under suspicions of him being an assasssin.
Koja Tengu, the Malfested soldier, quickly traveled toward Xander. Fueled by souls, he needed no sleep or food. Despite the distance he had to travel, he crossed paths with his target within two weeks.
The attack came quickly and without warning. Koja attacked with extreme ferocity and percision, nearly killing Xander before he got a grip on his sword. By the time the fight was over, both men were heavily wounded and near death. Koja had been stabbed through the stomach, and Xander through the lung. They both held onto the Alondite's handle as they slumped toward the ground, and their lives began to fade away.
When Xander's blood touched the gem in the Alondite, it glowed intensely, and an aura shot through the room. Both men were filled with an intense burst of energy, and once the weapons were pulled out of them, their wounds healed. Koja's malfestation was cured as well, though its side-effects remained in the form of miscoloured eyes and pale skin.
While the effects of the energy wore off, the two men conversed. Xander told Koja of his quest to find whoever was responsible for the attack on his village, and Koja revealed that he was looking for an old friend that had been passing through the area. The two agreed to travel together, and Koja told Xander everything he could remember about where he had been before his Malfestation.
The two left, heading in the direction of Drakan's castle. It took them almost another month to arrive, but when they finally did, Drakan and Varoth were waiting for them. They fought past an army of Malfested, and the final battle against the warlord and wizard nearly killed them both.
Drakan fought hard, but was finally slain when the Alondite pierced his heart. The blade purified him, giving him a final moment of peace before his soul passed on to the next world.
Varoth refused to go down so easily. The wizard was nearly killed, and in desperation, used his shard of Soul Edge to empower himself. He was almost instantly Malfested, but a combination of his own magic and the Alondite's aura prevented him from turning completely. He used magic to bind the shard to his weapon, giving it power nearly rivaling Soul Edge itself.
Just before striking the final blow, Xander's sword and Varoth's scythe collided. The crystal in the Alondite purified the shard in Varoth's scythe, but the crystal was shattered in the process. Now without any way to keep his power over the kingdom, he had only one option; to escape. Varoth sealed himself in a pocket dimension he'd created with a powerful spell, and apparently disappeared.
Victorious, Koja and Xander left the kingdom's ruins. Xander would have to get his weapon reforged due to the damage it had taken, but it was a sacrifice well worth it. The two traveled together, eventually finding Koja's friend.
The group settled down in Italy, where Xander formed a band of mercenaries. However, Xander's comparatively peaceful life was interrupted when rumors of a new Azure Knight began to surface...
And now, one of my other long-runners. A Japanese swordsman, and not quite a ninja.
...Not quite.
Koja Tengu
Fighting Style: Katana & Shuriken (SCIII), Mitsurugi (SCIV, SCV)
Weapon: Genma & Kouken (SCIII), Masamune (SCIV)
Age: 21 (SCIII, SCIV), 38 (SCV)
Family:
Keiji Tengu (Father)
Sakura Tengu (Mother)
Xander Alondite (Best Friend)
Mariko Hirano (Best Friend)
Alignment: Neutral Good
Personality: Confident, perhaps a bit too much. Finds fighting to be more of a game than anything, and likes to show off in fights. Despite this, he's extremely disciplined and can find his way around a more skilled opponent with relative ease. He may not win, but he believes escaping and surviving to fight another day is better than dying. He can be serious when he needs to, but tries to keep everyone's moods up however he can.
-----
One of the most prominent in a group of traveling swordsmen, self-proclaimed keepers of peace. Despite their apparently noble intentions, they were thieves and swords for hire. Masters of both stealth and combat, they called themselves the Silver Phoenix. Unaffiliated with the Fu-Ma or any other clans of ninja, they never sought conflict, only responded to it.
One of their contracts set Koja's story in motion. A contract from overseas, through the rest of Asia and into eastern Europe. It was a rare opportunity for the clan, and the amount being offered for their services was staggering. There was debate among the clan over who would go and how many men would be sent, but it was eventually decided that only two would take the contract: Koja and Mariko.
They left immediately, traveling with a group of pirates until they hit land. While they approached their destination, they took on smaller contracts to keep themselves supplied with food and money. Most were finished with little trouble, as they mainly involved fighting against poorly-trained wanderers who thought they could make it big.
One of their encounters changed everything. A large group of Malfested had raided the village they were returning to for the night, and had either killed or dragged everyone off. They'd colonized the village as their own, and were being ordered by a woman dressed in black.
Koja and Mariko attempted to fight them off, but were separated in the battle. Koja lost his shuriken in the fight, and Mariko was dragged away by a heavily-armoured man. The last thing Koja saw before being knocked out by a sword's handle was a shard of glowing metal.
When he awoke, he felt different. No longer did he feel any fatigue or hunger, and any emotional distress he'd felt had disappeared. He looked over himself in curiosity, noticing the physical changes he'd taken on. He looked sickly, and when he spoke, his voice echoed slightly. He'd been Malfested.
The person who had ordered the contract from his clan entered the room, holding a scythe and the shard of metal. Koja reacted to his commands instantly, unable to resist or even think for himself. The man held the shard, and Koja was compelled to listen.
Once he was given his orders and a new sword, he set off to fulfill his contract: Kill a traveling warrior that was approaching the castle.
His attack failed, and he was defeated by his target. The man's sword purified him of his Malfestation, and he was determined to help fight back. He remembered little, only that his friend was gone and that he had been manipulated. Whoever did this to him would pay.
Fighting Style: Katana & Shuriken (SCIII), Mitsurugi (SCIV, SCV)
Weapon: Genma & Kouken (SCIII), Masamune (SCIV)
Age: 21 (SCIII, SCIV), 38 (SCV)
Family:
Keiji Tengu (Father)
Sakura Tengu (Mother)
Xander Alondite (Best Friend)
Mariko Hirano (Best Friend)
Alignment: Neutral Good
Personality: Confident, perhaps a bit too much. Finds fighting to be more of a game than anything, and likes to show off in fights. Despite this, he's extremely disciplined and can find his way around a more skilled opponent with relative ease. He may not win, but he believes escaping and surviving to fight another day is better than dying. He can be serious when he needs to, but tries to keep everyone's moods up however he can.
-----
One of the most prominent in a group of traveling swordsmen, self-proclaimed keepers of peace. Despite their apparently noble intentions, they were thieves and swords for hire. Masters of both stealth and combat, they called themselves the Silver Phoenix. Unaffiliated with the Fu-Ma or any other clans of ninja, they never sought conflict, only responded to it.
One of their contracts set Koja's story in motion. A contract from overseas, through the rest of Asia and into eastern Europe. It was a rare opportunity for the clan, and the amount being offered for their services was staggering. There was debate among the clan over who would go and how many men would be sent, but it was eventually decided that only two would take the contract: Koja and Mariko.
They left immediately, traveling with a group of pirates until they hit land. While they approached their destination, they took on smaller contracts to keep themselves supplied with food and money. Most were finished with little trouble, as they mainly involved fighting against poorly-trained wanderers who thought they could make it big.
One of their encounters changed everything. A large group of Malfested had raided the village they were returning to for the night, and had either killed or dragged everyone off. They'd colonized the village as their own, and were being ordered by a woman dressed in black.
Koja and Mariko attempted to fight them off, but were separated in the battle. Koja lost his shuriken in the fight, and Mariko was dragged away by a heavily-armoured man. The last thing Koja saw before being knocked out by a sword's handle was a shard of glowing metal.
When he awoke, he felt different. No longer did he feel any fatigue or hunger, and any emotional distress he'd felt had disappeared. He looked over himself in curiosity, noticing the physical changes he'd taken on. He looked sickly, and when he spoke, his voice echoed slightly. He'd been Malfested.
The person who had ordered the contract from his clan entered the room, holding a scythe and the shard of metal. Koja reacted to his commands instantly, unable to resist or even think for himself. The man held the shard, and Koja was compelled to listen.
Once he was given his orders and a new sword, he set off to fulfill his contract: Kill a traveling warrior that was approaching the castle.
His attack failed, and he was defeated by his target. The man's sword purified him of his Malfestation, and he was determined to help fight back. He remembered little, only that his friend was gone and that he had been manipulated. Whoever did this to him would pay.
Another one of my five or so SCIII vets! An Israeli girl was quite hard to make, since I know nothing of 16th-century female fashion, but here you go!
Sariah Shachar
Fighting Style: Talim (SCIII, SCIV), Unknown (SCV)
Weapon: Soul Calibur (SCIII), Tonfa (SCIV)
Age: 20 (SCIII, SCIV) 37 (SCV)
Family:
Hadar Schachar (Father)
Zivan Schachar (Mother)
Alignment: Neutral Good
Personality: One of the kindest people you'd be likely to meet. Always tries to avoid unnecessary injury, and refuses to kill unless it's unavoidable. She's extremely faithful and religious, often praying just before or after a fight for both her opponents' and her own well-being.
-----
Sariah originally had no claims to fame or power. She lived as a wandering priestess, giving blessings to those who needed it, and guidance to those who were lost. Her refusal to kill gave her a positive reputation on the roads she traveled, and her faith made her friends believe that the gods were on their side.
Born in a small city in Israel, Sariah first learned of the Soul swords when she was 13. She was inspired to travel and try to find them, as she believed that such power should never be in the hands of men. Her first encounter with a victim of Soul Edge solidified her beliefs.
A Malfested warrior was the first kill she was ever forced to make. Though she tried just knocking him out, the unholy energy that flowed in his veins made him extremely hard to beat down, and blows that would make any normal man go into a coma just annoyed him. Sariah fought hard and fierce, and regrettably, she cracked his skull with her tonfa, killing him.
For a few years, she lived in fear of divine consequences. Would her soul be damned for this? Would she ever be forgiven? She asked herself these questions every day, until she was absolved of her sins by her village's priest. She joined the religious order they followed, and worked as a healer to further atone.
Once she was satisfied that her soul would be safe, she went on her travels. She fought rarely, but when she had to, was fierce yet merciful. Only two others died by her hand, and within a year, she found herself at the entrance of a place of legend: The Lost Cathedral.
She felt strong power inside, and traveled through the ruins. A great battle between the swords had taken place, and judging by the divine energies present, there was still a remnant inside. She eventually reached the place of battle, where she found a piece of Soul Calibur. After picking it up, it formed into a comparatively weak pair of wristblades. While stronger than her own weapons, they paled in comparison to the real Soul Calibur.
With the divine blades in her hands, she traveled the lands and purified any Malfested she had to fight. After a while, the power in the blades drained away, and they were reduced to a pair of mundane weapons. She set them in her village's church as a memento.
After more traveling, she moved to Italy and joined a forming band of mercenaries. 17 years later, she found herself preparing for another journey. Soul Edge had returned, and had to be stopped at all costs.
Fighting Style: Talim (SCIII, SCIV), Unknown (SCV)
Weapon: Soul Calibur (SCIII), Tonfa (SCIV)
Age: 20 (SCIII, SCIV) 37 (SCV)
Family:
Hadar Schachar (Father)
Zivan Schachar (Mother)
Alignment: Neutral Good
Personality: One of the kindest people you'd be likely to meet. Always tries to avoid unnecessary injury, and refuses to kill unless it's unavoidable. She's extremely faithful and religious, often praying just before or after a fight for both her opponents' and her own well-being.
-----
Sariah originally had no claims to fame or power. She lived as a wandering priestess, giving blessings to those who needed it, and guidance to those who were lost. Her refusal to kill gave her a positive reputation on the roads she traveled, and her faith made her friends believe that the gods were on their side.
Born in a small city in Israel, Sariah first learned of the Soul swords when she was 13. She was inspired to travel and try to find them, as she believed that such power should never be in the hands of men. Her first encounter with a victim of Soul Edge solidified her beliefs.
A Malfested warrior was the first kill she was ever forced to make. Though she tried just knocking him out, the unholy energy that flowed in his veins made him extremely hard to beat down, and blows that would make any normal man go into a coma just annoyed him. Sariah fought hard and fierce, and regrettably, she cracked his skull with her tonfa, killing him.
For a few years, she lived in fear of divine consequences. Would her soul be damned for this? Would she ever be forgiven? She asked herself these questions every day, until she was absolved of her sins by her village's priest. She joined the religious order they followed, and worked as a healer to further atone.
Once she was satisfied that her soul would be safe, she went on her travels. She fought rarely, but when she had to, was fierce yet merciful. Only two others died by her hand, and within a year, she found herself at the entrance of a place of legend: The Lost Cathedral.
She felt strong power inside, and traveled through the ruins. A great battle between the swords had taken place, and judging by the divine energies present, there was still a remnant inside. She eventually reached the place of battle, where she found a piece of Soul Calibur. After picking it up, it formed into a comparatively weak pair of wristblades. While stronger than her own weapons, they paled in comparison to the real Soul Calibur.
With the divine blades in her hands, she traveled the lands and purified any Malfested she had to fight. After a while, the power in the blades drained away, and they were reduced to a pair of mundane weapons. She set them in her village's church as a memento.
After more traveling, she moved to Italy and joined a forming band of mercenaries. 17 years later, she found herself preparing for another journey. Soul Edge had returned, and had to be stopped at all costs.
The last of my favorite protagonist SCIII vets. A French assassin girl, who miraculously does not use a rapier. Tira makes her a bit bipolar, but eh!
Alice Belmont
Fighting style: Tira (SCIII, SCIV, SCV)
Weapon: Bifrost
Age: 24 (SCIII, SCIV), 41 (SCV)
Family:
Birth parents unknown, possibly deceased
Catherine Belmont (Adoptive mother)
Alignment: Neutral Good
Personality: Relatively kind, but occasionally cold and distant. Hardship in her early life made her somewhat cynical, but she tries not to come off as cruel or judgemental. While not quite depressed, she's less happy in general than most other people are.
-----
Born to a poor family in France, Alice's first years alive were filled with strife that she thankfully does not remember. She was abandoned at a very young age, and was found by a traveling noblewoman. She couldn't bear to let an innocent child starve to death, and adopted Alice without question. She raised her as if she were her own, and made sure she got a proper childhood.
When Alice was old enough, her mother decided to reveal a family secret: They were a group of noble assassins, taking contracts to kill corrupt politicians, slavers, and others that made the world a worse place for everyone. While initially shocked, Alice soon came to live with the idea that her mother was a trained killer. She wanted no part of it at first, but finally decided to join the business after witnessing the cruelty of corrupt nobility.
While at a party, Alice saw a poor girl subject to harsh ridicule and physical abuse, which the other 'nobles' saw as entertainment. With her barely-contained rage, she returned the assault on the offender, breaking his nose and cutting his cheek, ruining his prized face. She escaped before he could retaliate.
Strangely, the group of assassins Alice was to join posed as entertainers or workers, infiltrating their targets' place of residence for extended periods of time before quietly disposing of them. With only a few positions left open, Alice chose to become a dancer.
She was trained by a woman who claimed to be from the Bird of Passage, a high-profile clan of assassins that used circular blades for their kills. She had disagreed with their carelessness with contracts, and wanted to put her skills toward a better cause. The Belmont family's assassins were much more suited to her morality.
After three years of training, Alice was ready for her first contract. A noble in Britain involved with human trafficking was to be killed by her blade. After giving her farewells, she took her weapon and immediately set off.
When she arrived, she discovered she wasn't the only assassin sent after the man. Another woman, posing as a maid, had been sent by a different clan to kill him. The two agreed to work together, and while they remained in the noble's home, they exchanged details about his schedules and possible escape routes.
The two of them agreed to make the kill together. After three weeks in the home, they'd mapped every hidden passage, every window, and every access point to the man's bedroom. They approached him together one night, and after false promises of seduction, Alice made the kill with poisoned lipstick.
The two assassins left the body in his bed, and planted a dagger in his hands after stabbing the corpse with it. The two snuck out and reported the apparent suicide to the city guards, and after the funeral services were completed, they parted ways.
Alice continued to accept contracts against the corrupt through her years, eventually settling down as the new master of her clan. She trained newcomers and kept peace, before eventually setting out to find the woman that had helped her so long ago.
Fighting style: Tira (SCIII, SCIV, SCV)
Weapon: Bifrost
Age: 24 (SCIII, SCIV), 41 (SCV)
Family:
Birth parents unknown, possibly deceased
Catherine Belmont (Adoptive mother)
Alignment: Neutral Good
Personality: Relatively kind, but occasionally cold and distant. Hardship in her early life made her somewhat cynical, but she tries not to come off as cruel or judgemental. While not quite depressed, she's less happy in general than most other people are.
-----
Born to a poor family in France, Alice's first years alive were filled with strife that she thankfully does not remember. She was abandoned at a very young age, and was found by a traveling noblewoman. She couldn't bear to let an innocent child starve to death, and adopted Alice without question. She raised her as if she were her own, and made sure she got a proper childhood.
When Alice was old enough, her mother decided to reveal a family secret: They were a group of noble assassins, taking contracts to kill corrupt politicians, slavers, and others that made the world a worse place for everyone. While initially shocked, Alice soon came to live with the idea that her mother was a trained killer. She wanted no part of it at first, but finally decided to join the business after witnessing the cruelty of corrupt nobility.
While at a party, Alice saw a poor girl subject to harsh ridicule and physical abuse, which the other 'nobles' saw as entertainment. With her barely-contained rage, she returned the assault on the offender, breaking his nose and cutting his cheek, ruining his prized face. She escaped before he could retaliate.
Strangely, the group of assassins Alice was to join posed as entertainers or workers, infiltrating their targets' place of residence for extended periods of time before quietly disposing of them. With only a few positions left open, Alice chose to become a dancer.
She was trained by a woman who claimed to be from the Bird of Passage, a high-profile clan of assassins that used circular blades for their kills. She had disagreed with their carelessness with contracts, and wanted to put her skills toward a better cause. The Belmont family's assassins were much more suited to her morality.
After three years of training, Alice was ready for her first contract. A noble in Britain involved with human trafficking was to be killed by her blade. After giving her farewells, she took her weapon and immediately set off.
When she arrived, she discovered she wasn't the only assassin sent after the man. Another woman, posing as a maid, had been sent by a different clan to kill him. The two agreed to work together, and while they remained in the noble's home, they exchanged details about his schedules and possible escape routes.
The two of them agreed to make the kill together. After three weeks in the home, they'd mapped every hidden passage, every window, and every access point to the man's bedroom. They approached him together one night, and after false promises of seduction, Alice made the kill with poisoned lipstick.
The two assassins left the body in his bed, and planted a dagger in his hands after stabbing the corpse with it. The two snuck out and reported the apparent suicide to the city guards, and after the funeral services were completed, they parted ways.
Alice continued to accept contracts against the corrupt through her years, eventually settling down as the new master of her clan. She trained newcomers and kept peace, before eventually setting out to find the woman that had helped her so long ago.
Finally, the last SCIII vet. Evil wizards make everything better.
Varoth Varacougar
Physical Appearance
Physique +30, Muscularity +20
Male Voice 5, Pitch -20
Hair: Balding, gray
Male Face 11
Brown eyes, sickly pale skin
Fighting Style: Zasalamel (SCIII, SCIV), Unknown (SCV)
Weapon: The Ancient (SCIII) ,Ankou/Irkalla (SCIV)
Age: 60 (SCIII, SCIV), 77 (SCV)
Family:
Parents died long ago
Nameless daughter, whereabouts unknown
Alignment: Lawful Evil
Personality: Hateful, full of resentment and pent-up anger. He never loses his cool, but his immense distaste for everything shows clearly. He hates to serve anyone and has a god complex, feeling that he should be the immortal ruler of whatever he wants. His plans tend to be short-thought, but he's more than confident that he can destroy anything that interferes.
-----
Somewhere in eastern Romania, a young boy was born. From his earliest days, he showed signs of being different. Other children felt uneasy around him, and he preferred to study rather than waste time interacting with others. His father, once a wandering warrior, had been exposed to Soul Edge's power in the past. It wasn't enough to Malfest him, but it had given him corrupted blood. When he had a son, the corruption passed on to him.
Varoth grew up as a brilliant young man, and had become a well-respected healer in his kingdom. As the years passed, he grew tired of his mundane life. There was something else out there in the world, something he believed was meant for him. He longed to have it, but the power was too weak to detect. It had been broken and scattered, impossible to track.
With dissatisfaction and resentment, Varoth's body began to fade past its prime. His hair grayed, his skin wrinkled, and he felt his vitality slipping away. Age was making its mark on him, and when he was forty, he decided to finally take action. He'd find this power, and he would use it to become immortal. But the power was still too weak to track completely. Pieces of it had come together, but they were separated by immeasurable miles. While he despised its effects, time was the only thing that could bring them all together.
Rather than wait, Varoth began to focus his abilities. He gave up healing and preaching. He began to focus on the occult, and sought aid from the Fygul Cestemus. For a price, they helped Varoth increase his magical abilities, giving him the power to create portals and pocket dimensions. The training increased Varoth's strength as well, allowing him to fight against younger enemies without completely tiring out.
Satisfied, Varoth comissioned a golem from the cult and began his search. He could feel a shard of Soul Edge within the country, and began his journey. It took him to a kingdom on the farthest reach of Romania's border, led by a warlord and hero named Ranis Drakan. He gained the man's trust and became the court wizard, keeping the position for ten years during his search. By then, his golem had arrived, and he had increased his strength even more. Now, it was a simple matter of waiting.
One day, Ranis returned from battle with an artifact of great power. A large sword, infected with the unholy energy of Soul Edge. It was still wieldable by mortals, and he made use of it during campaigns for more territory. As Drakan's territory grew, so did Varoth's ambitions. He waited and watched, and Ranis began to grow sick as his Soul Edge copy grew in strength. A mere three months after he'd claimed it, he was on the verge of Malfestation.
Varoth "healed" Ranis's sickness by taking the sword. His cursed blood gave him resistance to Malfestation, and to make sure it would not completely infect him, he manipulated the blade using his magic. Disposing of his old scythe, he took the weapon Soul Edge formed for him. With it, he casted a spell that infected the entire kingdom with Malfestation, Ranis included. He'd succeeded in finding the first piece, and with an army at his fingertips, he was determined to find the rest.
But it wouldn't be as easy as he'd hoped. One of his messengers, a young witch that had been living in the kingdom, reported the failure of his Malfested soliders to a wandering knight. His weapon was described as being disturbingly similar to Soul Calibur. If it could purify a Malfested, there was a chance he could be looking to destroy the other shards of Soul Edge.
Desperate, Varoth began to release every prisoner he could to act as a solider for him. They were already Malfested, but it didn't help them against the man's holy sword. Those that did survive regressed, and Varoth was left with one option: Outside help.
He contacted a group of mercenaries from the east, and when the swordsmen arrived, he had them ambushed. Only one was in the Malfested's grasp when they returned, so Varoth immediately infected him. He sent the mercenary on his way, and waited for word to arrive of the wanderer's death.
The word never came.
Varoth was angered. He knew that the wanderer would be coming now, and refused to let someone take away his chance at immortality. He fortified the kingdom and waited. He refused to fail.
Physical Appearance
Physique +30, Muscularity +20
Male Voice 5, Pitch -20
Hair: Balding, gray
Male Face 11
Brown eyes, sickly pale skin
Fighting Style: Zasalamel (SCIII, SCIV), Unknown (SCV)
Weapon: The Ancient (SCIII) ,Ankou/Irkalla (SCIV)
Age: 60 (SCIII, SCIV), 77 (SCV)
Family:
Parents died long ago
Nameless daughter, whereabouts unknown
Alignment: Lawful Evil
Personality: Hateful, full of resentment and pent-up anger. He never loses his cool, but his immense distaste for everything shows clearly. He hates to serve anyone and has a god complex, feeling that he should be the immortal ruler of whatever he wants. His plans tend to be short-thought, but he's more than confident that he can destroy anything that interferes.
-----
Somewhere in eastern Romania, a young boy was born. From his earliest days, he showed signs of being different. Other children felt uneasy around him, and he preferred to study rather than waste time interacting with others. His father, once a wandering warrior, had been exposed to Soul Edge's power in the past. It wasn't enough to Malfest him, but it had given him corrupted blood. When he had a son, the corruption passed on to him.
Varoth grew up as a brilliant young man, and had become a well-respected healer in his kingdom. As the years passed, he grew tired of his mundane life. There was something else out there in the world, something he believed was meant for him. He longed to have it, but the power was too weak to detect. It had been broken and scattered, impossible to track.
With dissatisfaction and resentment, Varoth's body began to fade past its prime. His hair grayed, his skin wrinkled, and he felt his vitality slipping away. Age was making its mark on him, and when he was forty, he decided to finally take action. He'd find this power, and he would use it to become immortal. But the power was still too weak to track completely. Pieces of it had come together, but they were separated by immeasurable miles. While he despised its effects, time was the only thing that could bring them all together.
Rather than wait, Varoth began to focus his abilities. He gave up healing and preaching. He began to focus on the occult, and sought aid from the Fygul Cestemus. For a price, they helped Varoth increase his magical abilities, giving him the power to create portals and pocket dimensions. The training increased Varoth's strength as well, allowing him to fight against younger enemies without completely tiring out.
Satisfied, Varoth comissioned a golem from the cult and began his search. He could feel a shard of Soul Edge within the country, and began his journey. It took him to a kingdom on the farthest reach of Romania's border, led by a warlord and hero named Ranis Drakan. He gained the man's trust and became the court wizard, keeping the position for ten years during his search. By then, his golem had arrived, and he had increased his strength even more. Now, it was a simple matter of waiting.
One day, Ranis returned from battle with an artifact of great power. A large sword, infected with the unholy energy of Soul Edge. It was still wieldable by mortals, and he made use of it during campaigns for more territory. As Drakan's territory grew, so did Varoth's ambitions. He waited and watched, and Ranis began to grow sick as his Soul Edge copy grew in strength. A mere three months after he'd claimed it, he was on the verge of Malfestation.
Varoth "healed" Ranis's sickness by taking the sword. His cursed blood gave him resistance to Malfestation, and to make sure it would not completely infect him, he manipulated the blade using his magic. Disposing of his old scythe, he took the weapon Soul Edge formed for him. With it, he casted a spell that infected the entire kingdom with Malfestation, Ranis included. He'd succeeded in finding the first piece, and with an army at his fingertips, he was determined to find the rest.
But it wouldn't be as easy as he'd hoped. One of his messengers, a young witch that had been living in the kingdom, reported the failure of his Malfested soliders to a wandering knight. His weapon was described as being disturbingly similar to Soul Calibur. If it could purify a Malfested, there was a chance he could be looking to destroy the other shards of Soul Edge.
Desperate, Varoth began to release every prisoner he could to act as a solider for him. They were already Malfested, but it didn't help them against the man's holy sword. Those that did survive regressed, and Varoth was left with one option: Outside help.
He contacted a group of mercenaries from the east, and when the swordsmen arrived, he had them ambushed. Only one was in the Malfested's grasp when they returned, so Varoth immediately infected him. He sent the mercenary on his way, and waited for word to arrive of the wanderer's death.
The word never came.
Varoth was angered. He knew that the wanderer would be coming now, and refused to let someone take away his chance at immortality. He fortified the kingdom and waited. He refused to fail.
And now, SCIV debuter time!
My attempt at a Native American character. I've seen very few, and I admit he's somewhat based on another CaS character I saw a very long time ago.
Raging Wolf
Fighting Style: Lizardman (SCIV), Aeon (SCV)
Weapon: Lunatic (SCIV), Unknown (SCV)
Age: 30 (SCIV), 47 (SCV)
Family:
Various tribe members in the New World (Dead)
Crewmates (Dead)
Alignment: Chaotic Neutral
Personality: Distrustful, cynical, and generally not a nice person. While not exactly evil, he doesn't take bullshit from anyone and isn't afraid to kill to get ahead in life. Has an intense hatred for supernatural creatures due to his past, and fights with the ferocity of an animal.
-----
A pirate born in the New World. Back home, he had a relatively normal life. He hunted, he taught children how to fight, and he told stories of his life around campfires. It was an enjoyable existance, and he wouldn't have traded anything for it.
Sadly, his life at home wouldn't last. In the middle of winter, his camp was attacked by a creature he thought only existed in legends: a wendigo. A cold wind drifted over the camp, but before he awoke, the creature had already taken his brothers. He was the only survivor of the attack, and the mangled, frozen corpses of his tribemates littered the ground.
Filled with rage, he took his father's tomahawk and began to travel north, tracking the creature's movements. Every night, he heard the beast's howls, and every night, he responded with his own. The creature eventually learned it was being followed, and stopped to see exactly what it was. The predator was curious as to what had the courage to hunt it.
Wolf stood at the base of the wendigo's mountain, and howled at it. The creature responded by howling back, and accepted his challenge. It remained at the mountain's peak, and waited patiently for the brave human to prove himself. Wolf immediately began his climb, ignoring the extreme cold that radiated from the stone.
When he reached the peak, he was covered in ice burns. He didn't care about the injuries, and focused only on killing the beast that had slaughtered his people. He wasn't expecting what he saw. The wendigo stood, and the two stared each other down.
The creature was something out of a nightmare. Its body was terribly skinny, despite the fact that it had eaten a collective ton of flesh at the camp. It was covered in sparse, stringy white fur, leaving its lower arms, stomach, chest, and face bald. The face itself was ashy and gray, the skin pressing against the skull's ridges and sockets. Its lips looked as if they'd been torn apart, and it bore extremely sharp fangs.
Wolf said a quiet prayer for his tribe, then rushed the creature. The two battled fiercely, and Wolf was cut across the chest by the beast. Ignoring the wounds, Wolf violently hacked at the wendigo when it was close enough. The beast was overpowered by a maddened, howling man, and died when his axe split its face.
Victorious, Wolf decided to claim a prize from the beast's body. He fashioned the bones into a new axe, and crafted the fur into gauntlets and boots. He had nowhere left now, but rather than dwell on the past, he decided to leave. He'd heard stories of other lands across the sea, and joined a crew of pirates. They took him in, and his ferocity proved invaluable to them.
They finally took port in India a few months later. While he stayed, Wolf bought a shield and modified his fighting style. They stayed in port for a few months, but unfortunately, they weren't the only pirates there.
A group of pirates cursed by Soul Edge docked, and attacked the city. Almost everyone was slaughtered in the attack, but Wolf managed to fight off the cursed people and escape. He found a shard of the sword in the weapon of the leader, but didn't know its power. After tossing it into the ocean, Wolf began to travel north, searching for answers.
Fighting Style: Lizardman (SCIV), Aeon (SCV)
Weapon: Lunatic (SCIV), Unknown (SCV)
Age: 30 (SCIV), 47 (SCV)
Family:
Various tribe members in the New World (Dead)
Crewmates (Dead)
Alignment: Chaotic Neutral
Personality: Distrustful, cynical, and generally not a nice person. While not exactly evil, he doesn't take bullshit from anyone and isn't afraid to kill to get ahead in life. Has an intense hatred for supernatural creatures due to his past, and fights with the ferocity of an animal.
-----
A pirate born in the New World. Back home, he had a relatively normal life. He hunted, he taught children how to fight, and he told stories of his life around campfires. It was an enjoyable existance, and he wouldn't have traded anything for it.
Sadly, his life at home wouldn't last. In the middle of winter, his camp was attacked by a creature he thought only existed in legends: a wendigo. A cold wind drifted over the camp, but before he awoke, the creature had already taken his brothers. He was the only survivor of the attack, and the mangled, frozen corpses of his tribemates littered the ground.
Filled with rage, he took his father's tomahawk and began to travel north, tracking the creature's movements. Every night, he heard the beast's howls, and every night, he responded with his own. The creature eventually learned it was being followed, and stopped to see exactly what it was. The predator was curious as to what had the courage to hunt it.
Wolf stood at the base of the wendigo's mountain, and howled at it. The creature responded by howling back, and accepted his challenge. It remained at the mountain's peak, and waited patiently for the brave human to prove himself. Wolf immediately began his climb, ignoring the extreme cold that radiated from the stone.
When he reached the peak, he was covered in ice burns. He didn't care about the injuries, and focused only on killing the beast that had slaughtered his people. He wasn't expecting what he saw. The wendigo stood, and the two stared each other down.
The creature was something out of a nightmare. Its body was terribly skinny, despite the fact that it had eaten a collective ton of flesh at the camp. It was covered in sparse, stringy white fur, leaving its lower arms, stomach, chest, and face bald. The face itself was ashy and gray, the skin pressing against the skull's ridges and sockets. Its lips looked as if they'd been torn apart, and it bore extremely sharp fangs.
Wolf said a quiet prayer for his tribe, then rushed the creature. The two battled fiercely, and Wolf was cut across the chest by the beast. Ignoring the wounds, Wolf violently hacked at the wendigo when it was close enough. The beast was overpowered by a maddened, howling man, and died when his axe split its face.
Victorious, Wolf decided to claim a prize from the beast's body. He fashioned the bones into a new axe, and crafted the fur into gauntlets and boots. He had nowhere left now, but rather than dwell on the past, he decided to leave. He'd heard stories of other lands across the sea, and joined a crew of pirates. They took him in, and his ferocity proved invaluable to them.
They finally took port in India a few months later. While he stayed, Wolf bought a shield and modified his fighting style. They stayed in port for a few months, but unfortunately, they weren't the only pirates there.
A group of pirates cursed by Soul Edge docked, and attacked the city. Almost everyone was slaughtered in the attack, but Wolf managed to fight off the cursed people and escape. He found a shard of the sword in the weapon of the leader, but didn't know its power. After tossing it into the ocean, Wolf began to travel north, searching for answers.
An Arabian warrior. I went for the aesthetic of desert garb under armour. Yun's style is a bit energetic for him, but the sword is absolutely perfect.
Nazeer Saleh ibn Farid
Fighting Style: Yun-seong (SCIV), Unknown (SCV)
Fighting Style: Yun-seong (SCIV), Unknown (SCV)
Weapon:Ramdao (SCIV), Unknown (SCV)
Age: 26 (SCIV), 43 (SCV)
Family:
Farid Saleh (Father)
Hafa Saleh (Mother)
Alma Malik (Friend)
Alignment: Lawful Neutral
Personality: Ineffectual at lawbreaking, and more of a Robin Hood type when he actually does get around to stealing something. Sees himself as a bit of a wandering helper, and takes great interest in new things.
-----
Nazeer was born to a pair of nobles, somewhere in the lower parts of modern-day Arabia. He was to be married at a young age, and would have brought two fueding families together. When he was 17, the girl he had been arranged to marry commited suicide by poison. Naturally, her death was blamed on Nazeer's family, and the fued continued for half a decade.
Tired of the incessant fighting, Nazeer ran away and joined a group of desert-wandering brigands. They helped him fake his own death, which proved succesful in ending the fueding between the two noble families. While he regretted not being able to see his parents, he was confident that his new life would prove better.
His group of bandits proved terribly inefficient. Rather than raiding, they often ended up helping those they encountered, and earned their money legitimately. They didn't mind, as it saved them from having the blood of innocents on their hands, but their insistance on being called "Bandits" made city guards extremely wary of them.
One night, the group encountered a clan of strange, reptillian men in the desert, fighting over a freshly-slaughtered camel. They watched with great interest, making notes and drawings of the lizard men. They were put in line by a larger one, and after eating their kill, they began to travel east.
Nazeer and his men followed the lizard men, but soon lost them in a sandstorm. After retreating to a cave, they began to wonder if they had just hallucinated the beasts. The camel's corpse had definitely existed. But the predators could have just been figments of their imaginations.
The bandits spent the night in the cave, barely sleeping. Nazeer wanted to learn more, and as soon as the storm passed, the group headed east. They weren't sure if the creatures had stayed on their path, but it was their best chance of running into them.
Their next encounter with the beasts was much worse. Rather than the ones they saw before, they were ambushed by a group of dark-scaled lizard men wielding fleshy weapons. After losing two of their group, Nazeer and the others drove off most of them, only succeeding in killing one. Nazeer picked up the creature's weapon, which flew away into the distance as if called by some strange force.
While his clan refused to involve themselves further, Nazeer wanted to know what had caused the creatures' aggression. He bid farewell to his friends, then began his journey for the source of the energy. The creatures had been driven mad with power, but Nazeer wanted to know what would happen if he could find it. He was confident that he was more intelligent than some reptiles, and that the power could not corrupt him.
His quest for the cursed sword began.
Fighting Style: Yun-seong (SCIV), Unknown (SCV)
Fighting Style: Yun-seong (SCIV), Unknown (SCV)
Weapon:Ramdao (SCIV), Unknown (SCV)
Age: 26 (SCIV), 43 (SCV)
Family:
Farid Saleh (Father)
Hafa Saleh (Mother)
Alma Malik (Friend)
Alignment: Lawful Neutral
Personality: Ineffectual at lawbreaking, and more of a Robin Hood type when he actually does get around to stealing something. Sees himself as a bit of a wandering helper, and takes great interest in new things.
-----
Nazeer was born to a pair of nobles, somewhere in the lower parts of modern-day Arabia. He was to be married at a young age, and would have brought two fueding families together. When he was 17, the girl he had been arranged to marry commited suicide by poison. Naturally, her death was blamed on Nazeer's family, and the fued continued for half a decade.
Tired of the incessant fighting, Nazeer ran away and joined a group of desert-wandering brigands. They helped him fake his own death, which proved succesful in ending the fueding between the two noble families. While he regretted not being able to see his parents, he was confident that his new life would prove better.
His group of bandits proved terribly inefficient. Rather than raiding, they often ended up helping those they encountered, and earned their money legitimately. They didn't mind, as it saved them from having the blood of innocents on their hands, but their insistance on being called "Bandits" made city guards extremely wary of them.
One night, the group encountered a clan of strange, reptillian men in the desert, fighting over a freshly-slaughtered camel. They watched with great interest, making notes and drawings of the lizard men. They were put in line by a larger one, and after eating their kill, they began to travel east.
Nazeer and his men followed the lizard men, but soon lost them in a sandstorm. After retreating to a cave, they began to wonder if they had just hallucinated the beasts. The camel's corpse had definitely existed. But the predators could have just been figments of their imaginations.
The bandits spent the night in the cave, barely sleeping. Nazeer wanted to learn more, and as soon as the storm passed, the group headed east. They weren't sure if the creatures had stayed on their path, but it was their best chance of running into them.
Their next encounter with the beasts was much worse. Rather than the ones they saw before, they were ambushed by a group of dark-scaled lizard men wielding fleshy weapons. After losing two of their group, Nazeer and the others drove off most of them, only succeeding in killing one. Nazeer picked up the creature's weapon, which flew away into the distance as if called by some strange force.
While his clan refused to involve themselves further, Nazeer wanted to know what had caused the creatures' aggression. He bid farewell to his friends, then began his journey for the source of the energy. The creatures had been driven mad with power, but Nazeer wanted to know what would happen if he could find it. He was confident that he was more intelligent than some reptiles, and that the power could not corrupt him.
His quest for the cursed sword began.
My African character. I'd have preferred something more genuine for a weapon, but due to lack of options, having him dance around with a staff works just as well.
Kenai
Fighting Style: Kilik (SCIV), Xiba (SCV)
Weapon: Varies
Age: 44 (SCIV), 61 (SCV)
Family:
Parents died long ago
Daughter left long ago and changed her name
Alignment: Chaotic Good
Personality: Kind and fair to the people in his tribe, and ruthless to those that would threaten them. Kenai is a fierce warrior and has absolute faith in his people. Along with being a warrior, he's a deeply religious man that started his tribe's faith. They worship the phoenix, and believe that their messiah will be born under the bird's presence.
-----
The leader of a group of nomadic warriors. They travel along the Nile river, seeking places to stay and trade, then moving on. They never remain in one place for too long, and so far have traveled about half the river's length. Their lives were simple at first. Fighting off bandits, hunting, and proving their name throughout Africa. There wasn't much else any of them could have hoped for.
The nomads had strong, but strange religious beliefs. Rather than worshiping traditional gods, they worshiped the supernatural creatures that existed at the time. The phoenix existed as their primary deity, and when one of their own was close to death, it was the tribe's tradition to aid them in self-immolation.
After helping his tribe's old leader prepare his funeral, Kenai was given the title of their leader. He was to lead the tribe south and search for the phoenix, as they believed when they found the creature they would reach enlightenment. Their travels led them to very strange characters, including an immortal that sought to end his reincarnation. Kenai immediately assumed that his curse was a sign of him being their messiah, and he began to follow the man.
He lost track of the immortal when he left the continent, and while he was reluctant, Kenai bid farewell to his tribe to seek their messiah in the other lands. His daughter took over, and he followed the immortal north. Along the way, he met various other warriors, some of which were willing to aid him, and others that got in his way. People rarely died under his staff, but most that fought him were quickly defeated.
Kenai nearly met his end at the hands of a giant of a man. An arrogant, opportunistic warrior exiled from his own family of warriors from the far north. The two clashed in an intense battle, but Kenai was overpowered and nearly killed. Just before the final blow was dealt, Kenai attempted to summon the power of the phoenix. He was encased in magical fire and his wounds were healed, but instead of fighting again, he escaped from the warrior.
He'd lost all traces of the immortal, but had a new goal. He was going to find the man that had shamed him and prove himself to the phoenix by killing him.
Fighting Style: Kilik (SCIV), Xiba (SCV)
Weapon: Varies
Age: 44 (SCIV), 61 (SCV)
Family:
Parents died long ago
Daughter left long ago and changed her name
Alignment: Chaotic Good
Personality: Kind and fair to the people in his tribe, and ruthless to those that would threaten them. Kenai is a fierce warrior and has absolute faith in his people. Along with being a warrior, he's a deeply religious man that started his tribe's faith. They worship the phoenix, and believe that their messiah will be born under the bird's presence.
-----
The leader of a group of nomadic warriors. They travel along the Nile river, seeking places to stay and trade, then moving on. They never remain in one place for too long, and so far have traveled about half the river's length. Their lives were simple at first. Fighting off bandits, hunting, and proving their name throughout Africa. There wasn't much else any of them could have hoped for.
The nomads had strong, but strange religious beliefs. Rather than worshiping traditional gods, they worshiped the supernatural creatures that existed at the time. The phoenix existed as their primary deity, and when one of their own was close to death, it was the tribe's tradition to aid them in self-immolation.
After helping his tribe's old leader prepare his funeral, Kenai was given the title of their leader. He was to lead the tribe south and search for the phoenix, as they believed when they found the creature they would reach enlightenment. Their travels led them to very strange characters, including an immortal that sought to end his reincarnation. Kenai immediately assumed that his curse was a sign of him being their messiah, and he began to follow the man.
He lost track of the immortal when he left the continent, and while he was reluctant, Kenai bid farewell to his tribe to seek their messiah in the other lands. His daughter took over, and he followed the immortal north. Along the way, he met various other warriors, some of which were willing to aid him, and others that got in his way. People rarely died under his staff, but most that fought him were quickly defeated.
Kenai nearly met his end at the hands of a giant of a man. An arrogant, opportunistic warrior exiled from his own family of warriors from the far north. The two clashed in an intense battle, but Kenai was overpowered and nearly killed. Just before the final blow was dealt, Kenai attempted to summon the power of the phoenix. He was encased in magical fire and his wounds were healed, but instead of fighting again, he escaped from the warrior.
He'd lost all traces of the immortal, but had a new goal. He was going to find the man that had shamed him and prove himself to the phoenix by killing him.
And now, an Indian character. Her appearance was inspired by bellydancers, and her weapon of choice was meant to resemble a fan.
Razan
Fighting Style: Mina (SCIV), Unknown (SCV)
Weapon: Hrl..Hrae..However it's spelled. Look at it. (SCIV)
Age: 18 (SCIV), 35 (SCV)
Family:
Gajra (Adopted father)
Unknown mother
Unknown sibling
Alignment: Neutral
Personality: Somewhat cynical and angsty, but rarely shows it in public. More often, she hides behind a perky and party-going personality, and her profession helps back it up. Often thinks about her real family, but never seeks outside help.
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Razan's childhood wasn't easy. She raised herself on the streets, and lived as a thief to support herself. When she was 12, she was finally caught stealing from a merchant's stall. He demanded that she be punished, but the guard that had intervened refused to hurt a child. He paid the merchant for the stolen goods, then took the girl to a safe place until his shift was over.
Gajra was about 40 years old, but still spry and strong. He'd been mourning the loss of his own daughter at the hands of bandits, and his wife had left him for his failure to protect her. He thought that adopting Razan would give him a chance at self-redemption. While she was initially very cautious and quiet, Razan eventually warmed up to the guard over the course of the year.
She trained to become a dancer, her life's aspiration, and succeeded her classes with amazing progress. While she was still sad about her past, she'd been trying to enjoy her new life, and adopted a persona to match. Over the course of four years, her training paid off, and she was accepted as a dancer in the Sultan's court. While she was there, she received additional training as a guard, in case something happened during one of her shows.
While not famous, she was regarded as a great dancer in various cities, and kept her warrior skills hidden. They paid off when a Russian assassin tried to kill the sultan during a show. She took a decorative halberd off the wall and killed the woman, combining acrobatic moves with brutal efficiency.
The sultan offered Razan an immense sum of money if she would track the assassin down and find out who had sent her. She accepted, and with Gajra's blessings, began her journey.
Fighting Style: Mina (SCIV), Unknown (SCV)
Weapon: Hrl..Hrae..However it's spelled. Look at it. (SCIV)
Age: 18 (SCIV), 35 (SCV)
Family:
Gajra (Adopted father)
Unknown mother
Unknown sibling
Alignment: Neutral
Personality: Somewhat cynical and angsty, but rarely shows it in public. More often, she hides behind a perky and party-going personality, and her profession helps back it up. Often thinks about her real family, but never seeks outside help.
-----
Razan's childhood wasn't easy. She raised herself on the streets, and lived as a thief to support herself. When she was 12, she was finally caught stealing from a merchant's stall. He demanded that she be punished, but the guard that had intervened refused to hurt a child. He paid the merchant for the stolen goods, then took the girl to a safe place until his shift was over.
Gajra was about 40 years old, but still spry and strong. He'd been mourning the loss of his own daughter at the hands of bandits, and his wife had left him for his failure to protect her. He thought that adopting Razan would give him a chance at self-redemption. While she was initially very cautious and quiet, Razan eventually warmed up to the guard over the course of the year.
She trained to become a dancer, her life's aspiration, and succeeded her classes with amazing progress. While she was still sad about her past, she'd been trying to enjoy her new life, and adopted a persona to match. Over the course of four years, her training paid off, and she was accepted as a dancer in the Sultan's court. While she was there, she received additional training as a guard, in case something happened during one of her shows.
While not famous, she was regarded as a great dancer in various cities, and kept her warrior skills hidden. They paid off when a Russian assassin tried to kill the sultan during a show. She took a decorative halberd off the wall and killed the woman, combining acrobatic moves with brutal efficiency.
The sultan offered Razan an immense sum of money if she would track the assassin down and find out who had sent her. She accepted, and with Gajra's blessings, began her journey.
Remember that mysterious woman in black, acting as a messenger of Soul Edge in Xander's story? Yeah.
Blair
Fighting Style: Ivy (SCIV, SCV)
Weapon: Dream Blade (SCIV)
Age: 22 (SCIV), 39 (SCV)
Family:
Unknown father
Mother died long ago
Alignment: Neutral Evil
Personality: Cruel, sadistic, and very blunt in speaking. She enjoys her job as a messenger of the cursed sword, and is probably at least somewhat Malfested. Often uses magical abilities to torment her foes, even when not in battle, and is known to kill those that question her commands.
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A young girl born to a lonely witch, somewhere in Scotland. Her childhood was lived in near isolation, with only her mother and her spellbooks to accompany her. She was taught to hate the normal people, as they had hunted her kind to near extinction. While her real name is long forgotten, she took the name Blair for herself.
Blair left her home when her mother died. She was 18 years old by this time, and began to travel. While her spells were powerful, she only knew enough to animate her sword through telekinesis and summon portals. She traveled the world and learned more spells, focusing on her own safety and power.
She eventually learned of a sword named Soul Edge. A sword that ate souls and consumed the hearts of men. She wanted the weapon to make herself strong, but didn't have strength anywhere near enough to wield the blade. She eventually learned of another one of her kind, and traveled East to meet him. His name was Varoth, and he had found the blade. At least, that's what she thought. It was only a copy.
Blair acted as Varoth's assistant and messenger. She offered positions of power to villages and kingdoms, and organized attacks on those that refused. After the failure of her malfested at Xander's village, she began to hoard magically-empowered objects for herself, including a strange orb found in a swamp. Varoth's kingdom was finally attacked, and Blair escaped by teleporting away.
She hid in secret for 17 years. Now an experienced witch, she travels the lands searching for magical objects.
Fighting Style: Ivy (SCIV, SCV)
Weapon: Dream Blade (SCIV)
Age: 22 (SCIV), 39 (SCV)
Family:
Unknown father
Mother died long ago
Alignment: Neutral Evil
Personality: Cruel, sadistic, and very blunt in speaking. She enjoys her job as a messenger of the cursed sword, and is probably at least somewhat Malfested. Often uses magical abilities to torment her foes, even when not in battle, and is known to kill those that question her commands.
-----
A young girl born to a lonely witch, somewhere in Scotland. Her childhood was lived in near isolation, with only her mother and her spellbooks to accompany her. She was taught to hate the normal people, as they had hunted her kind to near extinction. While her real name is long forgotten, she took the name Blair for herself.
Blair left her home when her mother died. She was 18 years old by this time, and began to travel. While her spells were powerful, she only knew enough to animate her sword through telekinesis and summon portals. She traveled the world and learned more spells, focusing on her own safety and power.
She eventually learned of a sword named Soul Edge. A sword that ate souls and consumed the hearts of men. She wanted the weapon to make herself strong, but didn't have strength anywhere near enough to wield the blade. She eventually learned of another one of her kind, and traveled East to meet him. His name was Varoth, and he had found the blade. At least, that's what she thought. It was only a copy.
Blair acted as Varoth's assistant and messenger. She offered positions of power to villages and kingdoms, and organized attacks on those that refused. After the failure of her malfested at Xander's village, she began to hoard magically-empowered objects for herself, including a strange orb found in a swamp. Varoth's kingdom was finally attacked, and Blair escaped by teleporting away.
She hid in secret for 17 years. Now an experienced witch, she travels the lands searching for magical objects.