My CaS characters

Lord_Alondite

[10] Knight
Firstly, my favorite character.

The typical "young hero" character, a knight from Germany.

Xander Alondite


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Thanks to DarkSoul for the picture!

1p Costume
Neck: Embroidered Cape, dark blue
Shoulders: Pauldrons, light silver
Undergarments: Chain mail, default
Upper Body: Magus Cloth, cream shirt, light silver armour, gold armour trim
Gloves: Iron Gauntlets, light silver armour, default palms
Lower Body: Dueler's Breeches, black pants, cream belt/cloth thing, gold buckle
Shoes: Guardian's Boots, silver main colour, gold trim

2p Costume
Neck: Ryuku Scarf, dark red
Upper Body: Frilled shirt, cream
Gloves: Leather gloves, brown
Lower Body: Dueler's Breeches, black pants, cream belt/cloth thing, gold buckl
Shoes: Noble Boots, brown boots, red fur trim


Physical Appearance

Physique -20, muscularity + 25
Male Voice 3, Pitch -5
Hair: Corporate Cut, black
Male Face 1
Blue Eyes

Fighting Style: Iron Sword (SCIII), Siegfried (SCIV, SCV)
Weapon: Alondite (SCIII), Faust (SCIV)

Age: 17 (SCIII, SCIV) 34 (SCV)

Family:
Rorek Alondite (Father)
Sarah Alondite (Mother)
Koja Tengu (Best Friend)

Alignment: Lawful Good

Personality: Caring, friendly, and very confident in himself. Always puts the safety of others before himself, and never leaves a man behind in a battle. He has a passion for fighting held by few, and a strong sense of justice that he strictly follows.
-----

Like many heroes before him, Xander had very humble beginnings. Born to a veteran of war and a retired thief, Xander originally planned to live as a guard in his town. Somewhere in northern Germany, nestled in the woods, was where his story began.

Xander began his training at a young age, preferring heavier weapons to the ordinary short swords used by the trainees at his academy. His father had retired from active duty to become guard captain, but despite the other students' beliefs, Xander received no special treatment. Instead, he was pushed harder to prove himself. He spent his entire childhood and teenage life in the academy, and was preparing for graduation when a strange messenger arrived. A woman dressed in black, spreading word of a powerful sword that took the very souls of the men it slayed. Despite promises of power, both physical and political, the town's leader had no interest in joining forces with the woman and sent her on her way.

The next week, the town was attacked by a small army of Malfested. Xander was one of the first to sprint to action, using his training sword to cut down many weaker Malfested. His father and mother fought alongside him, and along with the rest of the guards, they saved the village with relatively few casualties. Xander's father was injured in the battle, and despite his wife's pleas, insisted that he find out who was responsible.

Xander had a better idea, or so he thought. He would take up his family's sword, the Alondite. Apparently forged by a goddess, the blade was imbued with holy power. While initially resistant to the idea, Xander's father finally agreed to let the boy go. After giving Xander the uniform he was meant to wear as a guard and their family's sword, he allowed Xander to begin his quest.

Wielding a blessed blade and dressed in the finest armour his village could forge, Xander felt a sense of immense accomplishment. Now, he would be a hero. He'd make something of himself, save the world, and become a legend. The dream of every boy in his village was becoming true for him.

He traveled fruitlessly for a while, helping those he could with menial tasks to make some money. Boredom was overtaking him, and he found no leads towards the ones who attacked his home until he'd been searching for nearly a month. While staying in a tavern, he heard legends of someone called "The Azure Knight," who wielded an incomplete soul-eating sword. Something called "Soul Edge."

At the very mention of the sword's name, the gem in the Alondite glowed. Xander took it as a sign that this was what he was looking for, and that if he found the Knight, he would find the woman who unleashed the Malfested on his village. Xander left the next day, and began his investigations again.

It was another month before anything particularly significant happened. While traveling down a road through the woods, Xander was attacked. A group of armoured Malfested, dressed in strange blue metal, rushed him while he was preparing camp. One of them had a note on their bodies.

"Your brothers failed me last time. Make sure you kill the one who left before he finds any leads. That sword of his could prove useful. If you fail, I'll be sure our master gets your souls."

The note was signed with a stylized "V." Xander kept the note and traveled more, stopping to search every time he passed a settlement. He eventually caught wind of a wizard named "Varoth," who was experimenting on the properties of souls. This must have been the one responsible, possibly the superior of the woman who had sent her Malfested on his town.

He began traveling east, to the kingdom where Varoth "served" as a court wizard. In reality, Varoth had taken control of everyone, using the power from a shard of Soul Edge. The king, an Eastern European warlord named Ranis Drakan, was now under Varoth's control as his Malfested general.

Xander fought many groups of Malfested on his journey, attempting to purify those he could with the Alondite's blessing. Most of the Malfested died from their wounds before he could even try, or during the process. The few that did survive were not completely purified, and regressed to Malfestation after Xander left them.

One survivor told Varoth of Xander's approach. He immediately dispatched his most powerful Malfested soldier, a Japanese man that had been captured by Drakan under suspicions of him being an assasssin.

Koja Tengu, the Malfested soldier, quickly traveled toward Xander. Fueled by souls, he needed no sleep or food. Despite the distance he had to travel, he crossed paths with his target within two weeks.

The attack came quickly and without warning. Koja attacked with extreme ferocity and percision, nearly killing Xander before he got a grip on his sword. By the time the fight was over, both men were heavily wounded and near death. Koja had been stabbed through the stomach, and Xander through the lung. They both held onto the Alondite's handle as they slumped toward the ground, and their lives began to fade away.

When Xander's blood touched the gem in the Alondite, it glowed intensely, and an aura shot through the room. Both men were filled with an intense burst of energy, and once the weapons were pulled out of them, their wounds healed. Koja's malfestation was cured as well, though its side-effects remained in the form of miscoloured eyes and pale skin.

While the effects of the energy wore off, the two men conversed. Xander told Koja of his quest to find whoever was responsible for the attack on his village, and Koja revealed that he was looking for an old friend that had been passing through the area. The two agreed to travel together, and Koja told Xander everything he could remember about where he had been before his Malfestation.

The two left, heading in the direction of Drakan's castle. It took them almost another month to arrive, but when they finally did, Drakan and Varoth were waiting for them. They fought past an army of Malfested, and the final battle against the warlord and wizard nearly killed them both.

Drakan fought hard, but was finally slain when the Alondite pierced his heart. The blade purified him, giving him a final moment of peace before his soul passed on to the next world.

Varoth refused to go down so easily. The wizard was nearly killed, and in desperation, used his shard of Soul Edge to empower himself. He was almost instantly Malfested, but a combination of his own magic and the Alondite's aura prevented him from turning completely. He used magic to bind the shard to his weapon, giving it power nearly rivaling Soul Edge itself.

Just before striking the final blow, Xander's sword and Varoth's scythe collided. The crystal in the Alondite purified the shard in Varoth's scythe, but the crystal was shattered in the process. Now without any way to keep his power over the kingdom, he had only one option; to escape. Varoth sealed himself in a pocket dimension he'd created with a powerful spell, and apparently disappeared.

Victorious, Koja and Xander left the kingdom's ruins. Xander would have to get his weapon reforged due to the damage it had taken, but it was a sacrifice well worth it. The two traveled together, eventually finding Koja's friend.

The group settled down in Italy, where Xander formed a band of mercenaries. However, Xander's comparatively peaceful life was interrupted when rumors of a new Azure Knight began to surface...

And now, one of my other long-runners. A Japanese swordsman, and not quite a ninja.

...Not quite.

Koja Tengu
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Fighting Style: Katana & Shuriken (SCIII), Mitsurugi (SCIV, SCV)
Weapon: Genma & Kouken (SCIII), Masamune (SCIV)

Age: 21 (SCIII, SCIV), 38 (SCV)

Family:
Keiji Tengu (Father)
Sakura Tengu (Mother)
Xander Alondite (Best Friend)
Mariko Hirano (Best Friend)

Alignment: Neutral Good

Personality: Confident, perhaps a bit too much. Finds fighting to be more of a game than anything, and likes to show off in fights. Despite this, he's extremely disciplined and can find his way around a more skilled opponent with relative ease. He may not win, but he believes escaping and surviving to fight another day is better than dying. He can be serious when he needs to, but tries to keep everyone's moods up however he can.
-----

One of the most prominent in a group of traveling swordsmen, self-proclaimed keepers of peace. Despite their apparently noble intentions, they were thieves and swords for hire. Masters of both stealth and combat, they called themselves the Silver Phoenix. Unaffiliated with the Fu-Ma or any other clans of ninja, they never sought conflict, only responded to it.

One of their contracts set Koja's story in motion. A contract from overseas, through the rest of Asia and into eastern Europe. It was a rare opportunity for the clan, and the amount being offered for their services was staggering. There was debate among the clan over who would go and how many men would be sent, but it was eventually decided that only two would take the contract: Koja and Mariko.

They left immediately, traveling with a group of pirates until they hit land. While they approached their destination, they took on smaller contracts to keep themselves supplied with food and money. Most were finished with little trouble, as they mainly involved fighting against poorly-trained wanderers who thought they could make it big.

One of their encounters changed everything. A large group of Malfested had raided the village they were returning to for the night, and had either killed or dragged everyone off. They'd colonized the village as their own, and were being ordered by a woman dressed in black.

Koja and Mariko attempted to fight them off, but were separated in the battle. Koja lost his shuriken in the fight, and Mariko was dragged away by a heavily-armoured man. The last thing Koja saw before being knocked out by a sword's handle was a shard of glowing metal.

When he awoke, he felt different. No longer did he feel any fatigue or hunger, and any emotional distress he'd felt had disappeared. He looked over himself in curiosity, noticing the physical changes he'd taken on. He looked sickly, and when he spoke, his voice echoed slightly. He'd been Malfested.

The person who had ordered the contract from his clan entered the room, holding a scythe and the shard of metal. Koja reacted to his commands instantly, unable to resist or even think for himself. The man held the shard, and Koja was compelled to listen.

Once he was given his orders and a new sword, he set off to fulfill his contract: Kill a traveling warrior that was approaching the castle.

His attack failed, and he was defeated by his target. The man's sword purified him of his Malfestation, and he was determined to help fight back. He remembered little, only that his friend was gone and that he had been manipulated. Whoever did this to him would pay.

Another one of my five or so SCIII vets! An Israeli girl was quite hard to make, since I know nothing of 16th-century female fashion, but here you go!

Sariah Shachar
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Fighting Style: Talim (SCIII, SCIV), Unknown (SCV)
Weapon: Soul Calibur (SCIII), Tonfa (SCIV)

Age: 20 (SCIII, SCIV) 37 (SCV)

Family:
Hadar Schachar (Father)
Zivan Schachar (Mother)

Alignment: Neutral Good

Personality: One of the kindest people you'd be likely to meet. Always tries to avoid unnecessary injury, and refuses to kill unless it's unavoidable. She's extremely faithful and religious, often praying just before or after a fight for both her opponents' and her own well-being.
-----

Sariah originally had no claims to fame or power. She lived as a wandering priestess, giving blessings to those who needed it, and guidance to those who were lost. Her refusal to kill gave her a positive reputation on the roads she traveled, and her faith made her friends believe that the gods were on their side.

Born in a small city in Israel, Sariah first learned of the Soul swords when she was 13. She was inspired to travel and try to find them, as she believed that such power should never be in the hands of men. Her first encounter with a victim of Soul Edge solidified her beliefs.

A Malfested warrior was the first kill she was ever forced to make. Though she tried just knocking him out, the unholy energy that flowed in his veins made him extremely hard to beat down, and blows that would make any normal man go into a coma just annoyed him. Sariah fought hard and fierce, and regrettably, she cracked his skull with her tonfa, killing him.

For a few years, she lived in fear of divine consequences. Would her soul be damned for this? Would she ever be forgiven? She asked herself these questions every day, until she was absolved of her sins by her village's priest. She joined the religious order they followed, and worked as a healer to further atone.

Once she was satisfied that her soul would be safe, she went on her travels. She fought rarely, but when she had to, was fierce yet merciful. Only two others died by her hand, and within a year, she found herself at the entrance of a place of legend: The Lost Cathedral.

She felt strong power inside, and traveled through the ruins. A great battle between the swords had taken place, and judging by the divine energies present, there was still a remnant inside. She eventually reached the place of battle, where she found a piece of Soul Calibur. After picking it up, it formed into a comparatively weak pair of wristblades. While stronger than her own weapons, they paled in comparison to the real Soul Calibur.

With the divine blades in her hands, she traveled the lands and purified any Malfested she had to fight. After a while, the power in the blades drained away, and they were reduced to a pair of mundane weapons. She set them in her village's church as a memento.

After more traveling, she moved to Italy and joined a forming band of mercenaries. 17 years later, she found herself preparing for another journey. Soul Edge had returned, and had to be stopped at all costs.

The last of my favorite protagonist SCIII vets. A French assassin girl, who miraculously does not use a rapier. Tira makes her a bit bipolar, but eh!

Alice Belmont
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Fighting style: Tira (SCIII, SCIV, SCV)
Weapon: Bifrost

Age: 24 (SCIII, SCIV), 41 (SCV)

Family:
Birth parents unknown, possibly deceased
Catherine Belmont (Adoptive mother)

Alignment: Neutral Good

Personality: Relatively kind, but occasionally cold and distant. Hardship in her early life made her somewhat cynical, but she tries not to come off as cruel or judgemental. While not quite depressed, she's less happy in general than most other people are.
-----

Born to a poor family in France, Alice's first years alive were filled with strife that she thankfully does not remember. She was abandoned at a very young age, and was found by a traveling noblewoman. She couldn't bear to let an innocent child starve to death, and adopted Alice without question. She raised her as if she were her own, and made sure she got a proper childhood.

When Alice was old enough, her mother decided to reveal a family secret: They were a group of noble assassins, taking contracts to kill corrupt politicians, slavers, and others that made the world a worse place for everyone. While initially shocked, Alice soon came to live with the idea that her mother was a trained killer. She wanted no part of it at first, but finally decided to join the business after witnessing the cruelty of corrupt nobility.

While at a party, Alice saw a poor girl subject to harsh ridicule and physical abuse, which the other 'nobles' saw as entertainment. With her barely-contained rage, she returned the assault on the offender, breaking his nose and cutting his cheek, ruining his prized face. She escaped before he could retaliate.

Strangely, the group of assassins Alice was to join posed as entertainers or workers, infiltrating their targets' place of residence for extended periods of time before quietly disposing of them. With only a few positions left open, Alice chose to become a dancer.

She was trained by a woman who claimed to be from the Bird of Passage, a high-profile clan of assassins that used circular blades for their kills. She had disagreed with their carelessness with contracts, and wanted to put her skills toward a better cause. The Belmont family's assassins were much more suited to her morality.

After three years of training, Alice was ready for her first contract. A noble in Britain involved with human trafficking was to be killed by her blade. After giving her farewells, she took her weapon and immediately set off.

When she arrived, she discovered she wasn't the only assassin sent after the man. Another woman, posing as a maid, had been sent by a different clan to kill him. The two agreed to work together, and while they remained in the noble's home, they exchanged details about his schedules and possible escape routes.

The two of them agreed to make the kill together. After three weeks in the home, they'd mapped every hidden passage, every window, and every access point to the man's bedroom. They approached him together one night, and after false promises of seduction, Alice made the kill with poisoned lipstick.

The two assassins left the body in his bed, and planted a dagger in his hands after stabbing the corpse with it. The two snuck out and reported the apparent suicide to the city guards, and after the funeral services were completed, they parted ways.

Alice continued to accept contracts against the corrupt through her years, eventually settling down as the new master of her clan. She trained newcomers and kept peace, before eventually setting out to find the woman that had helped her so long ago.

Finally, the last SCIII vet. Evil wizards make everything better.

Varoth Varacougar
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Physical Appearance

Physique +30, Muscularity +20
Male Voice 5, Pitch -20
Hair: Balding, gray
Male Face 11
Brown eyes, sickly pale skin

Fighting Style: Zasalamel (SCIII, SCIV), Unknown (SCV)
Weapon: The Ancient (SCIII) ,Ankou/Irkalla (SCIV)

Age: 60 (SCIII, SCIV), 77 (SCV)

Family:
Parents died long ago
Nameless daughter, whereabouts unknown

Alignment: Lawful Evil

Personality: Hateful, full of resentment and pent-up anger. He never loses his cool, but his immense distaste for everything shows clearly. He hates to serve anyone and has a god complex, feeling that he should be the immortal ruler of whatever he wants. His plans tend to be short-thought, but he's more than confident that he can destroy anything that interferes.
-----

Somewhere in eastern Romania, a young boy was born. From his earliest days, he showed signs of being different. Other children felt uneasy around him, and he preferred to study rather than waste time interacting with others. His father, once a wandering warrior, had been exposed to Soul Edge's power in the past. It wasn't enough to Malfest him, but it had given him corrupted blood. When he had a son, the corruption passed on to him.

Varoth grew up as a brilliant young man, and had become a well-respected healer in his kingdom. As the years passed, he grew tired of his mundane life. There was something else out there in the world, something he believed was meant for him. He longed to have it, but the power was too weak to detect. It had been broken and scattered, impossible to track.

With dissatisfaction and resentment, Varoth's body began to fade past its prime. His hair grayed, his skin wrinkled, and he felt his vitality slipping away. Age was making its mark on him, and when he was forty, he decided to finally take action. He'd find this power, and he would use it to become immortal. But the power was still too weak to track completely. Pieces of it had come together, but they were separated by immeasurable miles. While he despised its effects, time was the only thing that could bring them all together.

Rather than wait, Varoth began to focus his abilities. He gave up healing and preaching. He began to focus on the occult, and sought aid from the Fygul Cestemus. For a price, they helped Varoth increase his magical abilities, giving him the power to create portals and pocket dimensions. The training increased Varoth's strength as well, allowing him to fight against younger enemies without completely tiring out.

Satisfied, Varoth comissioned a golem from the cult and began his search. He could feel a shard of Soul Edge within the country, and began his journey. It took him to a kingdom on the farthest reach of Romania's border, led by a warlord and hero named Ranis Drakan. He gained the man's trust and became the court wizard, keeping the position for ten years during his search. By then, his golem had arrived, and he had increased his strength even more. Now, it was a simple matter of waiting.

One day, Ranis returned from battle with an artifact of great power. A large sword, infected with the unholy energy of Soul Edge. It was still wieldable by mortals, and he made use of it during campaigns for more territory. As Drakan's territory grew, so did Varoth's ambitions. He waited and watched, and Ranis began to grow sick as his Soul Edge copy grew in strength. A mere three months after he'd claimed it, he was on the verge of Malfestation.

Varoth "healed" Ranis's sickness by taking the sword. His cursed blood gave him resistance to Malfestation, and to make sure it would not completely infect him, he manipulated the blade using his magic. Disposing of his old scythe, he took the weapon Soul Edge formed for him. With it, he casted a spell that infected the entire kingdom with Malfestation, Ranis included. He'd succeeded in finding the first piece, and with an army at his fingertips, he was determined to find the rest.

But it wouldn't be as easy as he'd hoped. One of his messengers, a young witch that had been living in the kingdom, reported the failure of his Malfested soliders to a wandering knight. His weapon was described as being disturbingly similar to Soul Calibur. If it could purify a Malfested, there was a chance he could be looking to destroy the other shards of Soul Edge.

Desperate, Varoth began to release every prisoner he could to act as a solider for him. They were already Malfested, but it didn't help them against the man's holy sword. Those that did survive regressed, and Varoth was left with one option: Outside help.

He contacted a group of mercenaries from the east, and when the swordsmen arrived, he had them ambushed. Only one was in the Malfested's grasp when they returned, so Varoth immediately infected him. He sent the mercenary on his way, and waited for word to arrive of the wanderer's death.

The word never came.

Varoth was angered. He knew that the wanderer would be coming now, and refused to let someone take away his chance at immortality. He fortified the kingdom and waited. He refused to fail.

And now, SCIV debuter time!


My attempt at a Native American character. I've seen very few, and I admit he's somewhat based on another CaS character I saw a very long time ago.

Raging Wolf
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Fighting Style: Lizardman (SCIV), Aeon (SCV)
Weapon: Lunatic (SCIV), Unknown (SCV)

Age: 30 (SCIV), 47 (SCV)

Family:
Various tribe members in the New World (Dead)
Crewmates (Dead)

Alignment: Chaotic Neutral

Personality: Distrustful, cynical, and generally not a nice person. While not exactly evil, he doesn't take bullshit from anyone and isn't afraid to kill to get ahead in life. Has an intense hatred for supernatural creatures due to his past, and fights with the ferocity of an animal.
-----

A pirate born in the New World. Back home, he had a relatively normal life. He hunted, he taught children how to fight, and he told stories of his life around campfires. It was an enjoyable existance, and he wouldn't have traded anything for it.

Sadly, his life at home wouldn't last. In the middle of winter, his camp was attacked by a creature he thought only existed in legends: a wendigo. A cold wind drifted over the camp, but before he awoke, the creature had already taken his brothers. He was the only survivor of the attack, and the mangled, frozen corpses of his tribemates littered the ground.

Filled with rage, he took his father's tomahawk and began to travel north, tracking the creature's movements. Every night, he heard the beast's howls, and every night, he responded with his own. The creature eventually learned it was being followed, and stopped to see exactly what it was. The predator was curious as to what had the courage to hunt it.

Wolf stood at the base of the wendigo's mountain, and howled at it. The creature responded by howling back, and accepted his challenge. It remained at the mountain's peak, and waited patiently for the brave human to prove himself. Wolf immediately began his climb, ignoring the extreme cold that radiated from the stone.

When he reached the peak, he was covered in ice burns. He didn't care about the injuries, and focused only on killing the beast that had slaughtered his people. He wasn't expecting what he saw. The wendigo stood, and the two stared each other down.

The creature was something out of a nightmare. Its body was terribly skinny, despite the fact that it had eaten a collective ton of flesh at the camp. It was covered in sparse, stringy white fur, leaving its lower arms, stomach, chest, and face bald. The face itself was ashy and gray, the skin pressing against the skull's ridges and sockets. Its lips looked as if they'd been torn apart, and it bore extremely sharp fangs.

Wolf said a quiet prayer for his tribe, then rushed the creature. The two battled fiercely, and Wolf was cut across the chest by the beast. Ignoring the wounds, Wolf violently hacked at the wendigo when it was close enough. The beast was overpowered by a maddened, howling man, and died when his axe split its face.

Victorious, Wolf decided to claim a prize from the beast's body. He fashioned the bones into a new axe, and crafted the fur into gauntlets and boots. He had nowhere left now, but rather than dwell on the past, he decided to leave. He'd heard stories of other lands across the sea, and joined a crew of pirates. They took him in, and his ferocity proved invaluable to them.

They finally took port in India a few months later. While he stayed, Wolf bought a shield and modified his fighting style. They stayed in port for a few months, but unfortunately, they weren't the only pirates there.

A group of pirates cursed by Soul Edge docked, and attacked the city. Almost everyone was slaughtered in the attack, but Wolf managed to fight off the cursed people and escape. He found a shard of the sword in the weapon of the leader, but didn't know its power. After tossing it into the ocean, Wolf began to travel north, searching for answers.

An Arabian warrior. I went for the aesthetic of desert garb under armour. Yun's style is a bit energetic for him, but the sword is absolutely perfect.

Nazeer Saleh ibn Farid
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Fighting Style: Yun-seong (SCIV), Unknown (SCV)
Fighting Style: Yun-seong (SCIV), Unknown (SCV)
Weapon:Ramdao (SCIV), Unknown (SCV)

Age: 26 (SCIV), 43 (SCV)

Family:
Farid Saleh (Father)
Hafa Saleh (Mother)
Alma Malik (Friend)

Alignment: Lawful Neutral

Personality: Ineffectual at lawbreaking, and more of a Robin Hood type when he actually does get around to stealing something. Sees himself as a bit of a wandering helper, and takes great interest in new things.
-----

Nazeer was born to a pair of nobles, somewhere in the lower parts of modern-day Arabia. He was to be married at a young age, and would have brought two fueding families together. When he was 17, the girl he had been arranged to marry commited suicide by poison. Naturally, her death was blamed on Nazeer's family, and the fued continued for half a decade.

Tired of the incessant fighting, Nazeer ran away and joined a group of desert-wandering brigands. They helped him fake his own death, which proved succesful in ending the fueding between the two noble families. While he regretted not being able to see his parents, he was confident that his new life would prove better.

His group of bandits proved terribly inefficient. Rather than raiding, they often ended up helping those they encountered, and earned their money legitimately. They didn't mind, as it saved them from having the blood of innocents on their hands, but their insistance on being called "Bandits" made city guards extremely wary of them.

One night, the group encountered a clan of strange, reptillian men in the desert, fighting over a freshly-slaughtered camel. They watched with great interest, making notes and drawings of the lizard men. They were put in line by a larger one, and after eating their kill, they began to travel east.

Nazeer and his men followed the lizard men, but soon lost them in a sandstorm. After retreating to a cave, they began to wonder if they had just hallucinated the beasts. The camel's corpse had definitely existed. But the predators could have just been figments of their imaginations.

The bandits spent the night in the cave, barely sleeping. Nazeer wanted to learn more, and as soon as the storm passed, the group headed east. They weren't sure if the creatures had stayed on their path, but it was their best chance of running into them.

Their next encounter with the beasts was much worse. Rather than the ones they saw before, they were ambushed by a group of dark-scaled lizard men wielding fleshy weapons. After losing two of their group, Nazeer and the others drove off most of them, only succeeding in killing one. Nazeer picked up the creature's weapon, which flew away into the distance as if called by some strange force.

While his clan refused to involve themselves further, Nazeer wanted to know what had caused the creatures' aggression. He bid farewell to his friends, then began his journey for the source of the energy. The creatures had been driven mad with power, but Nazeer wanted to know what would happen if he could find it. He was confident that he was more intelligent than some reptiles, and that the power could not corrupt him.

His quest for the cursed sword began.

My African character. I'd have preferred something more genuine for a weapon, but due to lack of options, having him dance around with a staff works just as well.

Kenai
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Fighting Style: Kilik (SCIV), Xiba (SCV)
Weapon: Varies

Age: 44 (SCIV), 61 (SCV)

Family:
Parents died long ago
Daughter left long ago and changed her name

Alignment: Chaotic Good

Personality: Kind and fair to the people in his tribe, and ruthless to those that would threaten them. Kenai is a fierce warrior and has absolute faith in his people. Along with being a warrior, he's a deeply religious man that started his tribe's faith. They worship the phoenix, and believe that their messiah will be born under the bird's presence.
-----

The leader of a group of nomadic warriors. They travel along the Nile river, seeking places to stay and trade, then moving on. They never remain in one place for too long, and so far have traveled about half the river's length. Their lives were simple at first. Fighting off bandits, hunting, and proving their name throughout Africa. There wasn't much else any of them could have hoped for.

The nomads had strong, but strange religious beliefs. Rather than worshiping traditional gods, they worshiped the supernatural creatures that existed at the time. The phoenix existed as their primary deity, and when one of their own was close to death, it was the tribe's tradition to aid them in self-immolation.

After helping his tribe's old leader prepare his funeral, Kenai was given the title of their leader. He was to lead the tribe south and search for the phoenix, as they believed when they found the creature they would reach enlightenment. Their travels led them to very strange characters, including an immortal that sought to end his reincarnation. Kenai immediately assumed that his curse was a sign of him being their messiah, and he began to follow the man.

He lost track of the immortal when he left the continent, and while he was reluctant, Kenai bid farewell to his tribe to seek their messiah in the other lands. His daughter took over, and he followed the immortal north. Along the way, he met various other warriors, some of which were willing to aid him, and others that got in his way. People rarely died under his staff, but most that fought him were quickly defeated.

Kenai nearly met his end at the hands of a giant of a man. An arrogant, opportunistic warrior exiled from his own family of warriors from the far north. The two clashed in an intense battle, but Kenai was overpowered and nearly killed. Just before the final blow was dealt, Kenai attempted to summon the power of the phoenix. He was encased in magical fire and his wounds were healed, but instead of fighting again, he escaped from the warrior.

He'd lost all traces of the immortal, but had a new goal. He was going to find the man that had shamed him and prove himself to the phoenix by killing him.


And now, an Indian character. Her appearance was inspired by bellydancers, and her weapon of choice was meant to resemble a fan.

Razan
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Fighting Style: Mina (SCIV), Unknown (SCV)
Weapon: Hrl..Hrae..However it's spelled. Look at it. (SCIV)

Age: 18 (SCIV), 35 (SCV)

Family:
Gajra (Adopted father)
Unknown mother
Unknown sibling

Alignment: Neutral

Personality: Somewhat cynical and angsty, but rarely shows it in public. More often, she hides behind a perky and party-going personality, and her profession helps back it up. Often thinks about her real family, but never seeks outside help.
-----

Razan's childhood wasn't easy. She raised herself on the streets, and lived as a thief to support herself. When she was 12, she was finally caught stealing from a merchant's stall. He demanded that she be punished, but the guard that had intervened refused to hurt a child. He paid the merchant for the stolen goods, then took the girl to a safe place until his shift was over.

Gajra was about 40 years old, but still spry and strong. He'd been mourning the loss of his own daughter at the hands of bandits, and his wife had left him for his failure to protect her. He thought that adopting Razan would give him a chance at self-redemption. While she was initially very cautious and quiet, Razan eventually warmed up to the guard over the course of the year.

She trained to become a dancer, her life's aspiration, and succeeded her classes with amazing progress. While she was still sad about her past, she'd been trying to enjoy her new life, and adopted a persona to match. Over the course of four years, her training paid off, and she was accepted as a dancer in the Sultan's court. While she was there, she received additional training as a guard, in case something happened during one of her shows.

While not famous, she was regarded as a great dancer in various cities, and kept her warrior skills hidden. They paid off when a Russian assassin tried to kill the sultan during a show. She took a decorative halberd off the wall and killed the woman, combining acrobatic moves with brutal efficiency.

The sultan offered Razan an immense sum of money if she would track the assassin down and find out who had sent her. She accepted, and with Gajra's blessings, began her journey.


Remember that mysterious woman in black, acting as a messenger of Soul Edge in Xander's story? Yeah.

Blair
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Fighting Style: Ivy (SCIV, SCV)
Weapon: Dream Blade (SCIV)

Age: 22 (SCIV), 39 (SCV)

Family:
Unknown father
Mother died long ago

Alignment: Neutral Evil

Personality: Cruel, sadistic, and very blunt in speaking. She enjoys her job as a messenger of the cursed sword, and is probably at least somewhat Malfested. Often uses magical abilities to torment her foes, even when not in battle, and is known to kill those that question her commands.
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A young girl born to a lonely witch, somewhere in Scotland. Her childhood was lived in near isolation, with only her mother and her spellbooks to accompany her. She was taught to hate the normal people, as they had hunted her kind to near extinction. While her real name is long forgotten, she took the name Blair for herself.

Blair left her home when her mother died. She was 18 years old by this time, and began to travel. While her spells were powerful, she only knew enough to animate her sword through telekinesis and summon portals. She traveled the world and learned more spells, focusing on her own safety and power.

She eventually learned of a sword named Soul Edge. A sword that ate souls and consumed the hearts of men. She wanted the weapon to make herself strong, but didn't have strength anywhere near enough to wield the blade. She eventually learned of another one of her kind, and traveled East to meet him. His name was Varoth, and he had found the blade. At least, that's what she thought. It was only a copy.

Blair acted as Varoth's assistant and messenger. She offered positions of power to villages and kingdoms, and organized attacks on those that refused. After the failure of her malfested at Xander's village, she began to hoard magically-empowered objects for herself, including a strange orb found in a swamp. Varoth's kingdom was finally attacked, and Blair escaped by teleporting away.

She hid in secret for 17 years. Now an experienced witch, she travels the lands searching for magical objects.
 
Turning this post into my second picture holder. Should have thought ahead..



My second Japanese character. He's meant to have a shogun-like appearance, and is totally not ripped off from Pocky-Yoshi.

Masahiro Kojima
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Fighting Style: Yoshimitsu (SCIV, SCV)
Weapon: Will fill in when I remember.

Family:
Koja Tengu (Student and clanmate)
Mariko Kojima (Daughter)

Age: 50 (SCIV), 67 (SCV)

Alignment: Neutral Good

Personality: A kind, caring, and mostly gentle old man that takes more pleasure in relaxing with tea than fighting these days. Despite his innocent demeanor, he's an extremely deadly ninja and a legendary assassin, known for his high-profile killings of wanted criminals. He can be very strict at times, and despite his age, is known to be quite the charmer.
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Long ago, stories of a young swordsman seeking glory passed through Japan's lower classes. He claimed to be the descendant of a god, and fought for justice and freedom. Most real swordsmen passed the story on as a joke, but children looked up to the mysterious figure, known to them only as the white samurai.

In reality, Masahiro was much less glamorous in his younger days. He was a shameless thief and somewhat of a womanizer, but his respect for life and his hatred of opression were not exaggerated in the slightest. He was a member of a gang known as the White Eagles, who were wannabes in every sense of the word. Many of them were horribly inept at fighting, and Masahiro was the only one of them even in shape.

Another gang decided the group had gotten enough publicity, even if it was all just in good fun. They jumped the White Eagles and killed most of them while they were having lunch. Masahiro barely escaped, but not until he'd relieved the enemy gang's leader of his groin and right arm. He was cut up, bruised, and fatigued when he finally stopped running. An old man found him by a river, cleaning the blood and dirt from his arms.

While he was wary at first, Masahiro agreed to join the man for training. He was taught how to wield a katana with unpredictability, and fight in a flamboyant but extremely effective style. He was given two swords and a flagstaff, which he used with surprising skill. However, the man had a condition. He was not to seek revenge on his enemies, and instead let time be their judge.

Masahiro was angry at first, and considered leaving to kill the gang himself. But the more he thought about it, the more he realized he would be killed if he tried to do it. He humbly accepted his master's request, and instead continued his training for another ten years.

His master was dying from age now, and eventually requested a final duel from his prized student. Masahiro obliged him, and the two engaged in a fierce and tearful battle. Masahiro finally bested his master, and mercifully ended his life by stabbing him. His master smiled, and realized his training was finally complete. A small scroll fell from his sleeve, and he closed his eyes before dying peacefully and without regret.

The scroll contained the location of a suit of ancient armour, forged by the first in the master's long line of samurai. Masahiro traveled Japan to find the suit, and finally obtained it after a tedious and backbreaking climb up Mt. Fuji. He donned the armour, and found another scroll in the belt. A last request to reform the master's long-dead clan.

Masahiro obliged, and the Silver Phoenix was born.

My attempt at a gladiator. Armour colour was inspired by Spartans, but the lack of a good helmet forced me to improvise. Also the things on his limbs and meant to be bandages and yeah he's crap.

Maximus Tullius
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Fighting Style: Sophitia (SCIV), Patroklos (SCV)
Weapon: Fire Blade (SCIV), Unknown (SCV)

Age: 25 (SCIV), 42 (SCV)

Family:
Parents died long ago
Wife was killed
Child's whereabouts unknown

Alignment: Neutral

Personality: Despite not assigning himself to any alleigances, Maximus has a sense of honor that only a warrior would fully understand. He is extremely skilled in battle and never turns down a fight, and will put himself in the way of someone weaker than himself to protect them. However, he has nothing against criminals and will do nothing to stop a crime if someone is not being hurt. Currently focused on finding his daughter.
-----
Maximus was taken from his home by a group of Roman Legionaries. He was suspected of treason against the Holy Roman Empire, but had no part in any conspiracies. As "punishment" for his supposed crimes, Maximus's wife was killed before him, and his daughter taken as a prisoner to keep him from trying anything.

He begrudgingly accepted the terms of the Empire for his "redemption." He was to fight in the Coliseum to prove his strength, then travel for them to seek a rogue priest. Maximus's fights were among the most popular at the time they happened, due to his extreme ferocity and determination in battle. He obtained many wounds, and even while wrapped in bandages, he continued to fight.

When he defeated his final opponent, he was ordered to kill her. While initially hesitant, she accepted her death at the hands of someone she considered more honorable than herself. Maximus obliged, and decapitated the woman with her own axe. He had proven himself more than once that day, and was ready for his travels.

His target was a young priest of the Christian faith, who had left the church because of its extremist methods. They wanted him killed, and while Maximus scoffed at the hypocracy in their idea of dealing with the problem, he had no choice. He followed the priest into Sparta, where he had apparently been hiding. While there, he tracked the man down and saw that he had settled with a woman, starting a family of his own.

Maximus couldn't bring himself to kill the man, and returned to Rome empty-handed. Because of his failure, his daughter was led out into the wilderness and left to die. A three year old girl couldn't live by herself out there, or so the preachers thought. In a blind rage, Maximus slaughtered the priests and immediately set out into the wilds, determined to find his daughter and bring her home.

What's this? A Xianghua character that isn't also Chinese? IMPOSSIBLE.

I tried going for the "sporty bandit" look for her. The helmet worked out extremely well, excluding the flame patterns. Hardcore face masking, oh baby.

Alma
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Fighting Style: Xianghua (SCIV), Leixia (SCV)
Weapon: Kard (SCIV)

Age: 19 (SCIV), 36 (SCV)

Family:
Nazeer (Bandit clanmate)

Alignment: Neutral good

Personality: Firey, hotheaded, and extremely confident in herself and her clan. Not quite as interested in the supernatural as some, though she's apparently afraid of djinn. Much more of a thief than Nazeer, but still willing to help those in need. Has a weakness for kebabs and a foreign drink called mead.
-----
A young girl who lived as a street urchin, telling secrets for money and lies for food. She was successful, or at least as successful as a homeless child in the desert could be. Alma found life relatively enjoyable, and was often accompanied by another young girl on her escapades. Sadly, they were caught by the guard one day. Rather than have to feed another child they found, the guards killed Alma's friend and dumped her body in the desert.

Alma swore she would get revenge, but being driven out of the city put a hard spot in her plans. While she lived off the water of an oasis, she was approached by a strange spirit. It was a djinn, a magical creature that was more often malevolent than not. She showed fear, but it ignored her reactions and instead gave her a strange crystal. When it glowed in her hands, the djinn screeched and invaded Alma's body, becoming one with her.

When she awoke hours later, the creature had successfully bound itself to her soul. She gained minor control over wind, but her attempts to control water only ended in her falling into the oasis. Now determined to avenge her friend, she returned home.

The guard that killed her was a well-known corrupt warrior. Unnecessarily brutal, easy to bribe, and hard to reason with. While he was drinking at the village's bar, she poisoned his drink and watched from the corner of the room. The last thing the guard saw was Alma smiling at him.

She stole his sword and left, using her wind-controlling powers to guide her. She was eventually found by a group of traveling bandits, led by Nazeer. She quickly grew on all of them, and was accepted into the band.

My Amazonian character. I wanted to use that crocodile head.

Aella
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Fighting Style: Hilde (SCIV)
Weapon:

Age: 30 (SCIV)

Family:
Various tribe members. Does not know her parents.

Alignment: Chaotic Neutral

Personality: Brave, confident, and always ready for a battle. She cares little for male influence because of her bithplace and upbringing, but isn't quite as extreme in her beliefs as some of her tribemates are. She seeks power and glory, to lead her people through hardships and destroy anything that would get in their way.
-----
An Amazonian, by the definition of the Greek storywriters, from the country of Lybia. The daughter of a tribe leader, claimed to have been born without a father. While her mother raised her for a few months, she was soon killed in a battle, weakened by childbirth complications. Her daughter took up her name, and was raised by the new tribe leader.

As Aella grew, she was put through various trials to prove her worth to her people. Her first trial was to kill an infamous man-eating crocodile and bring back proof. She was given a spear and a knife to perform the deed. She was set off, and braved the night to track the crocodile to its lair. When she saw the creature, she knew she was in for the fight of her life.

It was much larger than a normal specimen of its kind, and was in the process of eating the shredded corpse of a man. Aella kept silent and moved slowly, her spear readied at all times. As she approached the beast, she felt something inside her welling up. A kind of fury and ferocity that her tribe was renowned for. Burning courage and what felt like enhanced strength flowed through her veins.

And then the crocodile saw her.

It opened its mouth and ran at the young girl in front of it. It wasn't very hungry, but the human had broken through its territory. Aella made a split-second decision that saved her life, and threw her spear at the crocodile. It curved downward and pierced its lower jaw, pinning it by the head to the ground. While it struggled to escape, she ran at the beast, slid along its side, and pierced its belly deeply with her knife.

When she returned the next day, she held the crocodile's head on her spear, and had painted herself with the beast's blood, just for dramatic effect. It was then she was accepted as the proper heir to the tribe's throne.

Now an adult, she led her tribe to conquer more territory, spreading Northwest. She fought hard and mercilessly for her people, wearing a helmet made from the tanned scales of the crocodile she'd killed years ago.

When rumors of the soul swords reached her tribe, she instantly decided that she would have them. The weapons would give her tribe more power, and with that, they could go on to conquer Africa.

I wanted a character that was royalty and looked the part. The helmet worked well, since it looks like the bastard child of a helmet and crowd.

Doran

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Fighting Style: Rock (SCIV)
Weapon: Onslaught (SCIV)

Age: 58 (SCIV), deceased by SCV

Family:
Astrid (daughter)

Alignment: Lawful Good

Personality: Kind, fair but strict, and surprisingly calm in the face of battle. Doran is a legendary knight-turned-king. He was planning on retirement before being called to arms again, and as such is somewhat annoyed by fighting.
-----
Doran once served as a knight-errant, back when he was still a young man. His fighting style was adapted from warhammer use, modified for efficiency and brutality. He traveled in black armour, and gained an infamous reputation as a wanderer that sought blood for glory. This was true for a while, but as he grew older, he knew that what he was doing would eventually get him killed.

He married into a rich family of nobles, as their daughter desired a knight as a husband. When the nobles grew older and passed away, Doran and his wife became the heirs to the kingdom. He'd never imagined it possible, but Doran had become a king. In his first few years, he left everything to his highly-experienced advisor, and acted more as a general for the kingdom's army.

Then, the Azure Knight paid the kingdom a visit. Doran's men were slaughtered and he was wounded. His wife's soul was taken, and Doran nearly lost his daughter. He managed to fight the knight away, but was infected by Soul Edge's energy in the battle. His lifespan was shortened severely, and when he passed away, his soul would be consumed.

Doran dedicated the last decade of his life to hunting down and eradicating the Azure Knight and all that served him. He formed an army that would hunt the Malfested, and trained his kingdom's magically-inclined to become powerful wizards and clerics. All of Doran's time was dedicated to planning, and strategy became all he knew. As he continued to work, he continued to grow weak.

After a Malfested attack on his village, Doran passed away in his sleep. His soul was taken, and was one of many used in Soul Edge's reformation. His daughter has sworn to find a way to release him.


My attempt at a Nordic character. He isn't realistic enough to be a viking, but I think he makes a decent barbarian.

Erik the Red
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Fighting Style: Astaroth (SCIV, SCV)
Weapon: Balor

Age: 44 (SCIV), Undead (SCV)

Family:
Exiled by clan

Alignment: Chaotic Evil

Personality: Dark, violent, and overly confident in his own skills. He treats enemies as animals, and is psychopathic. His main drive for killing is for the fun of it. Years of drug use have fried his mind, and he's in a nearly constant state of berserker rage.
-----
Berserkers. Raging warriors from the north, who leave their minds behind in favor of strength and efficiency in battle. Erik is one of them. A wall of muscle, wielding an axe nearly as large as he is. Erik once was a respected warrior of a clan of vikings. He was a famous pillager and raider, and an even more famous murderer. Eventually, his style of life became too much to handle. The drugs he took to alter his mental state overloaded his brain, and he became a raging psychopath unable to control his body.

He traveled Europe after being exiled, fighting any and all that he saw, killing and slaughtering countless innocents. He had no choice, no control, and worst of all, no remorse. The killing acted as a euphoria for him, filling him with an addictive pleasure and relief from his mental anguish. He eventually began killing by choice, allowing his mind to fall victim to the drugs yet again.

Then he met a man he could not kill. An African warrior, who nearly beat him in a fight before being too injured to continue. Erik would not stand for this. He would find this man and slaughter him like the rest. None would get in his way, and all would fall before his axe.

When the two fought again, Erik was finally killed. A strong strike to the chest sent his already-straining heart into overload, and he died of a heart attack. The warrior left his corpse to rot, and over time, he began to dry out due to the heat. A passing necromancer revived Erik's body, intending on using him as a slave.

However, Erik was strong enough to retain some free will. Reborn as a Draugr, he swore revenge on the man that killed him. He had a much clearer mind, and after some thinking, began his journey south.

Doran's daughter, whose appearance may or may not be slightly inspired by Casca.

Astrid
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Fighting Style: Cassandra (SCIV), Omega Pyrrha (SCV)
Weapon: Valkyrie

Age: 23 (SCIV), 40 (SCV)

Family:
Doran (Father)

Alignment: Chaotic Good

Personality: Usually kind, but still out of the ordinary for a princess. She wants to be a knight, and refuses to sit around and deal with politics. She's annoyed at her father's insistence that she remain in safety as well.
-----
Ever since she was a young girl, Astrid wanted to be a knight. She dreamed of joining the ranks of armoured heroes in battle, dreamed of a romantic journey across the world, and wished for it every night. Her father was reluctant, and despite her pleas, he didn't approve of her getting training. She resented her parents for that, and in secret, disguised herself as a male and entered the knight's academy.

She trained with a sword and shield, typical of any knight. While it wasn't particularly glamorous, it helped her blend in with the ranks. She would be more convincing if she didn't stick out, and after many years of training in secret, she graduated and became an official knight of her kingdom.

Then, the malfested struck. They slaughtered everyone, and killed her parents. Astrid's skills kept her alive through the assault, though she was hurt and infected by Soul Edge's power. It did not malfest her or take her soul, but she began to experience mood swings and changes in her body.

When her mother and father died, Astrid was devastated. She became queen of a broken kingdom she didn't want, and ruler of desperate people who expected her to be the best. The stress, along with her infections, were too much for her to handle. She donned her armour, picked up her weapons, and ran away.

I decided to go ahead and make the other assassin in Alice's story. She turned out surprisingly well!

Kasumi
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Fighting Style: Setsuka (SCIV)
Weapon:

Age: 30 (SCIV)

Family:
Unknown samurai (Father)
English noblewoman (Mother)
Keiji (Son)

Alignment: Neutral

Personality: While she has an air of sultriness around her, it's all for show. She's cold, calculating, and extremely precise in her assassinations. She leaves no witnesses and no evidence, and if that means extra kills, she has no problems with it.
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I honestly haven't thought of a good story for her. She's more an experiment for a Setsuka character. Will not be returning in SCV.

And now, the Romanian warlord who became malfested. He looks a bit like a generic black knight, but losing your humanity does that to you.

Ranis Drakan
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Fighting Style: Nightmare (SCIV)
Weapon: Claymore

Age: 47 (SCIV), deceased by SCV

Family:
Varoth Varacougar (Master)
Viktor Drakan (Son)

Alignment: Chaotic Evil

Personality: When he was in control of himself, Drakan was a very kind and fair, if battle-hungry leader to his kingdom. The people loved him and looked up to him, and more than once he'd saved them all from invading armies. He became a legendary knight, and was known across Europe. Sadly, he is now Malfested, and is under constant control by Varoth. On the occasions he's freed, he goes into a bloodthirsty rage, and kills everything in his path.
-----
King. Warrior. Noble. Hero. Ranis was all of this things. He was a loved ruler, who consistently kept his kingdom and people safe. None that threatened them would live, and all that opposed him were quickly put into their place. He was the epitome of a warrior-king, and through battle, he proved his worth.

Then he brought back a piece of the cursed sword. It had taken the form of a claymore, and Drakan began to use it. It gave him strength, speed, and courage, at the cost of his health. As he slowly degraded to Malfestation, his wizard intervened. Varoth, the evil warlock intent on ruling the world, took Soul Edge and finished the Malfestation process on Drakan's soul. He was a slave to his most trusted advisor. He felt a sting of betrayl before all consciousness left him.

He awoke as an emotionless juggernaut, completely under the control of his sorcerer master. The atrocities he was forced to commit haunted him, and though he could not stop himself from the killing, he felt stings of remorse with every soul he took. Then, the warriors came. A young knight and a swordsman from the east.

Drakan fought them, and while he nearly ended their lives, they got him off-guard. The knight's holy sword pierced his body, purifying him from the Malfestation just moments before he died. With a sorrowful departure, he whispered a short phrase to the knight before his soul was liberated and he passed away.

"Thank you."

And now, I decided to make an English vampire woman. Because why the hell not?

Stella Tepes
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Fighting Style: Raphael (SCIV, SCV)
Weapon: Epee (SCIV)

Age: Physically around 30. Stopped aging due to vampirism.

Family:
Johnathan Tepes (Father)
Camilla Tepes (Mother)
Adrian Tepes (Brother)

Alignment: Neutral Evil

Personality: Noble, aristocratic, and full of herself. She enjoys the finer things in life, but like most of her kind, has a desire for power that transcends life and undeath. The first thing on her mind is always her thirst for blood. She's considered taking a husband, but she's yet to meet a human she finds worthy.
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Again, a side character. I'm not too keen on the story I have for her. Maybe she'll be better in SCV.
 
Haha, thanks. I always thought he was sorta generic. Glad you like him. ^_^



I'm definitely getting SCV. I've got it pre-ordered, and I'm unbearably hyped for the 31st. T_T

Edit: Oh, and if anyone could take the time to make him and snap some pictures, I'd appreciate it greatly!

Oh don't worry. I mean, I've seen far worse but yours isn't bad at all honestly. As I read, I could actually picture all the scenes in my head, it was pretty wicked. But if my character Maggie ever crossed paths with him, she'd be quite the trickster like the cheshire cat of Alice in Wonderland haha. Sorry for the randomness. xD

And yeah, I'm so stoked for SCV as well, just a few more weeks!
 
Haha sometimes but she mostly does that to travelers and not her friends. It's part of her playful nature haha.

Nice. :P

Well, nine replies later and I've still only written one of my characters out. I'll put a few more up tonight, promise. v_v
 
I used to roleplay a lot. Making a character without motives and a backstory just feels wrong to me. ._.

Anyway, I finally got off my lazy butt and am currently writing out another character. Hopefully there'll be pictures soon. v_v
 
I used to roleplay a lot. Making a character without motives and a backstory just feels wrong to me. ._.

Anyway, I finally got off my lazy butt and am currently writing out another character. Hopefully there'll be pictures soon. v_v

Roleplaying is fun and helps a lot with developing your characters personality and story so I know exactly where you are coming from. :)

And sweet!
 
Second character's story finished! Not as detailed as the first, but if it was, it'd just be repeating things since their stories are linked.

Other characters will hopefully be up sooner, as I'm rebuying SCIV as soon as possible. ^_^
 
Thanks. I'll be posting a couple more of my SCIII long-runners, then I'll move on to some SCIV debuters. ^_^
 
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