WTF?!!!! Tira's 11B

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Now looking again at the video:

The move has great recovery, Quick Step >> CE could have been done.
It did wonders for her Edge Meter, and it might depleted his Guard Gauge.
She was in crouch after it, a WS move could have been done after that.

The move is chargeable so I guess we're good!
 
Okay, what? Questions are bad and trying to understand things is not okay.

It's not the questions, it's the oversimplification and bias that comes with the questions. Do you actually want to know what's going on, or do you want to make assumptions that are always tinged with negative oversimplifications? Nobody is inclined to answer questions from people that are going to act that way.

When you make a post relating to the move not being a viable mixup, I make a post about how the general mixup focus of the entire game has changed, with explanation of nuances and variables. You reply: "So just spam mids?"

How does that make me want to converse with you, or help answer your questions? It doesn't.
 
Man people are having a hard time dealing with the fact that lows aren't the same function as they used to be, so they are getting toned down or removed. First Mitsu players, then Cervy with 1K, Nightmare players with 11B, and now this. Oh well, popcorn and all that.

Yet, Siegfried...

This game has favorites.

*Sigh*
 
Sig has an unseeable tripping low that only comes out of one stance; stance being the key word. Not like Tira stances, where you can block, and still have a ton of options... you have like 5 options. So what exactly if your point?
 
I think :1::1::B: is still a low attack. Im guessing that it becomes a special mid attack if you hold down the :Bh: button.

If it aint that than:1::1::B: really is a special mid and Im guessing that :4::4::B: is the low vertical attack you are talking about....

It's either those two above or they got rid of it.....

I was talking about the sliding move on the floor.
 
Sig has an unseeable tripping low that only comes out of one stance; stance being the key word. Not like Tira stances, where you can block, and still have a ton of options... you have like 5 options. So what exactly if your point?
When did you start backing Sieg up against scrub haters? =P
 
It has loads of startup, so it's not like it would be that good for mixup anyway right? Also it does a shit load of damage if charged so I bet it will be a great move for ducking under high moves.
 
i made a post about the fact that there was no 11B in the video at 0:41 and questioned why you would make a thread just about this when this SA already has a media thread before i deleted it. Though i am surprised about how you think this should be a low move. This move already does alot of damage and if it was a low it would do much less. And i agree the move is still slow even if it isn't charged, so there is no point in using it for a mixup. The move itself is safe on block as well.
 
do you not see how saying that the game has changed so that lows are no longer required in a mix up game can be taken as lows are now useless.

That and the fact that nearly all of the once good lows have been nerfed, and with the addition to gimmicky lows like pyrrhas spinny low kick make me think the game really doesn't care about them any longer.

Which is stupid.
 
do you not see how saying that the game has changed so that lows are no longer required in a mix up game can be taken as lows are now useless.

That and the fact that nearly all of the once good lows have been nerfed, and with the addition to gimmicky lows like pyrrhas spinny low kick make me think the game really doesn't care about them any longer.

Which is stupid.

Setting aside whether your analysis of usefulness is correct or not (it isn't), why is this stupid?
 
I was talking about the sliding move on the floor.
?..... Thats the move Im talking about. I don't think that was ever a low attack...... That has always been a special mid or mid attack that could probably keep Tira

in a crouching position after the attack. But if it was a low attack before, then I have'nt seen it...........

Unless you are talking about :1::1:or :7::7: or :4: :4: :B: from SC4. Yes that use to be a vertical low attack that hits the opponent once on normal hit and twice on counter hit.

But in SC5 they changed the properties on that move.
:1::1:or :7::7: or :4::4: :B: In SC5 is either a special mid or mid vertical attack

that can hit the opponent rapidly, but may still have the capability of keeping Tira in a crouching position if you held :2: on your D pad after the attack.
 
Setting aside whether your analysis of usefulness is correct or not (it isn't), why is this stupid?

Because the game should be about movement, but also about using moves that throw your opponent off, now, although Step-G has been nerfed, as have the guard gauges or what ever, Side stepping in general received a huge buff with quick step. Essentially from what I'm seeing, you can quick step almost anything, just-guard what you can't and use mid attacks all day to get the job done. This is going off of the assumption that the game has indeed changed so that lows aren't needed any longer.

I feel like lows were ridiculously underpowered in SCIV as well, I was hoping with this instalment they'd receive a buff since they are allegedly improving the net code. But I guess not since anything new has been relatively horrid, and most old have been nerfed, with the exception of natsu's bombs, which appear to have some use now.
 
do you not see how saying that the game has changed so that lows are no longer required in a mix up game can be taken as lows are now useless.
No. You completely made the jump from "not required" to "useless" on your own. There will be good lows, but they won't be over the top stupid like 2B+K.
 
No. You completely made the jump from "not required" to "useless" on your own. There will be good lows, but they won't be over the top stupid like 2B+K.

But see I don't think that was so over the top stupid. Why is playing a guessing game with moves so much worse than playing a guessing game with throws, since with asta you'll essentially be doing that a lot anyway.

Also regardless, if lows are so bad now, why not just remove them all together, the only ones I see being useful, are the 1A's or anything else that is relatively quick, not i231221412412, and can be used as tech trap material, even then more often than not there's a mid launcher that can substitute for that anyway.

Specially now that Tira's 3b, old GS88B, hits grounded.

That and I think the whole S-mid category is ridiculous. Specially for moves that are only safe when held, and take forever to start up, like tiras 11B.

Again, Why not have good lows, why do the majority of them have to be nerfed? People have obviously adapted to Amy and to mitsu's 2KB because if they were truly that godly they would have dominated tournaments with their "Stupid" unseeable lows.
 
....This is going off of the ASSUMPTION that the game has indeed changed so that lows aren't needed any longer......
Pretty much your whole argument is based off ASSUMPTIONS, right? Why not wait until you the game comes out and you get your hands on it before you ASSUME somethin' will be useless, friend...
 
Amy dominated when thugish played

amys 2b+k resets into itself thats the problem....oh and you mix it up with safe launchers....something mitsu cant do

ps there are tons of good lows...but tira dont need em
 
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