Siegfried Q&A / General Discussion

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Nice vid, but its not helpful atall. Kidding im playing on stick :P
It was much easier for me on pad damn it ;/

The way i do it on stick now is like, with the index finger i slide from A to G and the the middle finger follows to tap the A again. Not even close to as consistent it was on pad, but with more training it will be solid ;p
see i was gonna add method 5: stick, but im a pad warrior, so i dont own a stick =P but even then i know how to do it on stick too. all you need is 1g button and 2A buttons, and you piano them in the sequence agA. now how ur going to fit that onto a control scheme thats comfortable to you is your choice. just make sure your input is clean to avoid throwing out a grab.
 
Observation on the issue of whiffing whiffpunishers:

When using Quickstep~2_8B+K~SCH B as whiffpunisher (hint: waaay better than regular 2_8B+K) you can forcibly realign yourself with the opponent by holding 2 or 8 all the way and slightly delaying your SCH B. If timed right there will be no visible movement prior to the SCH B and the move should still come out fast enough to whiffpunish a lot moves during their recovery.
 
I noticed that yesterday in training but i forgot to post it ;s
Instead of holding 2/8 i was taping 6. You can use every direction you like, doesnt make a difference.
 
As to agA on a stick, I'm finding a cheesy way of getting the move consistently (though not the iagA) is to use my left thumb shifted slightly away from the stick to hit guard. Then it's just one finger on the right hand double tapping A.

I haven't found a better method yet. I did try the bit where you map three buttons in a row with A, G, and A respectively and slide your fingers along them, but I couldn't find a timing that actually worked. I nearly always got throws with that technique.

The only other idea I've got is mapping a button adjacent to guard with A+Something and attempting to press that with kara timing (what are they calling that now p-linking?). Haven't messed around with that yet.
 
http://8wayrun.com/threads/siegfried-skill-project-tutorial-video-thread.10793/#post-404410

there ya go ^-^ i put alot of effort into this one...or at least more effort than the last 1.
Hey man, can you unlock the Tutorial vid section as well? I made a quick iaga tutorial last week as well, only it was on stick. Figure it would be useful to the alternative audience of stick players. I've also been making a lot of other vids, like the Stance Basics. I don't have any editing - it's all done live, but the information is still there.

http://www.youtube.com/user/Kurairyu

My youtube channel if you want to post the links yourself.

Since Idle isn't here anymore, I don't think it will be a problem unlocking threads that would be more useful if people could post in them, yes?
 
As to agA on a stick, I'm finding a cheesy way of getting the move consistently (though not the iagA) is to use my left thumb shifted slightly away from the stick to hit guard. Then it's just one finger on the right hand double tapping A.

I haven't found a better method yet. I did try the bit where you map three buttons in a row with A, G, and A respectively and slide your fingers along them, but I couldn't find a timing that actually worked. I nearly always got throws with that technique.

The only other idea I've got is mapping a button adjacent to guard with A+Something and attempting to press that with kara timing (what are they calling that now p-linking?). Haven't messed around with that yet.

I tried that way before, as Chun Li players use that to do some combos, but when you move it becomes more difficult.
Try the way im currently doing it (jagA as well). With the right index slide from A to G then with the middle finger press A again. You can do it with the right thumb and then index for the 2nd A, but its much easier for me with the first way.
Also, im doing it manually by buffering the first A and then do the gA tap when im on recovery etc.
 
Even after 17 years since he changed "hosts", nightmare still can't shake off the memories of wielding siegfried's "big sword".
 
Well I'll see if I can get anywhere with Nightblade's plinking technique. I'm a little annoyed at how hard it is to use agA as a juggle. Not that you can't use 3B, 3A, or 6A instead, but the forced tumble animation is certainly better than any other juggle.
 
Well I'll see if I can get anywhere with Nightblade's plinking technique. I'm a little annoyed at how hard it is to use agA as a juggle. Not that you can't use 3B, 3A, or 6A instead, but the forced tumble animation is certainly better than any other juggle.
Remember that you have a ton of time to input the aGA. The only fast part of the input now really needs to be the GA portion. As long as you can cancel before a normal standing A move comes out, you'll get it. Because of the buffer window, you have even longer to do it in combos.
 
Hey man, can you unlock the Tutorial vid section as well? I made a quick iaga tutorial last week as well, only it was on stick. Figure it would be useful to the alternative audience of stick players. I've also been making a lot of other vids, like the Stance Basics. I don't have any editing - it's all done live, but the information is still there.

http://www.youtube.com/user/Kurairyu

My youtube channel if you want to post the links yourself.

Since Idle isn't here anymore, I don't think it will be a problem unlocking threads that would be more useful if people could post in them, yes?
eh well the reason i havent unlocked the tutorial video thread is because i want it to be readily available and straight to the point without discussion or chatter getting in the way. but like i said in the OP, if you want a video there, either post it here, or let me know so that i can post it. its just a bit neater this way, and this way we dont have to have a million different threads for each tutorial just so that someone can find what they're looking for. something like this video thread on the otherhand, is intended to handle both player matches and video discussion.

as for the combo, tech trap and frame data threads, i dont really see a reason to change the format from their existing format since the discussion threads (excluding tech trap discussion) are already in fairly consistent use. the only exception was the video thread for the reasons stated above. not that im trying to seem like im being restrictive or anything, its just at the same time, we also need an organized, straight to the point and easy way to access the information. In a few days time here i'll be making a couple more additions including a matchup thread styled in the same way that the SCIV sieg SA matchup thread was.

i'll post it myself later tonight if you havent gotten around to it yet though so dont worry...i gotta move it anyways, i just figured you'd want to take credit by posting it yourself.
 
How do you guys feel about Siegfried? I'm thinking about maining him but i'm not sure?
I don't think he's overly bad. The major problem is that you can't use SRSH like you could in the previous games. It's so bad on block now, that you have to be real conservative with your mix-ups. On the plus side, I think every single other stance is better. SCH is so freaking good this game...

I still think he's better than he was in SC3.
 
Well SRSH was always very unsafe.
I do like the SCH aswell except for the hellish slow SCH A compared to sc4 ;s
 
On the topic of matchups, what do you guys think are the most/least favorable for Sieg? I find I have the most trouble with Natsu, Leixia, Raphael, and Patsuka, although that could be due to my playstyle, which revolves heavily around poking and spacing (you can't poke somebody who's faster than you after all >.>)
As for most favorable, I have comparatively little trouble against people who I can squeeze in some pretty consistent 3Bs or 22_88As, like Voldo, Asta, Hilde, etc. Of course again, my experience is relatively limited, and it may just be that I haven't been playing any people who are good enough with those characters. What do you guys think? It's pretty clear that Sieg is far from the best in the game, but there's got to be some favorable matchups for him, right?
 
For me the hardest is natsu and apat.
Natsu for not being able to punish some moves/punish some effectively.
Apat for being apat and punishig pokes with ce and 44b+k...also spaming b+k and having no good punish for that.

As for favorite matchup..hmm no, in my time playing scv ive yet to experience that playing with sieg.
 
Found another interesting glitch, this time involving SCH and the Brave Edge. It's essentially a SCH k(BE) Cancel.

The command for SCH's Brave Edge is SCH kA+B+K. However, delaying it causes something odd to happen. If you input it more like SCH K ~ SCH A+B+K (hitting A+B+K after SCH K has finished) you'll do SCH K and then stance shift into SBH - but with a Brave Edge flash. This creates a Brave Edge stance shift, and you've just payed .5 meter for a stance shift with no special properties. However, if you shift back into SCH, pressing SCH K automatically makes SCH k(BE) come out instead, for no meter and no Brave Edge flash. You can also do this with any stance shift - the A+B+K is read both as a late Brave Edge input and as a B+K stance shift input, so just make it 4A+B+K, 2*8A+B+K, or 6A+B+K and you can go into any stance you want.

You can also "hold" the SCH k(BE) - that is, as long as you remain in any stance after having done the glitch, SCH K will always give you SCH k(BE). So inputting something like this:

SCH :K: ~ SCH :A+B+K: ~ SBH :6::B+K: ~ SRSH :6::B+K: ~ SRSH :8::B+K: ~ SCH :K:

...will still give you a meterless, flashless SCH k(BE).

As far as applications go, I can see it having a few possibly useful, if limited, applications. A theoretical one: Pyrrha + Ω gets a free A+B GI if she recognizes SCH k(BE)'s flash on time, and she'll be looking for that when you go into that stance, since she gets good damage and makes you waste meter. The fact that you flashed, didn't do a Guard Break move, she whiffed her aGI, and you're now in an entirely different stance WILL be confusing - mixups are a definite possibility. This can also apply to people who try to duck SCH KK, since it also puts them in a mix-up position.

Some disadvantages I'm seeing: doing this glitch disables SBH k(BE) entirely.
 
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