Natsu Videos Thread

p.s. after watching all these Natsu videos I have to admit. In the right hands, she is an absolute monster to deal with. Frost, so far, you've got to be one of my favorite players to watch.
I agree, Frost's videos inspired me to get good with her. More videos man they are amazing ;)
 
I need advice on how to not be so afraid of ANY Patroklos/Leixia players... I feel like they can just spamm BB & TC moves non-stop to keep me at bay. They interrupt almost everything I do. So I'm forced to play like I play in this video and the previous.. I'm no longer flashy or aggressive. I just space and throw out random quick pokes =/ Is it just me or do any of you feel the same way against them?

 
I need advice on how to not be so afraid of ANY Patroklos/Leixia players... I feel like they can just spamm BB & TC moves non-stop to keep me at bay. They interrupt almost everything I do. So I'm forced to play like I play in this video and the previous.. I'm no longer flashy or aggressive. I just space and throw out random quick pokes =/ Is it just me or do any of you feel the same way against them?

I feel the same man for some odd reason they give me the most trouble, especially A Patroklos, and normal Pyrrha. For some reason the characters with sword and shield seem to give trouble a lot.
 
@Boogieman: My sparring partner is a solid Patroklos player, so I only have advice against Pat, but I imagine some of this advice may apply to the rest as well.

Use your mobility, make them fear your step. Remember, you do have 11_77K, 22_88B for NH combos, 22_88K for CH BnB, and 11_77A for that incentive to crouch. A lot of Patroklos's pressure tools are incredibly linear. Watch out for 66B (stab that leads into flashy backflip combo, -2 on block) and B+K (that giant uppercut he uses to guard burst when you're red, -14 on block), both are very difficult to punish but very easy to step. Stepping also allows you to avoid 1K (standing toe kick, +2 on hit, incredibly punishable on block -18). Their step killer options include AA (minimal threat), 3A (incredibly unsafe on block -12, have your way with them), and 2A (+8 on hit, watch out). Also: 44A (less range than 3A, but safer) and 236AB (two hit double uppercut looking thing, huge damage on hit, highly steppable followup after A is blocked)

A lot of Pat players like using his aGI move, A+B (large active frame autoGI move that has him lunging forward at your face, GIs all main weapon mids) against Natsu because of her mid-hitting approach moves such as 66B and A+B. Don't let them get away with this if thrown out willy-nilly. It's a high, and you should be able to duck this on reaction quite handily and punish accordingly. It's not cancellable into anything and the move can only be delayed.

Don't let Pat players get away with continuing offense with 3Bs and BBs on block (3B is -16 on block, 6B punishes it). Aside from capitalizing from your own negative frames, which you really should minimize by now... It's past week 1: some ways for Pat players to actually build + frames for themselves include 1K (quick low mentioned before, +2 on hit) and 66A BE (i25 approaching mid horizontal shield smack that leads into an unsteppable mid GB slash, +6 on block). Don't let them easily get away with either one... The low is incredibly punishable on block, it's a free 66B BE or at least a 6B if you opt for the punish of least stress. They can't cancel the second hit of 66A BE. GI it. Natsu players will almost definitely have meter if they have meter to spend on that move.
 
AAB is amazing in the pat matchup because the only way he can punish it is with CE. and then when he does TC moves you can punish them (pat's 3A0 or outspeed them (pat's 236B, 236AB).

hmm should we have a matchup thread?
 
@boogie and talim thanks :) Though if I play like this against very experienced players, I'll die. Safe and less flashy should be the way to go.
 
Im currently trying to finish the quick battle opponents then hop online for some matches. I wanna try and get some uploaded to get some feedback from the community as to what should i do to improve.
 
talimmaster- If you really want to improve try to see if you can record some offline matches with your friends or a local group. Little can be learned from online. Its a decent place to see how some match ups play out. But more or less even with veterans its turns it to a mash fest on both sides.

A good example of this is when I played against a Natsu player online the other day. He would do 6A+B4 POA6 and even on block he would do the canned combo followup 3kkk. I guess hoping that it might connect? This seem pretty prevalent among the Natsu players online as well as what I see posted here from time to time. When matches start looking like a training mode video we have to question if the content is really all that useful.

So yah find some local players and record some matches if you want to improve.
 
First time I'm attempting to do this, so let me know if there's any Video Editing problems I should work on. And tips on gameplay would be appreciated, the videos are in chronological order from top down. So hopefully you can see a mild improvement on each one.
 
Okay I don't feel like I'm good enough to comment about more technical stuff etc but here's my opinion so far:

-Less 2A+B. There's really too much of it online. Sure, it's an excellent addition to your oki game and it worked in these videos against those guys, but experienced players will jump or play dead if you use it too much. On oki, consider mixing it up with 4A+B6 PO which they have less time to jump while almost fully grounded so they'll either eat it grounded (usually happens with good players) or eat the ukemi trap. If they play dead, they'll face your PO okizeme mixup, which is pretty strong. Alternatively, cancel out of 2A+B from time to time if you think they'll jump it, go straight into PO or FC 2A+B if they lie.
-More mixups in general
-Spacing game (this is where I need to improve as well). Dance outside the range of the opponent then whiff punish with A+B/66B or consider using these as tools to get in (one TJs/is actually safe and the other TCs; very useful). Both also give you room to retreat, but don't spam it too much like me or the opponent will learn to punish you mid-long range. Step and punish with 22B/A:6/22K which are all damn good. Get used to the range of your own moves (I need more practice on these too) The first round of the last vid was not bad. Probe and bait for whiffs with 3KK, 2K, 1K, block/step and then punish with 66B, or 6A+B into combo.
-Learn other characters' moves so you don't eat unnecessary things (WIP for me)
-Practice combos. I won't gripe about PO A:6 but certain stuff like 66B (BE if you have meter) or A+B or 6KA (or A:6) after 22B, and the 44KK ender in the last video.

Then again this is online so I can understand if you miss stuff, I get that sometimes. I totally agree with NeoShinji above though - online isn't the best gauge of skill when everyone's fishing for combos and forgetting the spacing game which is hard to execute online with lesser connection bars. Looking forward to more vids :)
 
I can see your execution is already better than mine. (I'm constantly screwing up PO A:6), but I can say you used a ton of B throws, and not even the command B throw. You were fortunate enough to land them all, but either go for the extra damage and shorter break window, or throw in some A throws that they're less likely to break.
 
Agree with the B-throws, just haven't had a lot of people break them yet. And I do need to learn some other player's moves, the matches against Ezio and Dampierre were the first one I met online. And wow, watching the vids I never knew I used 2A+B that often, definitely need to curb that haha. Hopefully the next matches I can implement some of the improvements noted here. Thanks guys!
 
A good example of this is when I played against a Natsu player online the other day. He would do 6A+B4 POA6 and even on block he would do the canned combo followup 3kkk. I guess hoping that it might connect?
I can't really explain the "muscle memory" 3KKK, but sometimes I commit to 6A+B4 PO, hoping I'd get a NH/CH guaranteeing PO A:6 so I do it anyways lol.

I know that's aside your point, but just something I notice myself doing sometime. And yeah, I agree.. sometimes people are used to doing the combo so much that they aren't hit verifying anything.. so they just throw it out anyway lol.

-ASZ
 
This was a quick battle fight i did and this was one of the cheapest opponents programmed. I did spam the throws and pokes a lot so its not that interesting of a fight.
 
Me VS a Nightmare. I got my ass handed to me. Could I get some tips on how to improve my game? I know that I spam 4A+B way too much(kinda stuck on auto-pilot since 70% of the people I face fall for it every singe time).
 
@Talimmaster haha I can't really comment on a vs AI video. That thing does some inhuman JFs and generally doesn't play like a human. Upload more player videos instead; the AI *always* reads your mindgames e.g. HOV B vs A, WR AAa4 PO, *always* reads your stepping game, and yet is strangely susceptible to exploits like bombs and PO B+K. I like the mini-shuffle you did to approach the AI before throwing 66B / throw though. Tap tap forward, block, tap tap step, block, punish.

@Wokker vs Nightmare matchup, learn to block more. He is very strong at long range zoning and whiff punishing, so try not to whiff at mid-long range or he'll get you for it like in that vid. While he's good at whiff punishing with his bigass sword, he's a pretty bad block punisher (except for throws) close-up, so block and let him Grim Stride towards you before punishing him out of it with your faster attacking options e.g. A:6. Or try to exploit him if he whiffs then A+B or 66B to get into range. NM has far less options than you do up close. Many NM players love to use 1A (his sweeping low horizontal attack), jump if you see it coming for a free 66B. Watch out for his grab range, it's pretty far.

Natsu gameplay-wise, well. Block more, sidestep more, less 1A and more A+B. Mixup PO hover A sometimes because that guy keeps standing guarding hover B. Try getting up close to the opponent, use pokes like 3KK to encourage him to do something unsafe. More stepping moves like 66B/22K.
 
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