iCS/CS and SS information

i feel like a idiot lol the most obvious thing just didnt slip my mind until now, tried all this dpad analog switch stuff to get it working but it just wouldnt work, just today i started doing 282874666 and now i can get the normal one consistantly. dunno why it wouldnt work if i would go for 4 without doing a quarter circle from 8 to 4 but whatever finally. so for players using the dpad try it that way. about the iCS not consistant at all so will need alot of practice for that still. what is weird though is that i got atleast 5 clean hit CS in a row a few min ago
 
This is horrible considering my record of being able to do iCS in every other game...
 
A strange fluke just happened to me and I though I should share this with everyone here, hoping to contribute to finding the easiest way to perform this godforsaken move.

I was in training mode and trying to pull off CS the analog/d-pad way. Unfortunately, I don't know which side my Ivy was standing on. After the CS animation, she ended up on the 2P side, but later I saw that where she ends up after CS is random.
Anyways, she performed CS after this input.
:2::8::2::8::7::6::4::4::B:+:G:
I reckon she was on the 2P side then. And yes, there's only two left arrows. o.O
I hope someone will experiment with an arcade stick to verify this.
 
practice buffering into a 2A+B. there's plenty of time and you don't even have to wait for the move to end before you hit the B+G. just do it all, and it will come out as soon as it can.
 
A strange fluke just happened to me and I though I should share .
...
Anyways, she performed CS after this input.
:2::8::2::8::7::6::4::4::B:+:G:
I reckon she was on the 2P side then. And yes, there's only two left arrows. o.O
I hope someone will experiment with an arcade stick to verify this.

Probably it was :2::8::2::8::7::6::4::4::B:+:G: :4h::Bh:+:Gh:

or :2::8::2::8::7::6::4::4::B:+:G: :4: :Bh:+:Gh:

I've done this way many times and looks like system accept this input if fast enough.
 
with proper timing after you get certain knockdowns that leave the opponent at your feet, if they get up right away you can CE them even if they immediately crouch, so far i've only gotten this to work with CE and not normal throws, her BE throw or CS, the character should look they they are fully standing when the the CE flash happens.

This is something ivy has a good use for because now she has a way to make people scared to get up at her feet, and of course if they roll at your feet you get a bK stomp which seems to track very well

please reply as soon as possible if you find a way out to get out of this, i tested it in training move with a dummy doing moves slot 1 stand, moves slot 2 crouch, it does whiff if timed incorrectly.

so far i know this works after a 6A(hold) run counter, 6B8 vs airborne and CS
 
there r a couple of things about this post. bK is pathetic dmg and gives poor frames. not scary at all. against a grab mixup, they can simply getup with a while rising attack that tc. second they can press G to standup guard the moment they see her do 2A+B. so its not ivy's favor to throw ce as her mixup bcos her ground pressure sucks. but anyway if they dont like staying down, ce is probably free.
 
You no longer need to use 2A+B if you have meter, and bK is atleast safe on block and does deacent damage if they remain grounded in fear of CE
 
I agree that bK gives not-so-great damage, but it does discourage people from rolling. I'd take the damage if they're willing to give it, and just apply the mixups (limited as they are) should they choose to stand up.
 
bK is atleast safe on block
It's not, it's actually highly punishable.

I have tested CE on wakeup before (recorded Ivy doing KND moves and then CE) but it doesn't work for me. If you hold [2] you will always duck it.

Also, I have to traditionally whine about her CE, which seems to be the worst in the game. It's the slowest CE in the game, the startup is very noticeable (glowing hand) and the worst part - really small reach. Because of this, Ivy's CE is NOT guaranteed post GI against some characters, it just whiffs...
 
It's not, it's actually highly punishable.

I have tested CE on wakeup before (recorded Ivy doing KND moves and then CE) but it doesn't work for me. If you hold [2] you will always duck it.

Also, I have to traditionally whine about her CE, which seems to be the worst in the game. It's the slowest CE in the game, the startup is very noticeable (glowing hand) and the worst part - really small reach. Because of this, Ivy's CE is NOT guaranteed post GI against some characters, it just whiffs...

i was getting the dummy to stand up into CE after i did a 6A(hold) run counter or a 6B8 vs airborne, it doesn't work after 2A+B because ivy doesn't recover fast enough, its a pretty specific timing

Also i just figured out that after you land a CS, you can mash CE and they will not be able to duck it, no timing required, just do it as fast as possible.
 
i was getting the dummy to stand up into CE after i did a 6A(hold) run counter or a 6B8 vs airborne, it doesn't work after 2A+B because ivy doesn't recover fast enough, its a pretty specific timing

Also i just figured out that after you land a CS, you can mash CE and they will not be able to duck it, no timing required, just do it as fast as possible.
Ok, I have checked that and I think you're onto something.

According to FD, CE is i26 but opponent cannot duck by i22. So it looks like it can be guaranteed at some techs, just like it is after CS if opponent holds G. Nice find. We need to find more setups.
 
Ok, I have checked that and I think you're onto something.

According to FD, CE is i26 but opponent cannot duck by i22. So it looks like it can be guaranteed at some techs, just like it is after CS if opponent holds G. Nice find. We need to find more setups.

I've been wondering about this in the back of my mind. Reverse engineering it -- does this mean it takes 4 frames to duck? Or does Ivy actually 'freeze' the opponent during her CE?
 
I've been wondering about this in the back of my mind. Reverse engineering it -- does this mean it takes 4 frames to duck? Or does Ivy actually 'freeze' the opponent during her CE?
I think it means that you have 22 frames to duck, on i23 the opponent freezes.

I have been getting strange results. For example, I recorded Ivy's 3[A]~[2]. I block it, she's at -18 and then she immediately ducks. But still CE somehow hits her! For a second I thought maybe it works differently when used during blockstun/recovery but no. Training mode glitch or something?
 
I think it means that you have 22 frames to duck, on i23 the opponent freezes.

I have been getting strange results. For example, I recorded Ivy's 3[A]~[2]. I block it, she's at -18 and then she immediately ducks. But still CE somehow hits her! For a second I thought maybe it works differently when used during blockstun/recovery but no. Training mode glitch or something?

i recorded ivy's 3A(hold) followed by ivy ducking for a couple of seconds, if i play it back and let her whiff it from full screen and then duck, if i whiff a CE she stands up instead of remaining crouched so it seems like a training mode bug
 
My god.

I have a funny story concering this. Me, learning new SCV Ivy, goes to practice CS.

i pull off 4 Consecutive CS's ina row on the CPU.

...and now I can't even get one CS off.

I just really want to shoot namco for this. :/
 
I tend to fully buffer it out of :6::B::+::K: or :6::Bh::+::Kh:
I preform the first 4 motions during the position-change so I can input the rest after the change.

A normal grab whiffs on :6::Bh::+::Kh: if you don't run out of the animation but have buffered it.
 
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