Leixia Q&A/General Strategy Thread

GGs to ShinjiUrahara over the weekend!
@ShinjiUrahara - I know about 3B being steppable, and i saw you did step, i also know that ppl like to attack after a blocked 4K, its such a good setup, 6K,K is also a good move for jailing ppl which is why i dont wait for the hit confirm, since Leixia is sooo safe anyway, i use a volly of attacks that i hope you block, i attack in a pattern to see what you can defend and what you cant defend against, which is why at the end i didnt need the pattern anymore!!!

Tonight im going to a friends to increase my defense in the game tonight, im doing well since all SCV tournaments here ive come in 2nd or first im trying to get ready for final round, any advice i get i shall pass to you guys!!!

PSN: KRL-STL

6KK doesn't jail.
 
Can somebody tell me why 11A is -4 on hit?

I was testing her frames and literally burst out laughing when I found this.
 
I guessing because it's just the first part of a string.

It seems generally terrible now though.

Anyone know the timing for BT B+K? Everytime I WR B BE and then press B+K Leixia decides it's a good idea to hou lee away off into the distance

After they go over your head? It seems pretty mashable to me.
 
That was her best low imo and now its ass. Also, here's a nasty discovery - Leixia AA BE:
If Alpha blocks hit 4, steps and immediately uses JF twister, it will option select the entire mixup - 71 dmg. @_@
(not that its much of a mixup anyway, but that is still silly damage)
 
Despite the frame disadvantage if you try to attack her afterwards you won't be able to interrupt the second hit. Not sure if you can detect if she does 1A or 1AA, haven't checked that.
 
How long does it take Leixia to crouch (also, is this universal for every character)? Say I want to block a low attack on reaction, what is X in "I need to react at least X frames before it hits me". Or also maybe for crouching throws. Couldn't find this anywhere. Thanks!!
 
That was her best low imo and now its ass. Also, here's a nasty discovery - Leixia AA BE:
If Alpha blocks hit 4, steps and immediately uses JF twister, it will option select the entire mixup - 71 dmg. @_@
(not that its much of a mixup anyway, but that is still silly damage)

I've seen people grab Leixia out of that. I would recommend not using AA BE unless it's guaranteed. Save your bar for WS B BE.
 
Oh, I fully agree, but if you needed the damage, I could see a player missing the counter hit confirm on this, so that option select is hideous imo. =/
 
I've seen people grab Leixia out of that. I would recommend not using AA BE unless it's guaranteed. Save your bar for WS B BE.

Uh...

You can grab Leixia out of the following:

44aB
WS B (and BE)
WS A+BbB
6BaB

Probably a few others as well. It's not that surprising really. People need to understand that a lot of Leixia's WS aren't some invincible options and can be defeated just by mashing buttons, throws or whatever else.

Her only real reliable options from crouch are WS K and FC3B.
 
Well, I don't think you can grab her on reaction for WS B BE (unless you could? You have a vid for the grab on that?). I also don't think they can grab WS B BE after a connected 6KK with +10 frame advantage (although they'd probably just block it). If you also use iWS B BE to punish highs safely (assuming you guessed or reacted correctly).

I'm just not a big fan of randomly throwing out the AA BE.
 
Hey people, I've got a dilemma. Most decent players online nowadays can DI out of WR B BE, B+K. If a player falls for that combo, I probably didn't even need it to begin with. Without a follow up, the move just seems a waste of meter. Kinda like how AA BE is only useful when integrated in combos. Do you guys have any better ideas how to empty that gauge? I've just been using it for launcher + CE.
 
How do you Air Control out of it? Are you sure you can?

I'ma go test.

EDIT:

You absolutely cannot AC out of it. You must be dropping it somehow?
 
My bad. I realized that I got too excited in online matches and hit the B+K too early lol. Looks like this BE's going back into my repertoire.
 
Her only real reliable options from crouch are WS K and FC3B.

Well, I mean... there is RCC. Her best TC moves are from standing. That's why her Crouch game is so versatile.

About 11A, 11A is still a good low, just not as good as Xianghua's was in previous games. It's part of a string so it's naturally negative on hit, but when you go into the second hit (cancel or not) she's at advantage. As in, plus-don't-try-nothin-here advantage as Ring mentioned.

Also, even at -4, she's in crouch. You still have mixups. Rising B/(BE) is going to discourage linear responses, and she has Rising A for step/backdash/throws/most highs, Rising A+B for a low, 44B for short range, FC A for interrupts, etc...

Edit: RCC = Recover Crouch Cancel for those who may not know.
 
If a get a launch (say 3B), I always go into 3B+K, K, but now my friend just blocks the K part every time- is there something else I can do to punish if he tries to do that?
 
I'm not big on Leixia, but you can cancel the K and do a WR move of your choice. Do low/mid mixups every time so he doesn't know what you're going to do.
 
The K does huge guard damage, so I like forcing people to block it.

But you can also do the 3B+K, don't do the follow up, and start a mixup with 22_88B_bA, or 2A+B/A+B G or something. Or even cancel the K follow up with G if you feel like it.
 
Thanks for the answers guys, I never knew you could cancel the K!

But you can also do the 3B+K, don't do the follow up, and start a mixup with 22_88B_bA, or 2A+B/A+B G or something.

What's the A+B G part mean? Throw? At any rate I'm finding not doing the followup, then running up and throwing pretty good (because I do the followup the majority of the time for guard damage, they will pretty much always block)
 
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