Pleportamee
[08] Mercenary
Hey guys, is there anything that combos out of NSS A? I notice my opponent seems stunned for a split second, but I havent found anything that hits for sure after that
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Thanks. I actually should have seen that in the combo thread--my bad.
Is there a difference between NSS (a) and NSS A?
Does Nighty build meter faster than the rest of the cast? I've fiddled around with a couple others and no one seems to build meter quite as fast as Nightmare. Most of his moves are good at building it up especially 2a+b. This move alone is fantastic at building it. Thoughts?
Edit: What the heck is AAB4 for? Is there some awesome setup for it I don't know about? If it's like SC4 Zas' 3B 6A+B(B) where the last hit tracked AC and roll I'd throw it in.
I don't think NM's rate of meter gain is higher than the rest of the cast. He just has a tool which will gain him additional meter from landing it.
It's like they wanted the game to be played on different, sequential levels. Nightmare is a character that has more options depending on how passive his opponent is. The way they took out most of his tech traps as well. He's like an anit-tech trap character now, so that he gets tons of free damage if they don't tech.
hm I just noticing that agA to 3B or GS K BE is a "combo" if they dont tech. funny...
It was like that in SCIV as well.