Hilde Combo discussion

New W! combo for you guys:

A+G:A+B+K W! C1A_6K(6K does more but you can't be too close to wall to do it) W! [A+B] C2BB, G, 66A+B. does 110 damage normally, 140 if they try to tech. So far I haven't been able to tech in any direction to get out of it, but CPU somehow managed to in some instances so it might be spacing specific but with this you build back almost all of the meter you used for the A+G:BE

You can also get it off of any double wall splat instance into [A+B]
On further testing, it looks like 6K W! C1A W! [A+B] C2BB can allow for 3B BE without it automatically doing the BE animation. However it's not worth the meter usage imo.
 
A+B hold can be used in afew situations imo. To use A+B effectivly you have to know how good the person your fighting is. Most good player's first instinct is to 8way the A+B hold. So the first time i use A+B i dont hold. And ushually it catches. Then your kinda in thier head and you can use the hold version. Obviously at the highest level you would have to use A+B no hold 90% of the time. But most people dont have extensive hilde experience. Its a risk but most things hilde does are risky. You just have to make sure when you do hit, you take max damage. Players who want to JG or GI the 2nd hit will be thrown off by non charge A+B.

The other situation is when you can effectivly read a 8wayrun and then try to hit confirm into A+B hold.

As far as C3A, yeah it sucks ....lol. Both C3 suck. dont use them unless its a counter. risk vs reward its never worth it. I like to run up to people and duck and then do a C3A lol.
 
BTW, hilde's insta kill combo is C4B W! C1A W! [A+B] CE. does 243 without a clean hit on C4B.
 
Getting that C2B on wall splat is tough cause i keep getting double wall splat after A+B hold.

Ok i got it now, you gota read the angle you hit them into the wall before you start the combo. seems like best option is to start with C1A like you said.
 
Wall to left of Hilde - C4A W! C1A W! [A+B]
With C2BB 66A+B does 150 damage and gains one BE worth of meter.
With CE does 162 damage
With C2A CE does 170.
these can all do more damage than normal thanks to C4A's Clean Hit rank A
 
You have to use the wall twice before using [A+B] or your [A+B] will wall splat and ruin the combo.
 
Btw AG+ABK-C1A-[A+B]-C2B-C3A takes 115, but im guessing you posted that one for the tech trap.

C1A-wall-6K-wall-[A+B]-C2B-G-3B+ABK-G-C2B-G-3B+ABK-C2B takes 133-136(getting very mixed results). I want to do one rep of 3B+ABK and end with B+K-C2B. once i do it ill post the damage.

C1A-W-6K-W-[A+B]-C2B-G-3B+ABK-G-C2B-G-3B+ABK(animation)-C3B(2 hits) 139. Got this totally by mistake. Im sure it would take more if i ended with C2B.

It seems the loop is really hard after this wall combo becuase you are so close to your opponent when you do C2B. Normally your attacks push the enemy back but cause the wall is there its makes the distance the C2B hits really far from where you are standing. I feel like the juggle timming is totally different from her BNB doom combo. really very hard.

very cool stuff , thanks for the post.
 
Honestly i dont think anyone should go for B+K-C2B anymore. Its really not consistant enough. After alot of testing i figured out that you will only get the B+K animation if you hit your opponent facing straight forward.

When you hit with [A+B] (counter hit)it automaticly makes the opponent face straight forward If you hit them anywhere on thier front side. Now if you hit them on thier backside it makes them automaticly face backwords and then the B+K-C2B becomes impossible.

For now i am gona just start using C3A as a combo ender,

(practical bnb)
8wayB-C2B-G-3B+abk-G-C2B-G-3B+abk-G-C2B-G-C3A 127-140 damage(i get clean hits almost every time i complete the combo), i feel like this is worth the one bar. AG+ABK-CE takes like 140 and thats 2 bars. Keep having to edit combo # because im having a hard time seeing when i get clean hits on C2B. Still as i said before one of the benifits of going for longs combo's is random clean hits.

If you hit with [A+B] {counter hit}and you hit the front side of your opponent i would always go for [A+B]{counter hit}-C2B-G-B+K-C2B 96-100 damage. Doing the loop in this situation will never be worth it, so that bums me out.

By mistake i did 8wayB-C2B-G-3B+abk-G-C1A wall and then i didnt continue cause i didnt mean to do the C1A in the first place. Think this only works in caged level corners.
 
So you guys quit cause (a+b) isnt a safe + on block step kill that gives 70ish damage? Christ cant have everything...
Use more 22a and 66a you will be plesantly suprised
 
Left side only. Both characters have to be close to the wall. Works on circular levels too

22_88 B-C2B-G-C1A-wall-[A+B]-C2B-G-C3A 131 (did this one time only not sure about clean hits) But the combo isnt that hard. You really just have to understand the distance and angle C1A hits people. 22_88 B-C2B-G-C1A will ro people pretty effectivly. The easiest angle to do this combo both characters hugging the wall. There are stronger variations Of this combo im sure of it. This was just the first one i did.

Right side only, now this is just for RO cause i havent gotten a wall combo from it. But i did get the wall splat. again both characters should be hugging or close to the wall.

22_88 B-C2B-G-C2A-wall-?

So basicly between these two combo's you can RO people when you are close to the edge no matter which way you are facing.
 
I skimmed the thread, sorry if this was already here but I didn't see it

3BA C1B

Seems pretty basic so maybe everyone just already knows, I stumbled across it a few minutes ago while I was messing aorund.
 
c2a doesnt connect after only c3a. I can get B+K to hit consistently after ch [A+B] c2b but nothing else. Warui says you can do 22b backdash c2b B+K to make it consistent, i'll have to try it out.

im gona put some serious time into testing this.
 
Ok here is guide to doing[A+B]-C2B-G-B+K-C2B 100% of the time.

It all comes down to how your C2B hits. When your C2B hits your opponent they will end up in one of two places on hildes lance.

1. middle of lance (B+K not posisble 100% of the time, also you have alot of extra time to turn around and continue your combo)

2. Very tip of the lance(B+K possible 100% of the time, You have very limited time to do G-B+K)

So basicly after you see C2B hit, you can hit confirm into B+K(only if they are on tip of your spear).And if they arent on tip of your spear you can also choose to do C3A or 3B+abk. This hit confirm isnt hard at all with alittle practice.

I still cant figure out what makes them hit at tip of your spear, It seems like you have to have them lined up straight when you hit with C2B. Also like waru said maybe you can move back before C2B to make it hit 100%. But i am having hard time with that.
 
You should ask Akiru, he should know how to connect it. As per what I read (my french is not that good) B+K whiffs a lot less.
 
So...um...did anyone notice that C2B, G, C2B can be an infinite loop now with the patch? I wish I could upload training videos.
 
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