D1X
[08] Mercenary
XibXiba Changes (1.02)
- 6A.K (Cross Bo ~ Channeling Kick): shortened opponent’s block freeze.
- 6B.K (Heavy Bo ~ Channeling Kick): shortened opponent’s block freeze. Decreased damage (20→16). Decreased 2nd attack’s guard burst damage and lowered rise in critical gauge.
- 6B.kA+B+K (Heavy Bo ~ Kong’s Head Slam): decreased guard burst damage . Same change to 6A.kA+B+K (Cross Bo ~ Kong’s Head Slam), A+B.B.kA+B+K (Phoenix Spring ~ Kong’s Head Slam).
- 3B.K during Hit K (Rising Monkey): shortened opponent’s block freeze decreased to maintain distance when 2nd attack is guarded.
- Decreased 3rd attack’s damage (46→36).
- 3B (Rising Monkey ~ Remembrance): increased time to shift to Remembrance. This will make it easier for players to deal with Remembrance attacks.
- 66A (Gale Cross Haste): decreased guard burst damage and lowered rise in critical gauge.
- 22 or 88A.B (Mountain Carve): shortened opponent’s block freeze decreased to maintain distance when 2nd attack is guarded.
- 66 or 33 or 99B.B (Raging Monkey): shortened opponent’s block freeze.
- 66K.B (Kong’s Ryui Bang Tail): shortened opponent’s block freeze on 1st attack.
- During Remembrance A.K (Kong’s Scarlet Remembrance): shortened opponent’s block freeze on 1st attack. Decreased guard burst damage and lowered rise in critical gauge. Lengthened opponent’s block freeze on 2nd attack.
- During Remembrance B (Quaking Remembrance): decreased damage (24→22).
- 236236A+B+K (Kong’s Dance of Qi Tian Da Sheng): shortened opponent’s block freeze.