iCS/CS and SS information

^Why not just buffer all direction inputs, then guard the attack and do B+G? It comes out as soon as the blockstun is done, unless the opponent uses an attack string. Those take too long for the prebuffer.
 
Random thought: Why do some people refer to this move as "Criminal Symphony?" I always cringe when I hear commentators say that.
 
Something curious about CS buffering.

Situation: You put out 2A.
Scenario A: 2A hits, buffered into CS.
Scenario B: 2A is blocked, cancel buffer into CS to press G. Opponent BB's.

That was what I thought the situation is, up until now. Apparently, if you time it right, you can buffer in 2828 at the last frames of 2A and option select CS. If 2A hits as in scenario A, you proceed normally. However, if 2A is blocked and you just finished inputting the last 8, you can do:

2828(G)4666 (wait for blockstun to be over) release G B+G

Technically, you can start buffering 2828 during G, but then you may accidentally block low.

I haven't found out why this sometimes doesn't work though. I'm not sure if I'm just inputting it too slow, or if I should wait out the blockstun a little further before pressing B+G. Little more experimentation needed.

I think you and I have been thinking about this ever since the discovery of the prebuffer, but I'm going to be a skeptic for once and say that this technique will be very unreliable. The reason is, you have no idea what the opponent will do after they block 2A. Certain attacks can leave you with additional block stun, or can be followed up in a variety of ways. It's quite hard to predict and is ultimately very risky. It would just be easier to buffer CS off of blockstun like we did in SC4...
 
^Why not just buffer all direction inputs, then guard the attack and do B+G? It comes out as soon as the blockstun is done, unless the opponent uses an attack string. Those take too long for the prebuffer.

That would be ideal, yes. However, I'm entertaining the idea for those people who can't buffer as fast (yet) out of any move, such as myself. :)

I think you and I have been thinking about this ever since the discovery of the prebuffer, but I'm going to be a skeptic for once and say that this technique will be very unreliable. The reason is, you have no idea what the opponent will do after they block 2A. Certain attacks can leave you with additional block stun, or can be followed up in a variety of ways. It's quite hard to predict and is ultimately very risky. It would just be easier to buffer CS off of blockstun like we did in SC4...

That's why its an option select :). Assuming the mentality of 'buffer CS out of everything', and because holding G after a blocked attack is elementary, it technically doesn't hurt to complete the buffer within G. If the opponent does a fast enough move that blockstun only lasts within CS' post-buffer period (60-ish frames), then yay, you get CS. If not, then you simply lose CS.

It's mostly there to 'safely' buffer CS out of everything. Inputting the entire CS out of 4B then holding G in case it gets blocked -- like I said, ideal but very difficult. This tech makes it more lenient.
 
Random thought: Why do some people refer to this move as "Criminal Symphony?" I always cringe when I hear commentators say that.
Because that's how they call it in Japanese language. Kuriminaru shimphonii. xD true story
 
Yes. Critical_Finish = Chang's FD , they are the same scrub :)
BTW, I have a friend can do the D-pad & Analgo method on 360 pad.
Do you want me to record his sexy hand ?
As I thought... my hero!!! I am pleased to welcome you in our soul arena =) By the way, given you previous experience with difficult moves (your specialty) in older SC games, don't you also think that iCS in SC5 is probably the most difficult move in the history of the soul calibur series?

And yeah, any video would be great!
 
Random thought: Why do some people refer to this move as "Criminal Symphony?" I always cringe when I hear commentators say that.
Because both "Criminal" and "Calamity" are correct, depending on where you look... I've lived in Asia most my life, so I've seen it officially called both... I'm sure most SCII veterans, especially those who played the Japanese version and followed old translated .txt gamefaqs, remember this...
 
^Why not just buffer all direction inputs, then guard the attack and do B+G? It comes out as soon as the blockstun is done, unless the opponent uses an attack string. Those take too long for the prebuffer.

Pretty sure only the last 20F of recovery are available for buffering. If people can't hit iCS in 40F, they sure as hell ain't doing it in 20.
 
Ring, iCS is manually hardest in SC. But how many manually hard moves do you have in the series? 4-5 xD?
But imo still yoshi seppuku JF from sc3 is much harder to learn, after few years nobody was doing it in a match, timing was fucked up. Also sc3 Tira’s 10x spinning JF was somehow harder, it took me some time to make her spin x10 for first time and sc5 iCS was a matter of few minutes to find a proper circle method xD.
 
Today I managed to do: buffer--->214AG--->iCS
I didn't expect to see any flash and IDK how fast I'm doing the input....but this gives me hope for some cool iCS setups that I want to test. And yes, I'm SURE it was iCS


My Sword...ahahah! Lay still now :P
 
YES SUCCESS i think i am the fist person to finally do it consistantly on a fight stick omg this is a sinch now i am soooo happy
 
I hate SCV because it's the only game I cannot consistently do the grab. It's input is just unnatural when using the analog.
 
Pretty sure only the last 20F of recovery are available for buffering. If people can't hit iCS in 40F, they sure as hell ain't doing it in 20.

That's not what I meant. I meant, you can do a move like BB on your opponent's block, and buffer CS during that. Then, block your opponents next attack and hit B+G. CS should come out as soon as your recover.
 
So, I did something I should have done a long time ago... Dug into my closet and pulled out my old Madcatz stick to see if I could pull off CS, and low and behold, I found it easier to do CS! No iCS in sight, but not really caring about that... It took a couple of minutes to figure out how to hold the stick right to feel comfortable with the motion, but once I did, it was almost consistent... I think with a little more practice, I'll be able to buffer it in easy... Makes me wonder, was my fingers heavy on the DualShock...?
 
^its much easier, ics is so easy for me now oon a stick, try holding 2 the 828 fast then 4 666 try and make sure you try not to make full movements (dont hit the walls) it will slow you down.

before i got it i had to put the 6 on turbo it helped, not sure if madcatz can do that but a qanba stick can!
 
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