α Patroklos General Discussion/ Q&A

I understand/can read french for some reason i dont know, and i think Maxou said that the Strenghts and Weaknesses of Alpha and Pyrrha offset eachother, making it a relatively balanced matchup.
 
Yeah, I can do bA and 2143aB all the time, but pretty much all the JFs elude me naturally. It's hard to resist the temptation of abusing them though xD
I should point out that neither of these moves is a JF. I think you are confusing slides with Just Frames. Some slides have a "fastest input" version which is a JF.

2143aB is not a JF. 2143a:B is a JF. You must be able to do this move consistently in order to play Alpha. Other than that, start getting comfortable in general with using 214/236 movements to buffer into FC and 8WR moves, respectively.
 
Does anyone here have any tricks for pulling off/using either of these moves?

:B+K:, :6::2::B:, :4::4::B+K:
:B+K:, :6::2::B:, :3::3::A+B:

I find them so damn stylish and I can pull them off 90% of the time, so, new as I am to this whole alpha thing, they're my most reliable punish for a lot of moves. I'd like to know any particularly useful situations for using them that you guys have figured out.

I also find that they're disconnect machines. Heh heh.

Personally, one I've found is for Natsu's :6::B+K:, :B::B:. A lot of players I've seen tend to throw it out seemingly at random.

Block the first, step the dive, then get the disconnect.
 
That's basically about as good as you're going to get. Usually a nice punish for a whiffed move that's easier than some of the other aPat shenanigans.

That said the 2A+B animation looks surprisingly similar to the B+K animation in its first few frames. If you've trained them to block 2A+B low on reaction and throw out a B+K there's a decent chance they'll be caught.

The issue is that 2A+B is 1. Not a very good option except maybe on oki, and even then you've usually got better options. You probably won't be using it enough to really train them(especially online) 2. If you are in a situation where you can do this there's a decent chance that a better player will teach themselves to 2A you out of the move, which might beat both(i'm not sure.)

Then again since you're talking online you could probably just whore out 2A+B as a combo starter until they start blocking it and then B+K them to death.

The only other setup i can think of is after a blocked 44B+K BE. It's probably his most reliable guard break and one of the only one that gives him + frames. There's a couple ways you can mixup after but one major one is just walk up throw. They can tech, but obviously the best way to stop a throw is attack(super risky at minus frames vs apat of course) or just crouch, which would net you a B+K. Mix 2A+B into the mixup as well and you might see some success with it.
 
they're my most reliable punish for a lot of moves.

I forgot to ask initially, but how can this be your most reliable punisher when its 24 frames fast, i cant recall any -24 mids or highs. (btw not saying they dont exists lol) I initially tried to use it as a step punisher but it has no tracking whatsoever, if the move you step is somewhat advancing, it will whiff often.

From my experience using it and seeing good players use it, its just a great mixup with throws and 1A: A: A
 
Alright Eji1700, I'll try some of those things. I like the throw mixup one, because I already do mix it up with throws in situations where that would work.

I forgot to ask initially, but how can this be your most reliable punisher when its 24 frames fast, i cant recall any -24 mids or highs. (btw not saying they dont exists lol) I initially tried to use it as a step punisher but it has no tracking whatsoever, if the move you step is somewhat advancing, it will whiff often.

From my experience using it and seeing good players use it, its just a great mixup with throws and 1A: A: A

It's my most reliable punisher (other than non-jf twister) because I can actually do it a good amount of the time (can't jf over 50% right now except with 1A:A:A and FC3B:B). And I was only talking big moves, naturally it wouldn't work on fast ones.
 
From my experience using it and seeing good players use it, its just a great mixup with throws and 1A: A: A
I also like using it after a high wallsplat.

Something like...:
CH 2363B, 2143B:B, 2362BA, w!, 3B, w!, B+K 62B 44B+K, 2363B.

The only other setup i can think of is after a blocked 44B+K BE. It's probably his most reliable guard break and one of the only one that gives him + frames.
Don't forget BT B+K:B

That gives at least +8 frames, meaning a CE is guaranteed after the guard break (only realized this the other night). Anything else (JFT) is too slow to hit guaranteed. Still, lot's of + frames there. Susceptible to JG/Step against shrewd opponents, though :/.
 
I also like using it after a high wallsplat.

Something like...:
CH 2363B, 2143B:B, 2362BA, w!, 3B, w!, B+K 62B 44B+K, 2363B.


Don't forget BT B+K:B

That gives at least +8 frames, meaning a CE is guaranteed after the guard break (only realized this the other night). Anything else (JFT) is too slow to hit guaranteed. Still, lot's of + frames there. Susceptible to JG/Step against shrewd opponents, though :/.
I'm always hesitant to suggest BT B+K:B on this site simply because while i love the damn thing it has this nasty habit of flat out whiffing on block. The B+K will connect and the guard break will breeze merrily through the air as they relocate your vital organs.
 
Or if the opponent has any idea what he's doing, JG the BA and launch you =/.

In BT mixup, I like to mixup G~1A: A: A and G~2366B as the turning animation makes 1A: A: A look strange and in my opinion harder to react to.
 
I'm always hesitant to suggest BT B+K:B on this site simply because while i love the damn thing it has this nasty habit of flat out whiffing on block. The B+K will connect and the guard break will breeze merrily through the air as they relocate your vital organs.

It doesnt have a nasty habit of flat out whiffing on block or hit, you're just using it wrong. If you dont want the second one to whiff in either situation dont finish it when you know you are reaching them with the tip range of BT B+K, the second attack has half its range.
 
Or if the opponent has any idea what he's doing, JG the BA and launch you =/.
Yeah, hence my caveat. That said, BT B+K has amazing range. People are constantly surprised by how far away it can hit them from. You can catch a lot of people off guard with the spacing alone.
 
First, you need to find out if you have what it takes to play as him. If you can and will practice 2143a:B until you can get it consistently, you'll be well on your way.
 
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