α Patroklos General Discussion/ Q&A

First, you need to find out if you have what it takes to play as him. If you can and will practice 2143a:B until you can get it consistently, you'll be well on your way.

I have been practicing the jf twister for awhile now. After much frustration and a bruised thumb I can get it down about 60% of the time. I just didn't know if that was the best way to start learning him.
 
First time post but I was curious about this. With his GI A+B, is it just the level of the attack you parry that determines the level attack he performs or am I missing something?
 
No. The counter "levels-up", so to say, every time you connect it. The attack you'll get depends on what "level" it's at.
 
OK, so I've got a question. I play on an arcade stick, and I use the following layout:

(A) (B) (K)
(G)

When I perform 2143a:B, I slide my thumb from it's neutral position on G diagonally upwards through A and B. I have an incredibly high success rate with this (100% outside of the pressure of a real match), but I recently discovered via input display that G is being included in that slide, so my input is more like 2143ga:B. Is this a problem? Does it slow down my Twister any because of the guard input?
 
OK, so I've got a question. I play on an arcade stick, and I use the following layout:

(A) (B) (K)
(G)

When I perform 2143a:B, I slide my thumb from it's neutral position on G diagonally upwards through A and B. I have an incredibly high success right with this (100% outside of the pressure of a real match), but I recently discovered via input display that G is being included in that slide, so my input is more like 2143ga:B. Is this a problem? Does it slow down my Twister any because of the guard input?
From neutral you'll be at least one frame slower. Shouldn't be an issue if buffered.

Edit:

Deleted a crazy theory I posted because I wasn't able to recreate it consistently in training. More lab time.
 
Would it really be slower? Are you not allowed to buffer inputs while holding guard or something? If the optimal input looks like:

f1: 2
f2: 1
f3: 4
f4: 3 (can you press 3 and A at the same time or not? let's assume for this example that you can't...)
f5: (3)A
f6: (3)B

Then would this not work?

f1: 2
f2: 1
f3: 4
f4: 3+G
f5: (3)A
f6: (3)B

Basically, if he presses G "a frame too early" would it actually be a problem?
 
Destinish pointed this out a while back, but 33B on NH can be followed by 66A+B which forces the opponent to block it (or get hit). This could be used to crush an opponent with a flashing red bar, and guarantee a 2143A+B etc...

Not very practical, as was said, but that's at least one legitimate use I can think of for it.
 
Since it's been brought up
List of moves which seem essentially useless-

4A- Gain almost nothing on hit/block/counterhit and is VERY hard to hit with due to the large backstep and short range. Whiffing it leaves you wide open.

44B- Again super short range with relatively little gain even on counterhit.

44A+B- I don't even understand why they gave him this. Some unblockables at least have corner uses, but even if you land this it's disappointing.

66A+B- Already mentioned but outside of guard crush(and you better be sure it's going to crush) this doesn't really net much.

Any i'm missing? I'm really only trying to have moves you could go through an entire tourney without. I realize that 2363B is generally a better option than a LOT of aPat's moves, but I feel like the above are just so risky and net you next to nothing even if you do successfully use them.
 
After the B+G throw I think 2361B/ 2A+B are great mind games. Is the B+K combo an acceptable response for those that tech Left after the first 11B in the 11B Loop?
 
What is your success rate with 214B+G twister twister? I can maybe get 50% the first one, but not fastest input. 10% of the time I can get the fastest comboable twister.
 
What is your success rate with 214B+G twister twister? I can maybe get 50% the first one, but not fastest input. 10% of the time I can get the fastest comboable twister.
lol it's funny that you have a higher success rate with normal twister than with JFT. 214B+G gives +13 frames, making JFT possible in a two frame window, and regular twister only a one frame window.

Regular twister is harder, not easier. 214B+G, Twister, JF Twister is totally a style combo, lol. Sub-optimal damage, harder because of crappy inputs.
 
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