Leixia Q&A/General Strategy Thread

This was mentioned in the Guard Burst thread, but only specific moves give you enough time to do the full 44[A]. You have to guard burst with 44K, WS K, or 1B+K. Also the last hit of 4BB works too. You should be able to start buffering it on reaction to the green screen.

Lol, i just read it in that thread as well :)
 
Yeah for quick FC moves just go into FC and hold 3 then press B (It will look like this; (3)G, (3)B. Do it as quick as possible for iFC3B). For iWR B just twitch duck then press B while you are rising from the twitch duck.
 
Thanks for the tip.. I tried it and I can almost do FC 3B at will which means I won't really need to use 3b much anymore!!
 
I just took a look at the frame data wiki and apparently 3B is i17 while being -13 on block; FC 3B is i19 and -10 on block.
 
Won't be able to do FC3B in 19 frames from standing though. It's going to be a bit slower than that even when done perfectly. You'll want to use both moves, but in different situations. 3B also has tech crouch which is nice.
 
Pyrrha, Omega, and Pat can punish 3B with simple AAs. Cervantes can also punish both with aB.
Did you read my previous post wrong by any chance? :) As I said, almost all characters can punish 3B, and that includes Pyrrha, Omega Pyrrha, Patroklos and Cervantes. The only thing I'm not sure about is the "almost" part. Perhaps all characters can punish 3B.
 
but i dont think we will see another patch unless namco wish to spend $100,000.
They're already spent $100.000 on 1.03. With Microsoft, you only get 2 free patches. 1.01 was released before the game was even released (which was why you were prompted to download an update when first booting up the game on release day) and 1.02 was the big "Let's Screw Leixia Over For No Apparent Reason" patch.

Namco then spent $100.000 (apparently you get 3 patches for free on the PS3) to fix minor bugs, introduce some new ones and then completely screw over Leixia again with even more nerfs because "It looks weird" and "She wasn't supposed to have that to begin with".

So let's not give Namco too much credit. They might just crank out another $100.000 for more rushed fixes and even more Leixia nerfs.
 
Windstar: You just named a bunch of moves that are punishable by AA, BB, 6KK and CE (which is kinda implied because it's i12). I asked you to name things which she can punish with heavier things, of which you named... 3 things, 3 things which Cervantes shouldn't be throwing out on random or as pressure, anyway.

You throw out those thing as stepcatchers or punishers, not as random pokes or pressure. It's the equivalent of saying "Leixia is really unsafe because of 6KK". You don't 6KK out of nowhere and neither should you aB or iGDR out of nowhere. I dunno what 1AB is, though, because I don't keep track of inputs, I keep track of what the moves look like.

You're almost never going to catch Cervantes in a WR B BE, 3B or FC3B, ever. Cervantes can just rely on poking and safe moves against Leixia because in that regard, he's just like Leixia, only more damaging. It can be a campfest and Leixia just has to outread him 3 to 1 in order to win.

Synraii: Block punish into mix-up is not a guaranteed combo or guaranteed damage and shouldn't be counted for anything. Also, what great mix-ups Leixia has!

4K is shit because it's high, has shitty damage and combos for shit. Its only saving grace is that it combos into CE. CE wasn't mentioned because it requires meter and it's kinda implied since it's i12 and once of her chief punishers. 4K is also i15, which is slower than 6KK (i14), which hits mid and not High. I believe 6KK also has greater range. As a punisher (i.e. guaranteed punish), there's absolutely no situation where 4K is superior to 6KK or a CE unless you're aiming for a CE combo (but I'm not sure the scaling is even worth is. I don't have the game on me right now, but doesn't 4K scale the damage so much that you get either the same damage as a clean CE or even less damage than a clean CE?).

4K is useful for frame traps, not as an actual punish. Why would you ever punish with 4K literally anything else in Leixia's arsenal unless 4K into CE gives more damage than a clean CE? 4K launches and gives you oki-zeme, I'll give you that, so there's that, I guess, if you like to have your opponent on the ground.
 
Never underestimate AA and 6KK punishes - sure, the former in particular might not do buckets of damage, but it all adds up, and then you have frame advantage leading into a mix-up. If they're using that sort of stuff all the time, you're still making them pay for it. Leixia's block punishment isn't even that bad compared to the rest of the cast (excluding the Pyrrhas, of course).

Also, 4K is a good punisher if your opponent's back is against a wall/the edge of the ring...

N.B. I am not suggesting the match-up isn't bad for Leixia.
 
Leixia has dat many mixups and gimmicks. Lol this is not a top level strategy but WC3a+bG to cancel then do it again and again until you try to WR3B them. BOOH!

seriously, Leixia has many mixups and setups that gets useful this days. 44B is one.
 
I haven't read everything you posted here, but in 90% Leixia's mix-ups consist of
a) a fast mid that does almost no damage
b) a slow mid that does normal damage, rapes guard and is + on block (but steppable, interruptable and easily JG'able)

But against players that know how to deal with her 6BA/6BaB or 66BB/66BbB "mix-up" point b) is pretty much a gimmick. With the loss of her old 1A, 3A and the nerf to 22K, the use of her remaining lows is to "confuse" your opponen (e.g. FC A+B or FC3bB), but besides WS A+B she doesn't have one single viable "mix-up" low left. None. 2K doesn't count.

Her defensive reverse mix-ups are really good though. But it's a reverse mix-up, still no "mid-low-mixup" that Xianghua had in every game before.
 
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