Leixia Q&A/General Strategy Thread

ive been wondering what 44 B+K auto GI was used for. ive just found out its actually her best auto GI hands down
little did i know that its used so leixia can escape any frame trap in the game and only loses to AA
to use this move effectively its main use is to GI counter attacks out slight disadvantage while back dashing safely at the same time.
here is a tip on how to get used to using this move set the AI in training made to attack after phase 1 then perform perform a frame trap like 4a or 4k then use it straight after she will GI all follow ups except AA.
44B+K is useful depending on what move is being aGI'd. I believe that against Leixia herself, if Leixia does 6B, a 44B+K will cover all bases.

If Leixia goes into 6BA, the 44B+K will catch it. If she stops and tries for another move, Leixia will either have moved out of range for the follow-up and/or stopped laggin enough to block. Don't take my word for it, though. I haven't put much research into this.
 
44B+K has a use, but of the three I still think it's the least useful. The best feature about it imo, is the fact that it can GI vertical kicks. I wouldn't use it as a backstep since I have 44B to evade and counterattack. You'd still be open for things like aGA, or Asta 4A, or any other strong horizontal that has the reach.

I guess there are situations for it, but I don't know about best aGI.
i dont think you understand the uses for this move its ten times better than 44b and you can get more damage as you can follow up with anything you want.
here is why 44b is slow so you cant use it unless your at a very slight disadvantage and its loses to most ranged verticals.
hence it only works vs short range character and its unsafe.
44b+k can be used after 66k,3A+b against characters many characters and it will GI and immediate counter attack if they use a vertical.
there is huge potential in this move i went into training mode i set the AI to counter attack straight after i used 66k on Siegfried and cervantes.
i would use 44B+k straight after 6kk an it would auto GI every follow up except AA now if you were to 44b straight after you would get interrupted because there are not enough frames since the move is not fast enough an has poor range.
i also had leixia perform 6b AB feint into 6kk for a frame trap and i was able to counter this by performing 44b+k straight after her 6b ab and it GI 6kk

kalas, it seems you dont get what im trying to say. i countered leixia own attempt to frame trap me with 6b ab into 6kk by performing 44b+k straight after i blocked her 6b ab so it beat even when i was at -4.
this move is used to keep your offence going with leixia when shes at disadvantage.
here,s what i found out and how it beats counter attacks
when used after 4A,4K WR K and BB using this gi will beat any vertical counter attack in the game even leixia,s own.

so this means that it will auto GI any counter attack vertical in the game, when leixia is at -2 to -6.
it will also auto GI every launcher in the game when used when leixia is at -10 yes even pyrrha,s launcher.
this means you can keep the offence going after a blocked 6kk on most characters except the ones with a 14 frame bb.(its key to note that 44B+K will beat every vertical counter attack from characters like Siegfried, nightmare when used after 66k ,3A+B)
the great thing about this auto GI is that it brings them forward while it GI into leixia range where she can follow up with what she wants. its also great in that i forces your opponent to use highs while they counter attack playing in to leixia hands as she can counter this very easily.

this is her best auto GI in my opinion but hard to use once you master it you will see what im talking about.
i would ask you guys to test this out its worth it.
 
it only counters vertical moves and this GI has been around since SC2. Xianghua has been used in tournament play for years and no one uses this move because the risk reward isn't that great. The coverage of the GI isn't that good either. Personally I don't recommend it UNLESS you know it will connect when interrupting a string, slow move, or when predicting the next move an opponent uses do to the situation (like a frame trap).
 
it only counters vertical moves and this GI has been around since SC2. Xianghua has been used in tournament play for years and no one uses this move because the risk reward isn't that great. The coverage of the GI isn't that good either. Personally I don't recommend it UNLESS you know it will connect when interrupting a string, slow move, or when predicting the next move an opponent uses do to the situation (like a frame trap).
Again, I say: Do after Leixia does 6B. Her only option from there are 6BA, nothing or 6B * Random move. None of Leixa's high damagers and comboers can bypass 44B+K (or they're too slow). However, this is the only instance where I recommend 44B+K.

In fact, I don't know why people tout her aGIs so much. In my opinion, they should be used very sparingly.
 
I've got a quick question about one of Leixia's move.
Is there any uses to her 6B+K?
It seems the recovery of it is way too slow for it to be of any uses, especially since it forces crouch the opponent, from which point I would think nearly any quick WR moves can punish her.
For some reasons, each times I've managed to land it, I couldn't do any follow-up
 
6B+K is a solid move. It's not as good as the old one in SCIV, but it's still safe, has good guard damage, and has long active frames to keep people in place long enough to plot your next move.

Believe it or not, the FrC makes the move even safer because most WR moves are slower than a character's fastest standing moves. Mash-happy players may also find themselves accidentally giving you a free punish if they don't expect the force crouch.

Because it is +5 on hit, moves in the i14 to i17 will be your best bet to avoid getting interrupted on a follow up. Personally, I find that Throws, 3K, 6B+K again, 2K, and 3A+B make for the best followups.
 
ive been doing some testing with 4A and i am amazed, hardily any leixia players use this move its one of her best moves.
i know you guys know its only -2 on block but there are other great things about this move that many of you have over looked.
i just realized it Tech couches on frame one,+9 leaves them back turned on hit, -2 on block even the guide book failed to notice its TC properties.
this move is key to keeping the offence going with leixia, and can be used to interupt strings like Patroklos's 6bbb,nightmares 6k BE (you can also 1A for more damage ,after the first hit of this move for a counter hit that leads to attack throw same with pats 6bbb)
4a interrupts any string in the game with a high in it i even used to it to stop the second hit of omega pyrrha's 2 B.B which leixia can't do with any other move.
4a beats any high in the game even when done after 66k except AA -11 and below but will beat any AA in the game including natsu's when done after 4k or 4a.

reasons why its one of her top 3 moves
tech crouches on frame 1 making it her fastest counter attacking tc move,this means she can stop mitsurugi's 33BAB string where as 1A and 44a cant.
+9 on hit leave them back turned
-2 on block so very safe and huge frame trap potential ,also making it hard to whiff punish
very good step killer,that hits mid.
moves her forward,increasing its range.
has invincibility frames.
this move even beats out viola's bbb, pressure and completely turns the pressure in her favour she can also use this move to escape 6B+K pressure.


this move functions like an invincible spinning move similar to kung loa spin in Mortal kombat in that it will beat any move in the game including verticals if the start up isnt stopped i was even able to beat pyrrha's launcher at - 6 on block with this move.
i would say this is her best close range tool so far, the only downside is that it has short range but its a much better option than 66k once you get in.

(4A IS A MUST USE )
 
It has ridiculously low range (backstepping at not-point-blank range will often get the opponent out of reach), is i22, only inflicts 16 damage, is an obvious Mid that doesn't mix-up with anything and doesn't combo. Is it usable? Yes. Is it great? Not really.
 
Calling her 4A one of her best moves, shows how bad she is.
I guess I won't post here a lot anymore.
Kalas, since the beginning of SC4 you have inspired me to play xianghua. I was hoping you would do the same with leixia but you sound very serious dropping leixia. I really hope you don't, but if you do, do you mind telling me why and for what character? I'm actually really upset because strange as this sounds you've kind of been an inspiration to my playing of soul calibur.
 
Not surprising, character loyalty is nearly extinct these days =P

I agree about 4A, it's very good. But I don't think it has any invincibility frames, the move simply auto-SS and evades verticals.
 
To be honest, right now I don't think any character can straight up beat Viola. So hey, I got as good a chance as anybody.
 
I will probably drop Leixia, because playing her is too much frustration for me.
I love challenges, but I'm not a masochist. And I'm so tired of working and putting so much more effort in this game than my opponents, and still getting beaten up so badly. I have recently lost FT5s in a way I haven't lost since I started playing SC 5 years ago. What makes it even worse is that Namco nerfed her to be like that. As much as I love her, and casuals with her are ok, but I don't see a tournament viable future for her.
Hope dies last, so I'm looking forward to the next/final patch after EVO, but I'm not expecting too much.

EDIT: 4A is ok, but not more. TC and a VERY small SS are at the first frames, so you can't use it for anything on reaction just like 4A+B.
 
To be honest, right now I don't think any character can straight up beat Viola. So hey, I got as good a chance as anybody.
Kalas says he's been having a rough time in tournies, but how have you been faring zero? I watch many of your matches and even if you lose its close or you make it to losers finals.
 
Kalas says he's been having a rough time in tournies, but how have you been faring zero? I watch many of your matches and even if you lose its close or you make it to losers finals.

In this game i've only been to 3 tourneys so far. Got 7th the first time, then 3rd, then 4th. But to be honest, I haven't been to many majors or nothin like that yet.

Believe me, I know what he's talking about as far as frustrations. As my avatar indicates, I was a Talim main in the last game. (she was bottom tier) I don't blame people for choosing to switch mains, they gotta do what they gotta do. It's just a shame since this character was fine at first, but became so low through company decisions.

What I will say, is that even when I lose matches, I always walk away feeling like I could've won if I played better or didn't make so many mistakes. In fact, the only times where I've ever felt like I could lose rounds on pure damage difference alone, is when I'm up against Cervy or Mitsu.
 
It's just a shame since this character was fine at first, but became so low through company decisions.

Absolutely true. It makes frustration and anger even worse.

What I will say, is that even when I lose matches, I always walk away feeling like I could've won if I played better or didn't make so many mistakes. In fact, the only times where I've ever felt like I could lose rounds on pure damage difference alone, is when I'm up against Cervy or Mitsu.
It's not like there's no room left for improvement, but it doesn't compare at all to everyone else except for Raphael and a handful others. Well, the damage difference is present all over the place and most ridiculous when fighting Cervy, Mitsu but also Alpha, Algol and Asta.
 
ive been in training mode and ive just found that counter hit 4bb combos into leixia CE for 90 damage ,3b or FC 3B and 33bb if they dont tech.
 
ive just found another use for auto gi 44B+K you can auto gi the second hit of siegfrieds cheif hold k BE AND pyrrha's
66b BE.
also you can auto gi the second hit of sieg 3b sch B spam ,the second hit of xiba BB.
The last hit of Yoshimitsu,s 3A.B BE can also be auto AGI by 44b+k
ezio b.b BE last hit
ezio 66bb last hit can also be 44b+k AGI this one pretty easy too
ill do more testing but this auto gi seems on par if not better than pats A+B
 
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