Leixia next patch 1.04 update???

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That's funny, I was trying really hard to get the ball rolling on that very thing over in the general discussion thread, and you and therenovator just wouldn't have it. Explain this contradiction.
I don't remember having some kind of giant blowup with you. I, however, took issue with statements such as "Use 1K as a stepkill", "11A is safe!" and "use 44B on frame advantage as a mix-up!". Because giving people bad advice is really, really bad.

Sure, you can say "How about we...", but to trumpet your rubbish advice around as truth or "the proper way" to play Leixia is ridiculous. 1K as a stepkill? Come on!
 
Seriously. The way they raped Leixia vs other characters in this game is just insane.

Between Pyrrha, Natsu, and Alpha, there is, quite literally, no reason to play post-patch Leixia over them besides just loving the character. Unfortunately, I love the character. For said reason, Namco. Fix it.
 
Seriously. The way they raped Leixia vs other characters in this game is just insane.

Between Pyrrha, Natsu, and Alpha, there is, quite literally, no reason to play post-patch Leixia over them besides just loving the character. Unfortunately, I love the character. For said reason, Namco. Fix it.
And thats why I have lil or no faith in project's soul balance patching.
 
If Project Soul were to take something positive out of this thread, it would be to revert Leixia to pre-patch.
They clearly don't like her if they are just slamming her with nerfs.
 
I'm convinced that 1KK is one of the worst lows in the game, what happened to the the low/mid mixup X had? Why remove it? Everyone and their mother can see 1KK coming.
 
Leixia is still very beastly as she is, those patches she got were needed to keep her at fair level of play. Those who understood her knew this. Ridiculous guard breaks for someone that fast and safe is stupid, thats like Pat having more powerful and fast 66B type attacks. Leixia post patch was like that. CE into CE should have stayed I would have just adjusted the damage on the second CE. 6KK I dont understand since it was a CH or Punish atk anyways, it can be stepped anyways, and it was negative anyway so that nerf was just stupid. Lan Hua Twist and alike moves needs to track and she should get just a little more damage on certain moves but other than that leixia is fine IMO.
 
I'm convinced that 1KK is one of the worst lows in the game, what happened to the the low/mid mixup X had? Why remove it? Everyone and their mother can see 1KK coming.

It's a low that tracks step, hits grounded, breaks guard and is -2 on block!

You want it to be i15?
 
Leixia is still very beastly as she is, those patches she got were needed to keep her at fair level of play. Those who understood her knew this. Ridiculous guard breaks for someone that fast and safe is stupid, thats like Pat having more powerful and fast 66B type attacks. Leixia post patch was like that. CE into CE should have stayed I would have just adjusted the damage on the second CE. 6KK I dont understand since it was a CH or Punish atk anyways, it can be stepped anyways, and it was negative anyway so that nerf was just stupid. Lan Hua Twist and alike moves needs to track and she should get just a little more damage on certain moves but other than that leixia is fine IMO.

Yo Shinji. Where was you when that other thread went to Hell?
 
I don't mind the Guard Break nerfs, but I don't get the others. Why does she need to be nerfed all over the place if it was her Guard damage that was too high?
 
I don't mind the Guard Break nerfs, but I don't get the others. Why does she need to be nerfed all over the place if it was her Guard damage that was too high?
Yes I dont mind either, however, i dont really get why they also neff her damage output but only increase damage for CE from 40-46 what the point of that? there is no differences by only increased by 6 :(
 
Leixia is still very beastly as she is, those patches she got were needed to keep her at fair level of play. Those who understood her knew this. Ridiculous guard breaks for someone that fast and safe is stupid, thats like Pat having more powerful and fast 66B type attacks. Leixia post patch was like that. CE into CE should have stayed I would have just adjusted the damage on the second CE. 6KK I dont understand since it was a CH or Punish atk anyways, it can be stepped anyways, and it was negative anyway so that nerf was just stupid. Lan Hua Twist and alike moves needs to track and she should get just a little more damage on certain moves but other than that leixia is fine IMO.

CE into CE needed to go, that made a lot of sense for that to go, her other tools were way more important. Sure, she did a lot of break damage, but she now does by far the least in the game. But while WR B BE needed to be nerfed, nerfing it's step speed was unnecessary, as it makes FC Leixia no longer a viable play-style. Look, I'm sorry, but if Alpha and Pyrrha are allowed to exist in current form, then they're just picking on Leixia by nerfing her so hard. It's not like she won anything. Nerfing her in moderation is fair, but since Project Soul doesn't know how to "slightly nerf" anything not named Natsu, they should probably keep the paws off.
 
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