Leixia next patch 1.04 update???

Status
Not open for further replies.
While Leixia's just puts you back in the center of the ring...
I believe no CE should ring out no one's....due to the amount of damage they do to you...I could say more about the CE's but nope ima stop here lol I said more on what changes to the CE I want in the balance patch discussion thread......
P.S. yep poor leixia I think she should go back to prepatch 1.01
 
I believe no CE should ring out no one's....due to the amount of damage they do to you...I could say more about the CE's but nope ima stop here lol I said more on what changes to the CE I want in the balance patch discussion thread......
P.S. yep poor leixia I think she should go back to prepatch 1.01

She should, or back to 1.01 with just GB damage nerfed. But people were tired of not being able to slap a grounded Leixia with verticals.
 
She should, or back to 1.01 with just GB damage nerfed. But people were tired of not being able to slap a grounded Leixia with verticals.
well I didn't have trouble fighting leixia in prepatch 1.01 but I doubt she is gonna change because it's project soul we're talking about......look at the last patches they were a complete mess...I wonder what would happen in patch 1.04 I think it would be even more controversial and possibly worse..I really think they don't know what their doing.
 
they need to just make all CEs like super street fighter 4 at least. i hate it when i throw out an attack and my blade is literally inches from my opponent and they throw out a desperate CE and they still get out the first hit. that freeze frame crap pisses me off. if that were to be removed then the line between noobs and experience players would be much clearer. oh and i want that CE into CE for leixia back. everyone else has these super powerful CEs (except viola) and even though Xiba's didn't do a lot of damage it had guard impact properties to it. alpha pats CE did crap damage but he was centered around BEs anyway and the same goes for Viola. Leixia's BEs are nerfed to the point where i don't really use them unless certain situations arise and that rarely happens in serious play. and now that her CE is bad i don't use much meter with her at all.
 
they need to just make all CEs like super street fighter 4 at least. i hate it when i throw out an attack and my blade is literally inches from my opponent and they throw out a desperate CE and they still get out the first hit. that freeze frame crap pisses me off. if that were to be removed then the line between noobs and experience players would be much clearer. oh and i want that CE into CE for leixia back. everyone else has these super powerful CEs (except viola) and even though Xiba's didn't do a lot of damage it had guard impact properties to it. alpha pats CE did crap damage but he was centered around BEs anyway and the same goes for Viola. Leixia's BEs are nerfed to the point where i don't really use them unless certain situations arise and that rarely happens in serious play. and now that her CE is bad i don't use much meter with her at all.

I'd rather have the BE back. Forget the double CE. WR B BE was much more useful, in all situations.
 
I honestly think well I really don't wanna get off topic here...but wake up CE like i said in the balance patch discussion thread needs to go....those kind of things belong in a 2d fighter not a 3d....lol I mean when you scored a knockdown and you're on the offensive you cannot react to see if your opponent will CE or not if he/she has meter. If you do back off then that stops the pressure and gives them breathing room....if u press on well it was nice knowing ya...and actually viola CE is very powerful because once u start blocking it she can enforce a free 50/50 mixup on you...im not sure but i think her 1k is guaranteed and into 3b launches you for even more damage....
 
I honestly think well I really don't wanna get off topic here...but wake up CE like i said in the balance patch discussion thread needs to go....those kind of things belong in a 2d fighter not a 3d....lol I mean when you scored a knockdown and you're on the offensive you cannot react to see if your opponent will CE or not if he/she has meter. If you do back off then that stops the pressure and gives them breathing room....if u press on well it was nice knowing ya...and actually viola CE is very powerful because once u start blocking it she can enforce a free 50/50 mixup on you...im not sure but i think her 1k is guaranteed and into 3b launches you for even more damage....
you can do standing and low block on viola's CE. that's why i've seen if fail more than succeed. it's practically doing the same thing but with meter. you can do all her setups without her 100% meter CE. her combos are heavy on BE but this isn't a Viola thread.
 
The only times I use her BE anymore are mid combo now. She only had two BE to begin with, and one of them was never useful outside a combo, while the other was nerf, so I can't sidestep as well with it anymore. I'm constantly sitting on two bars with nothing to do with it unless I feel like playing recklessly.

From the way they made her move set, she seemed like a character focused around being safe and guard breaking. A slight nerf to her break was fine, but they could at least add some tracking. Most of her heavy guard damage moves are already extremely slow or/and are extremely easy to step and punish.

Go beat Natsu or Pyrrah into the ground instead.
 
they need to just make all CEs like super street fighter 4 at least. i hate it when i throw out an attack and my blade is literally inches from my opponent and they throw out a desperate CE and they still get out the first hit. that freeze frame crap pisses me off. if that were to be removed then the line between noobs and experience players would be much clearer. oh and i want that CE into CE for leixia back. everyone else has these super powerful CEs (except viola) and even though Xiba's didn't do a lot of damage it had guard impact properties to it. alpha pats CE did crap damage but he was centered around BEs anyway and the same goes for Viola. Leixia's BEs are nerfed to the point where i don't really use them unless certain situations arise and that rarely happens in serious play. and now that her CE is bad i don't use much meter with her at all.
Aeon and Raphael's CE do shit damage. Leixia's CE still does more damage than Aeons. Not sure about Raphs
 
Raph's CE is an i12 punisher for 70 damage. It's actually really damn useful.
Aeon's CE is the worst in the game. Disadvantage on hit, randomly whiffs and gets you punished heavily, and can even ring him out. The damage isn't even that great.

Also, Viola's CE is godlike. Easily one of the best in the game. Free setups, works in combos, free round enders, and absurd damage if you guess right on the mixup. Even if you guess wrong it still leaves you at advantage.

EDIT: Just realized Leixia's is i12 also, and the same damage as Raph's. The difference here is that she can land it off more moves as well as using it as a punish. That gives me an idea. What if 2B+K was +12 on block instead of +11? I know 2B+K isn't that spectacular of a move but it could help when the opponent freezes up.
 
Also, Viola's CE is godlike. Easily one of the best in the game. Free setups, works in combos, free round enders, and absurd damage if you guess right on the mixup. Even if you guess wrong it still leaves you at advantage.

EDIT: Just realized Leixia's is i12 also, and the same damage as Raph's. The difference here is that she can land it off more moves as well as using it as a punish. That gives me an idea. What if 2B+K was +12 on block instead of +11? I know 2B+K isn't that spectacular of a move but it could help when the opponent freezes up.
i wouldn't consider a move that can be countered CE'd or not have a guaranteed setup godlike at all but that's just me...and the people that counter her CE and guess right on her CE setups. I've seen Aeon's do different damage ranging from crap damage to noticeable. of course his CE is bad for just throwing out whenever. that's why you should refrain from throwing out when you don't know if it's guaranteed. you have to know it which isn't hard.

also i'll give that bait 2B+K into CE a try out to see the success ratio. because a lot of people try attacking just after wards. you do mean if they duck block it from a distance right.

P.S. they need to make a just kidding stance for that move as well.
 
Don't get me started on this.

Aeon is by far the worst CE in the game for so many reasons I'm not even gonna bother listing them.

Let me just say that it's punishable on hit in some situations.
 
Don't get me started on this.

Aeon is by far the worst CE in the game for so many reasons I'm not even gonna bother listing them.

Let me just say that it's punishable on hit in some situations.
unless it's punishable on hit by leixia then it doesn't really matter to some of the people here. just trying to keep the thread on topic.
 
i wouldn't consider a move that can be countered CE'd or not have a guaranteed setup godlike at all but that's just me...and the people that counter her CE and guess right on her CE setups.
Even if she guesses wrong, she's still at advantage. Ceirnian explains it better than me here.

I've seen Aeon's do different damage ranging from crap damage to noticeable. of course his CE is bad for just throwing out whenever. that's why you should refrain from throwing out when you don't know if it's guaranteed. you have to know it which isn't hard.
You can never know if it's guaranteed. It can randomly whiff in combos, sometimes resulting in a self-RO. Also, that variance in damage is caused by the opponent trying to ukemi during the firebreath.

also i'll give that bait 2B+K into CE a try out to see the success ratio. because a lot of people try attacking just after wards. you do mean if they duck block it from a distance right
I meant it as a possible change in an upcoming patch where if 2B+K was changed to +12 on block so it could guarantee an unblockable CE setup. Nobody should be stupid enough to try attacking at -11 against Leixia so it's not a viable tactic unless that change is made. Just throwing around possible patch ideas.
 
Is that why you posted an entire paragraph about other characters's CEs?

Anyway on topic I think Leixia would be really good like X if the damage output in general in this game would be like SCIV or the previous ones.

She has great tools for almost every situation but she can't keep up with the other fighters's damage in general.
I still think she's good personnally.
 
Is that why you posted an entire paragraph about other characters's CEs?
i may have posted a paragraph on another persons CE but then i got back on topic. you posted a post dedicated to aeon's CE and had nothing to do with the topic at hand. no need to get so defensive.
I meant it as a possible change in an upcoming patch where if 2B+K was changed to +12 on block so it could guarantee an unblockable CE setup. Nobody should be stupid enough to try attacking at -11 against Leixia so it's not a viable tactic unless that change is made. Just throwing around possible patch ideas.
i meant as a bait though. if you can do 2B+K and then do a CE afterwards before getting hit. yes it's a risk but it will still be fun to see its success rate. it's just a frame trap i guess? it's more of the opponent's mistake. like Pyrrha omega's 4B into CE. i've seen the success rate of that being pretty high.
 
I'm sorry to break you guys ambitions but it's more than unlikely that they buff 2B+K to +12 on block.

Did they not nerf the other variations of the quake stun so AA wouldn't even be guaranteed anymore?

Edit : Sorry but I don't get the point of throwing out a CE at +11.
Usually in Leixia's case when at -2 if you CE and they're not still blocking you score a CH.
 
Status
Not open for further replies.
Back
Top Bottom